圣骑士
ユナちゃん、何してるんですか
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发表于 2008-6-29 13:08 · 德国
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H&D2的AI我觉得还是有挑战性的........敌人会找掩护,快速从一个掩护跑到另一个掩护,但是在室内则会贴着墙猫腰慢慢移动.....至少说这些反应MGS4都是没有的......
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MGS4敌人一样会找掩护,而且历来都是猫着腰的
H&D2有闪光点,但是:
The missions are already very tough, so these sorts of problems, together with major bugs, can really try your patience. A level that should have offered 20 minutes of thrilling adventure stretched into a two-hour ordeal of drudge work, retries, crashes, and total lock-ups. Scripting bugs can make a number of missions nearly impossible to finish, requiring numerous retries.
这种游戏,恕我不奉陪了。 痛苦两小时为了20分钟的乐趣? |
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