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[讨论] 关于下代主机性能的疑惑?

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发表于 2013-10-11 10:36  ·  上海 | 显示全部楼层
yinqing1989 发表于 2013-10-11 10:32
所以说游戏机都是定制的,官方的技术参数是power 7系列,但是深度定制的根本没有用在其他机器上,而且处理 ...

市面上找不到同款是因为还没开始卖。

当然了,我觉得amd应该也不会在apu上推出8核产品。不过ps4和x1应该也不过就是个胶水8核,2个美洲虎并着用罢了。更何况这8个核心,不是已经明确了不是都开放给游戏的么,系统还要吃掉3-4个呢。

内存也是一样,不是号称8g要划3.5g给系统么
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发表于 2013-10-11 10:39  ·  上海 | 显示全部楼层
本帖最后由 superkong 于 2013-10-11 10:43 编辑
yinqing1989 发表于 2013-10-11 10:36
cod9有60帧啊,内存的确完全释放了可只有256m,我给你pc1g内存装xp,剩余内存超过256吧


哈?那你不如先让ab开发一个d9的cod9 pc版再说吧。。

你倒没让我运行一个孤岛3。

什么时候能跑残次版也变成优点了。
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发表于 2013-10-11 10:42  ·  江苏 | 显示全部楼层
superkong 发表于 2013-10-11 10:36
市面上找不到同款是因为还没开始卖。

当然了,我觉得amd应该也不会在apu上推出8核产品。不过ps4和x1应 ...

你都知道不会出8核,你又说是胶水8核,你是amd内部人士啊
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发表于 2013-10-11 10:43  ·  上海 | 显示全部楼层
yinqing1989 发表于 2013-10-11 10:42
你都知道不会出8核,你又说是胶水8核,你是amd内部人士啊

Xbox One的CPU部分是两个美洲虎架构计算单元,各有四个独立核心、2MB共享二级缓存,所以总体就是八核心、4MB二级缓存,与PS4完全相同。

这不是胶水是什么?

下次多用用google吧。
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发表于 2013-10-11 10:47  ·  上海 | 显示全部楼层
还有,bf4马上就出了,到时候看表现吧。

ps4版都好像只有900p 30fps的样子,x1版不知道如何了。

当然了,你也可以说是3厂黑,但问题在于,主机上1厂能有几个游戏?还不都是靠3厂么?
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发表于 2013-10-11 11:50  ·  江苏 | 显示全部楼层
superkong 发表于 2013-10-11 10:43
Xbox One的CPU部分是两个美洲虎架构计算单元,各有四个独立核心、2MB共享二级缓存,所以总体就是八核心、 ...

你真的知道什么是胶水么,你知道为什么叫胶水么,我觉得你才应该多去了解硬件,去看看处理器体系架构相关书籍,另外坐等amd发布和x1 ps4相同型号的apu
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发表于 2013-10-11 11:58  ·  江苏 | 显示全部楼层
superkong 发表于 2013-10-11 10:39
哈?那你不如先让ab开发一个d9的cod9 pc版再说吧。。

你倒没让我运行一个孤岛3。

不要转移话题啊,cod9,貌似xp能运行吧,要不cod8怎么样,什么叫残次版你7800能运行残次版再来和我说啊
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发表于 2013-10-11 12:04  ·  上海 | 显示全部楼层
yinqing1989 发表于 2013-10-11 11:58
不要转移话题啊,cod9,貌似xp能运行吧,要不cod8怎么样,什么叫残次版你7800能运行残次版再来和我说啊

……


这就属于玩主机玩脑残了。

cod9bo2和crysis3一样,pc dx11, 主机dx9。主机版不是残次版是什么?

cod8?cod 8 8600gt就能跑啦。7800gt自然可以。

还有哦,你以为360的cod8是720P的?

Call of Duty 3 = 1040x624 (2xAA)
Call of Duty: Black Ops = 1040x608 (2xAA)
Call of Duty: Black Ops 2 = 880x720 (2xAA)
Call of Duty: Modern Warfare = 1024x600 (2xAA)
Call of Duty: Modern Warfare 2 = 1024x600 (2xAA)
Call of Duty: Modern Warfare 3 = 1024x600 (2xAA)
Call of Duty: World at War = 1024x600 (2x AA)


同学,睡醒了么?
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发表于 2013-10-11 12:06  ·  上海 | 显示全部楼层
你们以为本世代主机是720P世代?

