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[业界] [业界]《最终幻想XIII》实际正式制作时间仅为两年,360版仅用一年……

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发表于 2010-1-4 10:38  ·  广东 | 显示全部楼层
下面是引用强大的dq9于2010-01-04 10:33发表的:



独占游戏更本不能比什么性能, 只能说这个游戏好不好.

.......
井底之蛙来宣传? [s:263]
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发表于 2010-1-4 10:38  ·  上海 | 显示全部楼层
下面是引用deathomega于2010-01-04 10:28发表的:
看来很多人渐渐知道了为了画面牺牲其他东西的苦了,游戏就是游戏,32G这么多的电影拿来干嘛用。这个世界就只有2个s会干成做电影,一个是电影商做播放机的就算了,一个被电影抽过了还干这事,当年大难没死还不长记性。

顶一个

所以SONY和MS主机的游戏,游戏性就比老任的差那么一点.

FF13和DQ9比游戏性就差的太远了.

DQ9除了画面其它全面超越FF13,次时代的FF13是个悲剧啊.

那些叫嚷的FFV13是,FF系列续作. 一款动作游戏变成FF系列续作了.我真是佩服啊.

你们觉的动作FF能会有传统FF RPG的味道吗? 能会有很多隐藏要素吗?

不是我说FFV13除了画面,其它一样不怎么样.等着看吧!

期待FFV13不如期待战神3.
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发表于 2010-1-4 10:42  ·  上海 | 显示全部楼层
一些小白只知道画面好,你知道为了这些画面,开发组要付出比原来多N倍的时间和经历吗?
同样品质的游戏内容,为了画面一个本来一年就能开发完成的游戏,可能就变成了2年.  
如果开发系统成熟的话,比如MS的开发系统(这也是跨平台游戏都喜欢先做360版最后移直PS3的道理)可以让开发组容易些, 但是如果象PS3的开发系统呵呵,2年时间也就只能做出FF13这样的作品了, 如果象做FF10或FF12的规模,估计你们玩到FF13的时间是2012年而不是什么2009年.....

圣骑士

所谓攻略:就是你攻不过去的地方,他都略写。

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发表于 2010-1-4 10:46  ·  天津 | 显示全部楼层
下面是引用强大的dq9于2010-01-04 10:33发表的:



独占游戏更本不能比什么性能, 只能说这个游戏好不好.

.......
看到这个我笑了
你是说那个卡马克吗 卡马克之前也有说过PS3的机能比360好喔 [s:244]
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发表于 2010-1-4 10:49  ·  上海 | 显示全部楼层
下面是引用木叶小千寻于2010-01-04 10:46发表的:

看到这个我笑了
你是说那个卡马克吗 卡马克之前也有说过PS3的机能比360好喔 [s:244]

最后实践,卡马克同志还是做出了360比PS3性能好的结论.

很多事情要看实际效果,只看些数据是说明不了问题的.....
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发表于 2010-1-4 10:51  ·  浙江 | 显示全部楼层
下面是引用强大的dq9于2010-01-04 10:33发表的:



独占游戏更本不能比什么性能, 只能说这个游戏好不好.

.......
拜托,人家是说XO的开发环境比PS3好.
从没说过PS3性能不如XO之类脑残才说的出来的话....

看来你对软件开发那是一窍不通
对开发环境的熟悉程度直接关系到游戏的性能表现

还有,按照哪个平台开发对游戏也是非常重要的,由于PS3架构过于特异,所以如果不专门对其开发是很难开发出性能优秀的游戏的.

圣骑士

所谓攻略:就是你攻不过去的地方,他都略写。

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发表于 2010-1-4 10:52  ·  天津 | 显示全部楼层
下面是引用强大的dq9于2010-01-04 10:49发表的:


最后实践,卡马克同志还是做出了360比PS3性能好的结论.

很多事情要看实际效果,只看些数据是说明不了问题的.....
最后实践,卡马克同志还是做出了360比PS3性能好的结论.

笑喷啊 搞的你就是卡马克似的 你继续表演吧
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发表于 2010-1-4 10:53  ·  上海 | 显示全部楼层
下面是引用pjlplpl于2010-01-04 10:51发表的:

拜托,人家是说XO的开发环境比PS3好.
从没说过PS3性能不如XO之类脑残才说的出来的话....
Game Informer: When we interviewed you at CES this year, and QuakeCon two years ago you weren't too thrilled with developing for multicore systems. Obviously now, that's the case across all platforms. Were you kind of at the point with id Tech 5 where, you said, "We give in?"

