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发表于 2007-4-17 17:20 · 四川
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Q: Some of the games all look good to me. This looks great. Is there a big difference you can see between this and Gears of War?
A: In Gears of War there is no way you could actually go above the city and then basically go seamlessly from air to ground. Unreal Engine in the end just provides for corridor and corridor being more a metaphor here in terms of design. Our engine is always designed in a huge world bubble and that can be 32 kilometers by 32 kilometers. You can go anywhere at extreme speeds. Unreal Engine is dependent on the fact that you go relatively slowly through your world. With us, you can go through the world fast or slowly. If you are in night mode, or you are on the ground, you get all of the detail that Unreal Engine provides. But there is no way you can get the macro.
Q:有些游戏在我看来很棒。这款(Lair)看起来棒极了。在你看来这款(Lair)与战争机器之间最显著的区别在哪里?
A:在战争机器中,你并不能真正意义上到达城市的上空,而且根本无法实现空中与地面的无缝转换。虚幻引擎到头来仅仅提供了一个又一个走廊。而我们的引擎则能够实现32*32公里大小的球形世界。你可以以极端的速度在它之中自由行动。虚幻引擎仅能让你用相对较慢的速度通过游戏设定的空间,但我们的能让你用快速或者慢速通过它。如果你正在夜间模式或者地面模式,你将会获得虚幻引擎能够提供的全部细节,但是此时你将无法看到宏观(画面)。 |
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