滚。

Xbox 360

50 Cent = 1280x720 (no AA)

Afro Samurai = 1280x720 (4xAA)
Alan Wake = 960x544 (4xAA)
Alice: Madness Returns = 1280x720 (no AA)
Aliens: Colonial Marines = 1152x640 (no AA)
Aliens Vs Predator = 1120x630 (custom AA)
Alone in the Dark = 1040x600 (2xAA)
Arcania: Gothic 4 =
Army of Two = 1280x720 (2xAA)
Assassin's Creed = 1280x720 (2xAA)
Assassin's Creed 2 = 1280x720 (2xAA)
Assassin's Creed 2: Bromance = 1280x720 (2xAA)
Assassin's Creed 2: Revelations = 1280x720 (post-AA)
Assassin's Creed 3 = 1280x720 (post-AA)
Assassin's Creed 3: Side Story 1
Assassin's Creed 3: Side Story 2
Assassin's Creed 3: Side Story 3
Assassin's Creed 3: Side Story 4
Assassin's Creed 3: Don't Stop Dancing
Assassin's Creed 3: Higher
Assassin's Creed 3: My Sacrifice
Assassin's Creed 3: One Last Breath
Assassin's Creed 3: With Arms Wide Open
Assassin's Creed 3: The Ending DLC
Assassin's Creed 3: The After Credits Ending DLC
Avatar = 1280x696 (2xAA, black borders)
Azura's Wrath = 1280x720 (no AA)

Backbreaker = 1152x640 (2xAA + blur filter)
Banjo Kazooie: Nuts and Bolts = 1280x720 (2xAA)
Batman: Arkham Asylum = 1280x720 (2xAA)
Batman: Arkham City = 1280x720 (no AA)
Battle Fantasia = 1280x720 (no AA, toggable blur filter)
*** 3 = 1280x704 (FXAA) black bars
***: Bad Company = 1280x720 (no AA)
***: Bad Company 2 = 1280x720 (no AA)
Bayonetta = 1280x720 (no AA)
Beijing 2008 = 1280x720 (2xAA)
Beowulf = 1280x720 (4xAA)
Bionic Commando = 1120x640 (no AA)
Bioshock = 1280x720 (no AA)
Bioshock 2 = 1280x720 (edge blur filter)
Bioshock Infinite = 1152x720 (FXAA)
Binary Domain =
Blacksite: Area 51 = 1280x720 (2xAA)
BlazBlue: Calamity Trigger = 1280x720 (2xAA background, no AA characters )
Blue Dragon = 1280x720 (2xAA)
Blur = 1280x720 (4xAA)
Bodycount = 1024x720 (FXAA)
Borderlands = 1280x720 (no AA)
Borderlands 2 = 1280x720 (no AA)
Brink = 1120x720 (FXAA, dynamic res)
Brutal Legend = 1200x720 (no AA)
Bulletstorm = 1280x720 (no AA)
Burnout: Paradise = 1280x720 (2xAA)

Call of Duty 3 = 1040x624 (2xAA)
Call of Duty: Black Ops = 1040x608 (2xAA)
Call of Duty: Black Ops 2 = 880x720 (2xAA)
Call of Duty: Modern Warfare = 1024x600 (2xAA)
Call of Duty: Modern Warfare 2 = 1024x600 (2xAA)
Call of Duty: Modern Warfare 3 = 1024x600 (2xAA)
Call of Duty: World at War = 1024x600 (2x AA)
Call of Juarez: Bound in Blood = 1280x672 (4x2 custom edge AA + black borders)
Call of Juarez: The Cartel = 1200x720 (custom edge AA)
Castlevania: Lord of Shadow = 1280x720 (no AA)
Catherine = 1280x720 (2xAA)
Cars Mater-National = 1280x720 (4xAA)
Club, The = 1280x720 (4xAA)
Command & Conquer: Red Alert 3 = 1280x720 (no AA, blur filter)
Conan = 1024x576 (no AA)
Condemned 2 = 1280x720 (2xAA)
Conflict: Denied Ops = 1280x720p (2xAA)
Chronicles of Rid***: Dark Athena = 1280x720 (4xAA)
Crackdown = 1280x720 (2xAA)
Crash Time = 1280x720 (2xAA)
Crysis = 1152x720 (TAA + edge post-process)
Crysis 2 = 1152x720 (TAA + edge post-process)
Crysis 3 = 1152x720 (SMAA T2X)