John Carmack: You have to take advantage of what's on the table. Although it's interesting that almost all of the PS3 launch titles hardly used any Cells at all. We hired one of the best PS3 guys around who did the Edge Acceleration technology for Sony - he's on our team now so we've got some of the best PS3 experience here. In fact when we were doing all of the tech demos, we'd bring in the developers and they'd walk over and say, "it's running on the PS3!" (laughs) They'd sit there and stare at it for a while.  

There's no doubt that with all of the platforms that we have running here PS3 is the most challenging to develop on. That's what I've been saying from the beginning. It's not that it was a boneheaded decision because they're a lot closer the fact that they can run like this [points to the 4 different gaming stations running Rage] - they're a lot closer than they've ever been before. It's a hell of a lot better than PS2 versus Xbox. But given the choice, we'd rather develop on the Xbox 360. The PS3 still does have in theory more power that could be extracted but it's not smart. We don't feel it's smart to head down that rat hole. In fact, the biggest thing we worry about right now is memory. Microsoft extracts 32 megs for their system stuff and Sony takes 96. That's a big deal because the PS3 is already partitioned memory where the 360 is 512 megs of unified and on the PS3 is 256 of video, 256 of memory minus 96 for their system...stuff. Stuff is not the first thing that came to my mind there. (laughs)

The PS3 is not the favorite platform but it's going to run the game just as good. To some degree there's going to be some lowest common denominator effect because we're going to be testing these every day on all of the platforms, and it's going to be "Dammit it's out of memory on the PS3 again, go crunch some things down" That's probably going to be the sore spot for all of this but because we're continuous builds on all of these we're going to be fighting these battles as we go rather than build these things out and go, "Oh my God we're so far away from running on there." Which is the situation where Enemy Territory is suffering with at a degree right now, and a lot of other people have that.  
===============================================================
卡: 你必需充分利用一切,虽然PS3首发的一些游戏并没有发挥出CELL的性能.但我们雇了为PS3开发EDEG的人才,当我们发现DEMO能在PS3上运行时,不禁惊呼:"他能在PS3上跑起来了!" (笑)  
不用怀疑,在所有的平台中,PS3是最难搞的,我从一开始就这么说过.
虽然比PS2,XB有了很大进步,但我还是稀望能在XB360上开发,PS3理论上(in theory )还是有机能可挖,但我认为这么做不明智.

事实上,我们最但心的还是PS3内存的短缺.微软360的系统只用了内存的32MB,但PS3的系统却用了96MB.
PS3不是理想的平台.从某种程度说他是最差的效果,和其他平台比起来的话. 我常听到手下喊:"***,PS3内存又不够用了.把这些东东去掉吧.....

圣骑士

所谓攻略:就是你攻不过去的地方,他都略写。

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发表于 2010-1-4 10:57  ·  天津 | 显示全部楼层
ID Software的老大John Carmack在今年G4 TV的E3访问中谈到了他对PS3以及PS3游戏开发的看法。

首先,JC承认与Xbox360相比,PS3的硬件性能更加强大。他说“PS3有更强的峰值性能,而这正是Sony所寻求的。”但是他认为Sony在Cell架构上犯了一个错误,使得PS3平台的开发难度要大于Xbox360。

JC解释说,要充分利用Cell架构,开发人员必须将代码分割成“很小的部分(small nuggets)”并且要针对多个SPE采用不同的编译器,这使得开发工作十分困难。



Famed developer John Carmack sat down with G4 TV (Video) during E3 this year and gave viewers the scoop on the Sony PlayStation 3 and the challenges of its development environment. Carmack, somewhat of a legend in the gaming community, gave us really the very first FPS title Wolfenstein 3D in 1992, along with DOOM and the Quake franchise. He was at the show this year to show off id Software's upcoming title Enemy Territory: Quake Wars.

During the interview Carmack discussed the issues with Sony’s development strategy concerning the PS3 comparing the symmetrical processing approach Microsoft took with the XBOX 360 to the asymmetric approach that Sony is using with the Cell processor developed in partnership with Toshiba and IBM.

Carmack concedes that the PS3 is a more powerful platform saying "the PS3 has more peak performance on there and that’s what Sony was looking for." However he believes that Sony made a mistake with the Cell architecture in the diffi***y there is with programming for it as opposed to the 360.

To take full advantage of the Cell architecture developers must break their code in to "small nuggets" and use a different compiler for the SPEs making developing for the PS3 more diffi*** then it needs to be.

During the interview he speculated that the PS3 would do well because of its following and Sony’s dominance in the console market. However judging by the reaction to the PS3 in our previous article covering the console, as well as comments across the web sphere as a whole that is obviously still to be determined.

---------------------------------------------------------------
这东西谷歌能搜出很多的 看看就好 别当回事了

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发表于 2010-1-4 10:58  ·  陕西 | 显示全部楼层
不知道效果如何,希望能不错吧
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