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发表于 2022-8-1 23:55 · 四川
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转NGA玩友的帖子:
SONY:
They say that there are few barriers to entry in game development and publishing for PC. That only one developer can create an "indie" game and distribute it online, but creating a high-end AAA game (like Activision's Call of Duty) requires a budget of hundreds of millions of dollars and thousands of employees.
进行游戏开发和发行几乎没有门槛,一个开发者也能创建独立游戏并在网上发布,但创建高端3A(像是COD)需要上百万的成本和数千的员工。
They say that apart from Activision there are few developers/publishers capable of producing AAA games, such as EA (FIFA), Take-Two/Rockstar (Grand Theft Auto) and Epic Games (Fortnite). These games tend to be long-running franchises with big budgets, multi-year development cycles and very supportive followers.
除了动视只有很少一部分开发商/发行商有能力制造3A游戏,像是EA、T2、Epic。这些游戏通常是长期系列,拥有着大量的开发成本和周期,以及拥大量的拥趸
Despite all of that, Sony believes that none of these developers could create a franchise to rival Activision's Call of Duty, which stands out as a gaming category on its own. That's why they believe that Call of Duty is so popular that it influences users' choice of console. In fact, their network of loyal users is so ingrained that even if a competitor had the budget to develop a similar product, it would not be able to create a rival.
基于上述条件,索尼认为没有开发者能够做出足以和cod相媲美的系列,cod应该作为一个独立的类型存在。这是他们认为COD这么受欢迎且影响用户选择平台的原因。事实上他们在网上的忠实用户非常的根生蒂固,即使竞争对手有相同的预算开发相似的产品,也很难与其匹敌。
They talk about the time, money, number of employees, millions of followers, sales and other data points related to Call of Duty to show how it's a very unique franchise that cannot be replaced.
他们基于时间、金钱、开发者数量、数以百万的拥趸、销售额、以及其他数据认为cod是一个没办法被取代的IP
They agree that subscription services compete with games purchased for a one-time fee. But they think that the lowest upfront costs of subscription services could be anti competitive in relation to publishers who recoup the significant investments in games by selling them for an upfront fee. They also think that this could harm consumers by reducing the quality of the games.
他们同意订阅服务和一次性购买游戏是竞争关系。但他们认为订阅服务的初期低廉成本会造成传统发行服务无法与其禁止。这会降低游戏质量并且损害消费者。哭笑
They say that over the past five years, Game Pass has grown to capture approximately 60-70% of the global subscription services market (that marketshare is even greater in Brazil, where Game Pass represents approximately 70-80% of the PC subscription services market).
过去五年,Game Pass增长为全球订阅服务市场60-70%份额的服务(正在巴西更多,在pc订阅市场达到70-80%)
They believe that it would take several years for a competitor even with substantial investments to create a rival effective for Game Pass.
他们相信即使花费大量投资,也需要好多年的时间才能去创造一个Game Pass的合格竞争者。
Call of Duty represents an important revenue stream for the PlayStation (they provided data but it's redacted), and it is one of SIE's biggest sources of revenue from third parties.
Cod是PS重要的收入来源(索尼提供了数据,但不公开),它是索尼最大的第三方收入来源之一
PS:只节选索尼的回答,其他发行商的回答基本上都是认为微软收购动视暴雪不会影响其市场竞争 |
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