Dante's Inferno = 1280x720 (no AA)
Darkness, The = 1280x720 (4xAA)
Darkness II, The = 1152x600 (FXAA)
Dark Sector = 1280x720 (no AA)
Darksiders = 1152x640 (no AA)
Darksiders II = 1152x640 (post-AA)
Dark Souls = 1024x720 (2xAA)
Dead Island = 1200x720 (custom edge filter)
Dead or Alive 4 = 1280x720 (2xAA)
Dead or Alive 5 = dynamic up to 1280x720 (no AA in-game)
Dead or Alive Xtreme 2 = 1280x720 (2xAA)
Dead Rising = 1280x720 ( up to 4xAA depending on frame rate)
Dead Rising 2 = 1280x720 (2xAA)
Dead Space = 1280x720 (no AA)
Dead Space 2 = 1280x720 (no AA)
Dead Space 3 = 1280x720 (FXAA)
Dead to Rights: Retribution = 1088x612 (2xAA) ?
de Blob 2 = 1152x640 (2xAA)
Deus Ex: Human ** = 1280x720 (FXAA)
Devil May Cry 4 = 1280x720 (2xAA)
Devil May Cry (DmC) = 1280x720 (post-AA -> FXAA?)
Diablo III = 1120x584 (2xAA)
Dirt = 1280x720 (4xAA)
Dirt 2 = 1280x720 (4xAA)
Dishonoured = 1280x720 (post-AA)
Don King Prizefighter = 1024x630 (2xAA)
Dragon Age: Origins = 1280x720 (2xAA)
Dragon Age II = 1280x720 (2xAA)
Dragon Ball: Raging Blast = 1280x720 (1x1 edge blur)
Dragon Ball: Raging Blast 2 = 1280x720 (1x1 blur)
Dragon's Dogma = 1280x608 (black bars, FXAA)
Driver: San Fransisco = ~1120x720 (FXAA?)
Duke Nukem Forever = 1152x640 (no AA)
Dynasty Warriors 6 = 1280x720 (no AA)
Dynasty Warriors 7 = 1280x720 (no AA)
Dynasty Warriors: Strike Force = 1280x720 (no AA)

EDF: Insect Armageddon = 1280x720 (2xAA)
El Shaddai = 1120x576 (2xAA)
Elder Scrolls IV: Oblivion = 1024x600 (2xAA) - Same for GOTY Edition!
Elder Scrolls V: Skyrim = 1280x720 (likely FXAA, less aggressive edge detection than PS3 iteration)
End of Eternity/Resonance of Fate = 1088x720 (2xAA)
End War = 1280x720 (2xAA)
Enslaved = 1280x720 (no AA)

F.E.A.R. = 1280x720 (2xAA) + slight blur?
F.E.A.R. 2 = 1280x720 (2xAA)
F.E.A.R. 3 = 1280x720
F1 2010 = 1280x720 (4xAA)
F1 2011 = 1280x720 (4xAA)
Fable II = 1120x720 (blur filter, 2xAA)
Fable III =
FaceBreaker = 1280x720 (4xAA)
Fallout 3 = 1280x720 (4xAA, certain edges)
Fantastic Four: Rise of the Silver Surfer = 1280x720 (4xAA)
Far Cry 2 = 1280x696 (2xAA, black borders)
Far Cry 3 = 1280x704 (post-AA, black border on bottom)
Fifa 2006 = 1024x576 (2xAA)
Fifa 2007 = 1200x675 (no AA)
Fifa 2008 = 1280x720 (2xAA)
Fifa 2010 = 1280x720 (2xAA)
Fifa 2011 = 1280x720 (2xAA)
Fifa 2014 = 1280x720 (2xAA)
Fifa Street 3 = 1920x1080 (4xAA)
Fight Night Champion Online =
Fight Night Round 4 = 1280x720 (4xAA)
Final Fantasy XIII = 1024x576 (2xAA)
Fracture = 1280x720 (no AA)
Forza Horizon = 1280x720 (4xAA + FXAA)
Forza Motorsport 2 = 1280x720 (2xAA in-game, 4xAA replay & vehicle select)
Forza Motorsport 3 = 1280x720 (2xAA in-game, 4xAA replay & vehicle select)
Forza Motorsport 4 = 1280x720 (4xAA in time trial, 2xAA otherwise, 4x in car viewing etc.)

