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楼主 |
发表于 2008-8-29 11:11 · 广东
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一些攻略资料,英文的,我也正在打,没空翻译,可以对照着看一下。
全26只宠物作用+拿法
1. Chicken :: Increase to defense, strength and agility :: Flooded Temple :: First dry land section, there's an X right in front of two giant fish statues in the background. Dig there.
2. Cardinal :: Helps you find secret items :: Industrial Castle :: Top floor of castle, kill the brute and get the Cardinal.
3. Owlet :: Retrieves hidden fruit from trees :: Forest Entrance :: Right before you exit the deadlands go behind the overgrown area and swing your weapon.
4. Mr Buddy :: Helps you dig faster :: Home Castle :: Go back into the first room where all the tutorial people are. At the back far wall, near the veterinary lady, there's an X on a pile of straw. Dig it up.
5. Giraffey :: Helps you level up faster :: Desert :: Look for the X shapes on the sand (or have Pazzo as your animal :: he'll show you where to dig), the giraffe is one of the last ones before the end of the level.
6. Snoot :: Increases your strength :: Cyclops' Fortress :: Bomb the cracked wall in the very first room.
7. Piggy :: Makes food give you more health :: Swamp Village Store :: Purchased for 585 gold.
8. Zebra :: Helps you find food in grass :: Desert Chase :: Taken from the guy on the camel, when you see him run off, follow as fast as you can (on the back of another camel, obviously). You'll need to dodge the quicksand, and then use an arrow to knock him off his camel before he reaches safety.
9. Rammy :: Knocks down enemies :: Tall Grass Field :: Taken from the large bear with the banner.
10. Spinny :: Increases your defense :: Volcano Store :: Purchased for 680 gold.
11. Bitey Bat :: Chomps enemy's heads :: Pipistrello's Cave :: Found after the boss bat.
12. Troll :: Slowly regenerates your health :: Thieves Forest :: Behind a wall, use 3 bombs to set him free.
13. Frogglet :: Can pick up items with his tongue :: Marsh :: Halfway through the first graveyard, the X is directly in front of an open crypt, just before the wall goes back and the area widens.
14. Seahorse :: Allows you to move quickly through water :: Thieves Forest :: Right after the dear leaves a poo streak and before the stream in the forest.
15. Snailburt :: Increases your defense but decreases your agility :: Marsh :: Towards the end, he is right out in the open so you cant miss him.
16. Scratchpaw :: Increases your strength and agility :: Sandcastle Interior :: There are two barred windows at the back of the room, the tiger is behind the second one. Use bombs on the cracked wall to get to him.
17. Yeti :: Protects you from being frozen :: Snow World :: As you go down the ramp and check behind the huts.
18. Monkeyface :: Increases your luck finding items :: Church Store :: Purchased for 750 gold.
19. Pazzo :: Helps you find buried treasures :: Snow Store :: Purchased for 750 gold.
20. Sherbert :: Helps you jump higher :: Animal Art :: Hiding near the ceiling at the back of the animal ark. Stand underneath him, hold RT and press A. You'll do a magic-boosted jump and reach him straight away.
21. Meowburt :: Increases your agility :: Parade :: This can be found by backtracking from cyclops fortress to the area at the end of parade, when you get hit by the tunnel you'll land on the ground and if you see a bush in the middle go behind the bush and Meowburt should appear.
22. Hawkster :: Attacks fallen enemies :: Tall Grass Field :: Blow the horn outside the huts just before you get Rammy.
23. Burly Bear :: :: Tall Grass Field :: With a sandwich and a couple of bombs. Go to where you climb up the grass section of the cliff but don't go up, instead head to the left side of the cliff, eat the sandwich and you'll find you can move the rock on the side. Inside there are two chests and a crack in the wall, the bear is in the crack.
24. BiPolar :: Mauls Enemies (and Friends) who are near death :: Snow World :: As you walk up the ramp, use the horn by the sign post signaling it. He pops out of the tunnel.
25. Beholder :: Gives you a magical boost :: Full Moon :: Play through the level with Cardinal as your animal. At the second hut up the mountain path, it'll bring you a golden key "weapon". This unlocks the padlocked door in the ark, and inside is the Beholder.
