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发表于 2023-2-26 17:09 · 山东
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在给别人泼屎时候,最好先准备好解开拉链,不然即便表面装得毫不在意,屎也会全流到你自己裤裆里去。
正常的玩家会觉得相互学习创作出更好玩的游戏,是件顶好的事儿,而魔怔玩家,却会觉得被撩到敏感的痛处,为维持自己所谓纯正的“动作血脉”而撒泼打滚。
Eurogamer: Were the previous versions cancelled because they didn't live up to Kou Shibusawa's vision for it?
Yasuda: The short answer is yes. The earlier versions didn't live up to his vision. And ever since Team Ninja took over he has been rather hands-off, but he has been vigilant. So basically he would not question every decision that we'd make, but on the other hand he would constantly play the game himself, so we could feel his watchful eyes. But he does respect what Team Ninja does, so he hasn't been heavily involved in its development recently.
Eurogamer: Was Dark Souls what changed the game's direction? It doesn't look like a typical Team Ninja game. Or a Musou (Warriors) game for that matter either.
Yasuda: Yes, it did have a big impact on the direction this project eventually took. We have very, very high opinions of the Souls series and it's captivated a very wide audience, even here in Japan. Also, fundamentally that the game is very difficult, very challenging, yet very well-done and refined as a great action game. That part is in common with the past Team Ninja titles. So we did take some inspirations from Dark Souls.
eurogamer.net/nioh-director-fumihiko-yasuda-on-difficulty-player-feedback-and-whats-changing[/url]
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