Gears of War = 1280x720 (HD), 960x720 (SD) (2xAA on static objects?)
Gears of War 2 = 1280x720 (2xAA, certain edges unaffected)
Gears of War 3 = 1280x720 (no AA)
Gears of War: Judgment = 1280x720 (FXAA)
Ghostbusters = 1280x720 (2xAA)
Ghost Recon: Advanced Warfighter 2 = 1280x720 (2xAA)
Ghost Recon: Future Soldier = 1024x600 (FXAA)
G.I. Joe: The Rise of the Cobra = 1280x720 (2xAA)
Godfather II = 1280x720 (no AA)
Golden Axe: Beast Rider = 1280x720 (no AA, blur filter)
Golden Compass = 1280x720 (2xAA)
Grand Theft Auto IV = 1280x720 (2xAA)
Grand Theft Auto V = 1280x720 (FXAA)
Guitar Hero 3 = 1280x720 (no AA)
Guitar Hero Aerosmith = 1280x720 (no AA)
Guitar Hero World Tour = 1280x720 (no AA)
Guitar Hero 5 = 1280x720 (no AA)

Halo: Anniversary = 1152x720 (FXAA remake, no AA classic)
Halo 3 = 1152x640 (no AA)
Halo 3: ODST = 1152x640 (no AA)
Halo 4 = 1280x720 (post-AA)
Halo: Reach = 1152x720 (2xAA temporal)
Halo Wars = 1280x720 (2xAA)
Hitman: Absolution = 1280x720 (FXAA)
HAWX = 1280x720 (4xAA)
HAWX2 = 1280x720 (4xAA)
Homefront = 1024x576 (no AA)

IL2 Sturmovik = 1280x720 (2xAA)
Incredible Hulk = 1280x720 (full screen blur)

James Bond 007: Blood Stone = 1280x720 (4xAA)
Juiced 2: Hot Import Nights = 1280x720 (2xAA)

Kameo: Elements of Power = 1280x720 (no AA)
Kingdoms of Amalur = 1280x720 (FXAA)
Kung Fu Panda = 1280x720 (no AA)

Left 4 Dead = 1280x720 (no AA, edge blur)
Left 4 Dead 2 = 1280x720 (no AA, edge blur)
Legend of Spyro: Dawn of the Dragon, The = 1280x720 (4xAA)
Legendary = 1280x720 (no AA)
LEGO: Batman = 1280x720 (2xAA)
LEGO: Harry Potter 1-4 = 1280x720 (2xAA)
LEGO: Indiana Jones = 1280x720 (2xAA)
LEGO: Star Wars III = 1280x720 (2xAA)
Lord of the Rings: Conquest = 1280x720 (no AA)
Lost Planet = 1280x720 (up to 4xAA dependent on framerate)
Lost Planet 2 = 1280x720 (2xAA)

Madden NFL '09 = 1280x720 (no AA)
Mafia 2 = 1280x720 (2xAA)
Marvel: Ultimate Alliance = 1280x720 (2xAA)
Marvel: Ultimate Alliance 2 = 1024x576 (2xAA)
Marvel Vs Capcom 3 = 1280x720 (no AA)
Mass Effect = 1280x720 (2xAA, transparencies and effects not AA'd)
Mass Effect 2 = 1280x720 (2xAA, transparencies and effects not AA'd)
Mass Effect 3 = 1280x720 (FXAA)
Mercenaries 2: World in Flames = 1280x720 (no MSAA, but depth/Z-based edge blur?)
Medal of Honor = 1280x720 (no AA)
Medal of Honor: Warfighter = 1280x704 (FXAA)
Metro 2033 = 1200x720 (post-AA)
Metro: Last Light = 1200x720 (post-AA)
Midnight Club: Los Angeles = 1280x720 (2xAA?)
Mirror's Edge = 1280x720 (2xAA)
Mortal Kombat vs DC = 1040x624 (2xAA)
Mortal Kombat 9 = 1280x720 (edge blur filter)
MotoGP 2006 (screenshot) = 1280x1024 (framebuffer grab from AVS Forum member)
MotoGP '09/'10 = 1280x720 (2xAA)
MotoGP '10/'11 = 1280x720 (2xAA)
MX vs ATV: Alive = 1280x720 (no AA)
MX vs ATV: Reflex = 1280x720 (no AA)
MX vs ATV: Untamed = 1280x720 (no AA)

