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ZT自
http://www.tgfcer.com/club/newsd ... mp;lp=1&page=11
www.neogaf.com/forum/showthread.php?t=111327
目前为止看上去大致相同,一些轻微的区别是:PS3版的过场动画品质会更高,360版我们在贴图纹理上会有更大的内存空间使用。
We were recently outnumbered by The Darkness lead designer Jens Andersson, art director Jens Matthies, and technical director Magnus H鰃dahl for a brief sit-down about the game. Learn how the comic-based project came to fruition, what kind of Darkness powers will be in the game, and how the team got former Faith No More singer Mike Patton to sign on for voice work.
. . .
GI: What do you like about working on the PS3? How about the Xbox 360? Will there be any major differences between the two versions?
H鰃dahl: So far the two versions look pretty much the same – quite unsurprisingly, since we use the same shader source code and content for both platforms. They will be identical gameplay-wise. There will only be very minor cosmetic differences, such as the PS3 will have better quality video for the in-game TVs and on the Xbox 360 we have a bit more room for textures in memory.
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Most of it is covered ground, but I hadnt seen this mentioned. So I guess well have to choose between slightly better textures on the 360 or better video quality on in-game TVs.
www.gameinformer.com/Magazine...1042.51750.htm
The article is for GI Unlimited, so you need a subion to read it. |
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