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发表于 2022-5-25 16:39 · 上海
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本帖最后由 GENELEC 于 2022-5-25 16:40 编辑
你的认知已经跟不上时代了哦, 实体份额现在仍存在且有必要存在,但是已经非常式微 只不过游戏市场整体份额大 所以看上去还不算太难看? 而实体经销商比如Gamestop因为无法维持开始大面积关闭门店也在加速这一过程
2020年,全球游戏业界91%的营收已经来自于数字
"91% of 2020's Game Industry Revenue Was Digital"
下面这段是美国国内数据: 截止2018年,83%的PC和电视游戏都是数字版形式售出, 而不到10年前 正好倒过来, 是实体占 80%多. 总之,虽然你的消费习惯没改变,但是市场早已变了。
"In 2018, a record 83 percent of all computer and video games were sold in digital form, meaning that, once the game is downloaded, it is immediately ready to play. In contrast, only 17 percent of video games were sold in physical form. This is a dramatic turnaround from less than a decade earlier, when 80 percent of video games were sold as physical copies." |
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