Nail'd = 1280x672 (4x2 custom edge AA + black borders)
Naruto Ninja Storm 2 = 1280x640 (no AA)
NBA Live '08 = 1280x720 (4xAA)
NBA Street Home court (demo) = 1920x1080 (4xAA)
NCAA Football 08 (demo) = 1024x600 (2xAA)
Need For Speed: Hot Pursuit = 1280x720 (2xAA on cars, no AA on environment)
Need For Speed: Most Wanted (2012) = 1280x704 (post-AA)
Need For Speed: Pro Street = 1280x720 (4xAA)
Need For Speed: Shift = 1280x720 (4xAA)
Need For Speed: Shift 2 = 1280x720 (4xAA)
Need For Speed: The Run = 1280x704 (FXAA) black bars
Need For Speed: Undercover = 1280x720 (4xAA)
NFL Tour = 1280x720 (4xAA, 60fps)
NHL '09 = 1280x720 (4xAA)
Ninja Bladen = 1280x720 (2xAA)
Ninja Gaiden 2 = 1120x585 (2xAA)
Ninja Gaiden 3 = dynamic up to 1280x720 (dynamic FXAA)

Operation Flashpoint 2 = 1280x720 (2xAA)
Orange Box, The = 1280x720 (no AA)
Overlord = 1280x720 (2xAA)
Overlord II = 1280x612 (custom edge blur, black borders)

Perfect Dark Zero = 1152x640 (no AA)
Phantasy Star: Universe = 1152x648 (no AA)
Portal 2 = 1280x720 (edge blur)
Prince of Persia = 1280x720
Prince of Persia: The Forgotten Sands = 1280x720 (2xAA)
Pro Evolution Soccer 6 (demo) = 1024x576 (2xAA)
Pro Evolution Soccer 2008 = 1280x720 (4xAA)
Pro Evolution Soccer 2010 = 1280x720 (2xAA)
Pro Evolution Soccer 2011 = 1280x720 (2xAA)
Project Gotham Racing 3 = 1024x600 (2xAA)
Project Gotham Racing 4 = 1280x720 (2xAA)
Prototype = 1120x640 (2xAA)

Quake 4 = 1280x720 (no AA)
Quake Wars: Enemy Territory = 1280x720 (2xAA + blur)

Race Driver: GRID = 1280x720 (4xAA)
Race Pro = 1280x720 (4xAA)
Rage = 640x720 up to 1280x720 (no AA)
Rainbow Six Vegas 2 = 1280x720 (2xAA)
Red Dead Redemption = 1280x720 (2xAA)
Red Faction: Armageddon = 960x540 (2xAA)
Red Faction: Guerrilla = 1280x720 (2xAA)
Resident Evil 5 = 1280x720 (dynamic 0-4xAA)
Resident Evil 6 = 1280x720 (Post-AA)
Ridge Racer 6 (demo) = 1440x810 (no AA)
Rise of the Argonauts = 1280x720 (2xAA, however post processing is likely interfering with the AA resolve in certain cases )
Risen 2: Dark Waters = 1120x640 (no AA)
Rock Band = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
Rock Band 2 = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
Rock Band: The Beatles = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
Rock Band: Green Day = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")