26. Install Ball :: Shoots enemies with his photons :: Alien Ship :: Play through until the countdown begins. Shoot the mechanism that destroys the first green laser gate (after the toilet) and head straight up. There's a door there (hard to see what with it being dark etc). Go left slightly. It's still possible to exit the ship before the countdown ends - not that it actually matters. 全隐藏角色解锁方法(更新中)
Buy Alien Hominid HD and Unlock at-least 1 achievement > Alien
Orange Knight > Fire Demon (Red Dragon) > Ninjer (Ninja)
Blue Knight > Industrialist (Gear Knight) > Fencer
Green Knight > Royal Guard (Chain Mail Face) > Saracen
Red Knight > Skeleton > Bear
Grey Knight > Stove Face
King's Arena > Barbarian > BeeKeeper
Thief's Arena > Thief > Forest Knight (S***y)
Laval Arena > Conehead (Periwinkle Knight)
Peasant Arena > Peasant > Civilian
Ice Arena > Icekimo > Brute
Finish in Insane Mode > Nothing, you only get a Gold skull instead of a White one.
Finish with all Characters > ????
Finish with all 4 Main Knights > Nothing
Finish Arenas on Insane Mode > Nothing 全武器列表+入手方法(更新中)
Group 1
Thin Sword = -1 Strength, +1 Agility | Bought: Castle Keep
Thicker Sword = +0 Strength | Dig: Desert, An earlier X.
Barbarian Sword = +2 Strength, -1 Magic, +5 Defense | Bought: Swamp Village Store
Double Blade Sword = +3 Strength, -2 Magic, +2 Defense |Dig: After the cat statue, in a brown spot of land is an X
Group 2
Silver Sword = +1 Strength, -1 Magic, +3 Defense (Critical Hit Ability) | Found: Full Moon - In the first hut
Cleaver = +5 Strength, -2 Magic, +2 Agility | Bought: Snow Store
Black Razor = -1 Magic, +2 Defense | Found : Industrial Castle - Behind the bushes at entrance
Carrot = -1 Strength, -2 Magic, +3 Defense | Dig: Home Castle - front of the last burning hut
SPACE
Rust Sword = -1 Strength, +2 Agility | Found: Forest Entrance - take the cardinal near the first tree OR Dropped by Thieves
Golden Sword = +4 Magic, +1 Defense | Dig: The Marsh: Dig between the two houses where the green knight peeks out half way through the level.
Group 3
Two Pronged Sword = +3 Magic, +3 Defense | Given: Unlock the Brute by beating the game with the Eskimo.
Hook Sword = +3 Magic, +1 Defense, -1 Agility | Dig: Industrial Castle - towards the beginning after first big machine
Buster Sword = +3 Magic, +3 Defense, -1 Agility | Dropped: Medusa, Medusa's Lair
Falchion = +1 Strength, +3 Defense | Dropped: Saracen (arabian looking people), Sandcastle Roof Spike = +1 Magic, +2 Defense, +2 Agility | Found: Industrial Castle - After you kill the boss, DO NOT grab compass, instead have cardinal with you and go in the area the boss walked out from (north of telescope).
Square Edged Buster = -1 Magic, +3 Defense, +2 Agility | Dig: Medusa's Lair - Between the two sets of stairs.
Rapier = +1 Strength, +1 Magic, +1 Agility | Dropped: Gear Knights, Industrial Castle
Barbarian Axe = -1 Magic, -1 Defense, Critical Hit Ability | Dropped: Barbarians, Castle Keep
Group 4
Pitchfork = +1 Strength, -1 Agility | Found: Home Castle – First Haystack
Crescent Sword = +2 Strength, +3 Magic, -1 Defense | Dig: Sand Castle Interior - While on the roof, near the end of the level you'll find an X
Golden Key = -1 Strength, +3 Magic, +3 Agility | Found: Full Moon - The second cottage, have the cardinal pet with you.
Bone Saw = -1 Strength, +1 Magic, +3 Defense | Dig: Wedding Crash - Just after the tables the with turkey leg and cookie.
SPACE
Round Mace = +0 Strength | Given: One of the four knights' starting weapons.
Wooden Club = +5 Strength, +5 Defense, -5 Agility (Critical Hit Ability) | Dropped: Bears, Tall Grass Field
Blue Mace = -2 Magic, +6 Defense (Critical Hit Ability) | Dropped: Mechanics, Industrial Castle
Spiked Club = +1 Strength, +1 Defense, +1 Agility | Dig - Flower Fields - Right after the first batch of bees
Group 5
Fish = +2 Strength, -1 Magic | Found - Tall Grass Fields - Right before you climb the ladder up the mountain, use a sandwich and lift the boulder out of the cave to the left of the ladder.
