我觉得你说的没错。但个人更欣赏楼主切入的角度。
细节的出入或不到位,这只是楼主吐槽的一个方面,basically from his first impression. 他真正在意的,是这个西方制作者是否做到了刺破流行文化的固化印象,在深入历史的思考中,寻找到属于那个时代的“侍之道”。
始于流行文化的浪漫想象,却逐渐在历史探索中发现真相背离了想象,那么接下来,该怎样去面对它呢?很多日本历史文化的迷恋者都是这样陷入迷惘的。估计楼主自己也在求索中,所以很自然地想知道这个游戏的制作者是否能走得更远一些。可惜这个制作人采用了一种骑墙的办法,即营造世界氛围的要素撷取自流行文化,同时却又想进行严肃的历史讨论(但由于才识和胆量,流于肤浅),结果两面都没做到位,所以他失望了,发了这篇吐槽贴。不管怎么说,一个游戏能引发人这样的思考,毕竟是好的。
You might want to see the documentary of the ghost of Tsushima history. These guys in SP were very serious and passionate in the historical details of their fictional world. Nate was so proud that he could understand the subtle distinction among those Shinto shrines and Buddhist temples, and he was obviously moved by the religious atmosphere around them in the process of producing the game. Yes I believe that a guy like this would really try his best to tell a serious story to express the idea of what make a samurai a samurai, in the range of his cognition.