Saboteur = 1280x720 (no AA)
Sacred 2: Fallen Angel = 1920x1080 for any HD output (including PC res), 1280x960 for 4:3 output, 1376x768 for 480p widescreen (no AA)
Saint's Row 2 = 640p (2xAA)
Saint's Row 3 = 1280x720 (2xMSAA material pass), 800x450 (lighting & G-buffer passes)
Saint's Row 4 = 1280x720 (2xMSAA material pass)
SCORE International Baja 1000 = 1280x720 (4xAA)
SEGA: All Stars Racing = 1280x720 (2xAA)
SEGA: Rally Revo = 1280x720 (4xAA, alpha to coverage)
SEGA: Superstars Tennis = 1280x720 (2xAA, 30fps)
Shadowrun = 1280x720 (2xAA) - Gamefest '07
Shadows of the Damned = 1280x720 (no AA)
Silent Hill: Homecoming = 1280x720 (2xAA)
Simpsons, The = 1280x720 (no AA)
Singularity = 1280x720 (2xAA)
Skate = 1280x720 (2xAA ? )
Skate 3 = possibly 1152x640 or less (2xAA, super blur filter makes it diffi*** to determine exact res)
Sleeping Dogs = 1200x720 (FXAA)
Soldier of Fortune: Payback = 1280x720 (4xAA ?)
Soul Calibur IV = 1365x960 (no AA, software scaled to 720p)
Soul Calibur V = 1280x720 (FXAA?)
Sonic & All-Stars Racing Transformed = 1152x544 (post-AA)
Sonic Unleashed = 880x720 (2xAA)
Spec Ops: The Line = ~1200x680 (light FXAA?)
Spiderman: Web of Shadows = 1280x720 (4xAA)
Splinter Cell: Blacklist = 1200x720 (post-AA)
Splinter Cell: Conviction = 1024X576 (2xAA)
Splinter Cell: Double Agent = 1280x720 (full screen blur, 1-pixel horizontal & vertical)
Split-Second = 1280x672 (2xAA)
SSX = 1120x585 (FXAA)
Star Ocean 4 = 1248x702 (2xAA + edge blur/DOF, in field), ~936x512 (no AA, in battle)
Star Wars: The Force Unleashed = 1280x720 (no AA)
Stormrise = 1280x720 (4xAA)
Street Fighter IV = 1280x720 (2xAA)
Super Stars V8: Next Challenge = 1280x720 (4xAA)
Super Street Fighter IV = 1280x720 (2xAA)
Syndicate = 1280x720 (FXAA, dynamic res)

Tales of Vesperia = 1280x720 (2xAA + full screen blur)
Tekken 6 = 1024x576 w/motion blur, 1360x768 w/o motion blur (no AA)
Tekken Tag Tournament 2 = dynamic 720x720 to 1280x720, mostly 1024x720 with 2 characters in-game (with motion blur), max 900x720 with 3 characters, max 800x720 with 4 characters (no AA in-game, 2xAA for character LED background or no-characters-environment-only/rankings view), more often 1280x720 with 2 characters no motion blur
Terminator: Salvation = 1152x648 (blur filter)
Test Drive Unlimited = 1280x720 (2xAA)
Test Drive Unlimited 2 = 1280x720 (custom edge filter)
Tiger Woods PGA Tour '09 = 1280x720 (no AA)
Tiger Woods PGA Tour '11 = 1280x720 (no AA)
Tomb Raider = 1280x720 (post-AA)
Tomb Raider: Legend = 1024x600 (2xAA)
Tomb Raider: Underworld = 1024x576 (2xAA) - depth buffer is 1040x576
Tony Hawk's Project 8 (screenshot) = 1040x585 (2xAA)
Tony Hawk's Proving Ground = 1280x720
Top Spin 3 = 1280x720 (2xAA)
Top Spin 4 = 1280x720 2D, 640x720 3D (both 2xAA)
Transformers: Revenge of the Fallen = 1120x720 (blur filter)
Transformers: War for Cybertron = 1024x600 (2xAA)
Tron = 1280x720 (no AA)
Turning Point: Fall of Liberty = 1280x720 (no AA)
Turok = 1280x720 (no AA)

UEFA Euro 2008 = 1280x720 (2xAA)
UFC 2009: Undisputed = 1280x720 (custom edge AA with 2 colour gradations like 4xAA)
Unreal Tournament III = 1280x720 (2xAA ala Gears...)

Vanquish = 1024x720 (2xAA)
Virtua Fighter 5 (demo) = 1024x1024 (4xAA)
Virtua Tennis 2009 = 1280x720 (4xAA)
Virtua Tennis 3 = 1920x1080 (2xAA)
Virtua Tennis 4 = 1280x720 (4xAA)

WALL E = 1280x720 (2xAA)
Wanted = 1120x640 (no AA)
Warhammer 40,000: Space Marine = 1200x720 (post-AA)
Wheelman = 1280x720 (2xAA)
Witcher 2, The = 1280x672 (FXAA)
Wolfenstein = 1280x720 (no AA)
WWE All-Stars = 1280x720 (no AA)

XCOM: Enemy Unknown = 1280x720 (FXAA)
X-Men Origins: Wolverine = 1280x720 (2xAA)

Zone of the Enders HD = 1280x720 (no AA)


自己去数数,有几个原生720p游戏
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发表于 2013-10-11 12:19  ·  江苏 | 显示全部楼层
superkong 发表于 2013-10-11 12:04
……

所以我说你7800的pc以1024*768的分辨率啊,回别人麻烦看清楚别人的话
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