Wrapped Club = -1 Strength, +1 Magic, +1 Defense | Found: Thieves' Forest: Behind Pillar after fighting trolls
Black Mace = -2 Strength, +3 Defense, +6 Agility | Dropped: Skeletons, Marsh
Black Paddle = +5 Strength, -2 Agility | Bought: Volcano Store
Green Mace = +5 Magic, -2 Defense, +3 Agility (Critical Hit Ability) | Dropped: Green Knights, The Marsh
SPACE
Baseball Bat = +2 Strength, +1 Defense | Dropped: Beekeeper, Flowery Fields
Black Morning Star = -3 Strength, +6 Magic, +1 Defense (Critical Hit Ability) | Dropped: Red Demon, Lava World
Tenderizer = +2 Strength, -1 Agility | Found: Thieves Forest - Chest where the first thieves swing in.
Group 6
Leaf = -1 Strength, +3 Magic, -1 Defense | Dig: Forest Entrance - Second X on map, ambushed by archers (shoot & run)
Black Rod = +0 Strength | Given: One of the four starting knights' weapons.
Wizard's Wand = +1 Magic, -1 Defense, +3 Agility | Bought: Church Store
Branch = -1 Strength, +2 Magic, -1 Defense | Bought: Thieves Store
SPACE
Vine = -1 Strength, -1 Defense, +2 Agility | Found: Forest Entrance - in a chest where you meet the trolls
Lightsaber = +1 Agility (Shock Ability) | Dropped: Periwinkle Knights, Cyclops' Castle and Wedding Crash
Wooden Cane = +4 Magic, -1 Defense | Bought: Church Store
Spoon = -1 Magic, +2 Agility | Given: Unlock the Peasant
Skeleton Leg = -2 Strength, +5 Agility | Dig: Snow Store - Need Pazzo
Group 7
Alien Ray Gun = + Nothing | Glitch: You must start a new profile where the Pitchfork has NOT been picked found and have two people. Pick the alien as your starting character and go through the beginning of the level till you can grab the pitchfork in the haystack. Have the Alien player grab the pitchfork then have player 2 grab the ray gun which drops from the alien player. At this point you can "trade" the weapon. Harpoon = +5 Strength, +2 Magic, -3 Agility | Dropped: Eskimos, Snow World
Lance: +4 Strength, +2 Defense, -2 Agility | Bought: Snow Store
Sai = -2 Defense, +6 Agility (Critical Hit Ability) | Dropped: Ninja Pirates, Pirate Ship
Unicorn Horn = -3 Strength, +6 Magic, +1 Defense | Dropped: Unicorn, Wizard Castle Interior – Kill Painter when there is a unicorn in the room
SPACE
Steak = +4 Strength, -2 Magic, +4 Agility | Found: Ice Castle - Hanging on the wall on the second screen.
Sausage = +1 Strength, +1 Magic | Dig - Desert Chase - First X
Lobster = -1 Strength, +1 Agility | Dig - Tall Grass Fields - On the beach at beginning
Umbrella = -2 Strength, +3 Defense | Dig - Tall Grass Fields - In front of the rain dancing miniboss hut
Group 8
Battle Axe = +0 Strength | Given: One of the four knights' starting weapons.
Black Katana = +2 Magic, +7 Defense | Dropped: Winged Knight, Wizard Castle Interior
Crystal Sword = (Ice Ability) | Dig - Ice Castle - In the screen where the boss appears and disappears with the princess, need Pazzo
Candlestick = -1 Strength, +1 Magic (Fire Ability) | Dig: The Marsh - After you defeat skeletons and walk past the houses.
Black Hammer = +1 Strength (Critical Hit Ability) | Found : The Marsh - After you get past the hut, there is a series of gravestones. Break the top left most gravestone after the hut.
SPACE
Fishing Rod = -1 Strength, -1 Magic, -1 Defense | Found: The Marsh - Take the cardinal into The Marsh. You'll get it in the section after where the flying knight comes in.
Wrench = +1 Strength, -1 Magic (Critical Hit Ability) | Found: Tall Grass Fields - In the beginning a guy is working on a catapult, behind him. |
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