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[PS3/XB360]雷神之锤之父评论PS3和XB的硬件指标!

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战士

索黑们的小样 - 看我瞪死你

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 楼主| 发表于 2006-5-13 05:39  ·  美国 | 显示全部楼层 |阅读模式
http://www.***.com/watch?v=_ ... john%20carmack%20g4
以上是原始录影:

主要的意思:
PS3有着比Xenos高的CPU peak performance,CPU的峰值运算PS3>XB
RSX有着比C1高的GPU peak performance,GPU的峰值运算PS3>XB,但是他也强调了RSX对C1的优势没有Cell对XO CPU的优势那么明显。

然后,他强调了XB的开发环境比PS3优越,这个应该是公认的,MS是软件当家吃饭的!

总的来说,两个平台的硬件水平相当,差距应该比PS2/XB小!最终决定游戏质量的应该是开发人员了。 .

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发表于 2006-5-13 07:16  ·  加拿大 | 显示全部楼层
cpu ps3>xb, gpu ps3 > xb
不知道楼主那个两个平台的硬件水平相当这个理论怎么得出来的。。。。-____-||
不过偶还是比较同意最后一句话

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发表于 2006-5-13 07:32  ·  德国 | 显示全部楼层
硬件指标偶不太了解,只知道PS3现在这个画面的水平素行不通的。。。。。。。。。

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发表于 2006-5-13 08:22  ·  北京 | 显示全部楼层
楼主听不大好英文是么?我给你英文记录把

战士

索黑们的小样 - 看我瞪死你

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 楼主| 发表于 2006-5-13 08:31  ·  美国 | 显示全部楼层
下面是引用hunterdol于2006-05-13 08:22发表的:
楼主听不大好英文是么?我给你英文记录把

请指教。。。。。。。。。

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发表于 2006-5-13 08:32  ·  北京 | 显示全部楼层
等一下 我在找老美听写的英文记录,

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发表于 2006-5-13 08:36  ·  北京 | 显示全部楼层
Keely: First I want to ask you about the console war. You know, you're a guy who everyone always looks to for the inside scoop on you know, PlayStation 3 vs Xbox 360. Now we're seeing some PS3 games here and a lot of people are saying they're not seeing a big difference between them and the Xbox 360. Do you think the PS3 will be more powerful than 360? Or, is that [the games] just what it is?

Carmack: Well, this situation is not something that has a nice simple answer like that because the truth is that the PS3 has more peak performance and that's what Sony was looking for with the decisions they made; cell architecture, and to a lesser degree the video chip decision. It gives it [PS3] more theoretical power. But what's going to matter is what you wind up delivering on the games. And I do think Sony made a less than optimal decision than Microsoft from the perspective of the game developers.

Microsoft chose to have symmetrical CPU's, have less of them, but you can program them all the same way.

Keely: Sony has this weird Cell architecture which there has been a lot of press about, but I hear its hard to program for..

Carmack: It's asymmetric. Where you have 1 processor with dual threads that are symetric on there -- where you do most of your work. But anything you want to spin off to the cells you have to break up into these small nuggets of work. For that you have to use a different compiler, different tool chain for..

Keely: So, bottom line, do you think it was a mistake?

Carmack: I do. I think the reasoning that saves them is that they have the dominant market position over Microsoft, and they can look at this and say -- developers are essentially forced to sweat blood to take advantage of Cell because its the dominant platform and they will win to some degree with that. There will be some developers that pour their heart and soul into this -- and make game development twice as diffi*** as it should be. Sony is hoping that having a higher peak performance and having some developers that will sweat bullets over this -- they may get better games out of it.

We're looking at it [PS3]. We're not a first party or second party on it. So we're looking at this across Xbox 360, PS3 and PC. The great part is, none of these consoles stink -- none of these platforms are bad. As in previous generations you would look at this and say -- this really is painful.

Keely: What about the Wii, the graphics there....but that's not what it's about?

Carmack: Yeah, they're a little bit behind, we're not on board with the Nintendo side of things.

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发表于 2006-5-13 08:39  ·  北京 | 显示全部楼层
PS3拥有较高的理论值,但是其开发难度为360的2倍,并且难以利用这些性能。

Darkness开发组也说过,CELL拥有较高的理论值,但360GPU也较强于RSX,你自己去翻资料去,我不给你找了

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发表于 2006-5-13 08:42  ·  北京 | 显示全部楼层
请楼主弄懂什么叫理论值,而且现在360的硬件已经定了,PS3估计还得缩一次水,现在开发机的功率500多瓦,如果不缩水真不知道他要怎么把这个微波炉放到那个小壳子里面,电源还内置的。。。。。。

等到加上系统,性能还得打折扣,以前不是据说是23%么,等着瞧好了

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发表于 2006-5-13 08:59  ·  山东 | 显示全部楼层
下面是引用hunterdol于2006-05-13 08:42发表的:
请楼主弄懂什么叫理论值,而且现在360的硬件已经定了,PS3估计还得缩一次水,现在开发机的功率500多瓦,如果不缩水真不知道他要怎么把这个微波炉放到那个小壳子里面,电源还内置的。。。。。。

等到加上系统,性能还得打折扣,以前不是据说是23%么,等着瞧好了


估计还得缩一次水
开发机的功率500多瓦
加上系统23%

。。。。。。。。。。。。。。。
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