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《对马岛之魂》细节爆料:日语台词带古风、全招式动作捕捉、没有怪力乱神内容

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 楼主| 发表于 2020-5-13 09:17  ·  未知 | 显示全部楼层 |阅读模式
日语台词由专人润色,以确保日语配音台词带有古风,避免直接端出现代日语大白话。
配乐由王家卫、张艺谋常用的日本作曲家梅林茂担纲。
全部人物动作和马匹动作均基于动作捕捉。
UI图标元素最简化。
Sucker Punch经手的最大规模游戏制作。
没有拍照模式。
主人公的身份原本是武士,因为要对付元军,不得不去学忍者的技能(忍者身份比较低微)
没有任何超自然要素。
多种难度设置可供选择。
故事没有分支选项。
故事是原创全新故事,比较戏说化。
没有任何道路标识。
整个地图的不同区块各有不同的故事和主题。
E3 DEMO那一段的主题叫"不可回归之森"
环境主题是"运动",树会摇动、草也会在风中摇曳、树叶会飘落
动态天气,有雨有雪
大量配角出现,且各有支线故事,通过做支线可学到新技能
各种移动方式可供选择,已知的有:骑马、跑酷、绳索摆动
如果玩家在泥泞中翻滚,将形成"天然迷彩"遮盖身体。雨水会冲走血迹和身上的泥
太刀可以自定义
主人公可以更换不同装束
战斗系统包括一对一对决和与蒙古军的群战
利用弓箭可从远处歼敌
可以利用伪装和欺敌技巧伏击敌人
有进阶系统,部分技能(如抓钩)需要学习
行刺是可以使用的技巧之一,一旦***,周围敌人会因恐惧而眩晕,有利于下一步行动
可以施展马上行刺



Core Game

The game is grounded and realistic. There are no supernatural elements.

The game is an original work of fiction. The team’s goal was not to represent history.

It is the biggest game Sucker Punch has ever developed.

You can play the game with a Japanese voice track if you choose.

Even with a cast of mostly native Japanese speakers, the team(s) still worked with a dialogue coach for the game to represent authentic ancient Japanese.

There are no branching narratives. Rather this is a singular story.

There is currently no photo mode.

There are multiple diffi***y settings.

All swordplay and horse mechanics were motion capped.

The composer of the game is Shigeru Umebayashi.

The Game World

There are many stories to uncover in the game. Players may miss some.

The game will contain no waypoints.

There are many side characters in the game, most which have side quests.

Jin will learn new things from NPC quests.

Each area in the game has a different theme which represents different stories and narrative themes.

The name of the area on the demo is “The Forest of No Return”. It features betrayal stories with darker tone.

You will roam vast countrysides, explore billowing fields, ancient forests, villages, stark mountain scapes, bamboo forests, and ornate castles.

They want to give players many navigational options. These include horse riding, parkour, and Jin swinging with a grappling hook so far.

Dynamic time of day and weather. Shown so far are snow and rain.

Simulated clouds which are fully dynamic.

If you roll around in the mud you will be completely covered. If it starts raining it can wash away all the mud and blood.

“Movement” is the environment theme. Expect everything to move including blowing trees, windy fields, falling leaves.

If you see something and you expect to be able to climb on it then you should be able to.

The trailer with Masako from E3 was a side mission.

Jin will change what he is wearing. In a rain-drenched part of the world Jin has traded his traditional armor for a straw raincoat called a mino. This has both mechanical value and narrative value.



Combat

The theme of the combat is “mud, blood, and steel”. They want a feeling of intensity and danger in the combat.

The combat system can scale all the way up from a one-on-one combat with a worthy opponent all the way up to dealing with a horde of Mongols.

Master the bow to eliminate distant threats with lethal precision.

Develop stealth and deception tactics to disorient and ambush enemies with surprise attacks.

An adaptive landscape and organic approach to combat makes Tsushima the perfect playground for mixing and matching skills, weapons, and tactics to find the perfect combat blend for your play style.

You can customize your katana

They want every swing to feel real, so every hit that connects leave a scar.

There is a progression system and you will have to learn skills such as the grappling hook.

Duels are in the game and going to be very narrative based. They want to build the tension with each duel representing some unique element.

You can kill an enemy with a single strike from the blade if you hold the triangle button and release it at the right moment.

You parry with L1.

You can clean your blade with a button.

Τhe chain assassinations we seen in the trailer you must hit the button at the right time to go to the next one there is a time period.

Assassinations are one of the tactics you can use. There’s a fear factor here. If you do successfully assassinate someone then it stuns the other enemies around you and gives you an opportunity to perform follow-up attacks.

You can perform horseback assassinations.

Weapons we seen so far, swords,bows, and stun/flash bombs.
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发表于 2020-5-13 09:18  ·  未知 | 显示全部楼层
神作了,赶紧比美末2都看好。

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发表于 2020-5-13 09:21  ·  天津 | 显示全部楼层
看看和只狼比怎么样。个人还是更期待美末

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发表于 2020-5-13 09:24  ·  未知 | 显示全部楼层
工作室水平一般 真能出神作吗?
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发表于 2020-5-13 09:25  ·  辽宁 | 显示全部楼层
很明显,今天开始对马岛的宣传工作开始了。之前消息很少的。

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发表于 2020-5-13 09:25  ·  未知 | 显示全部楼层
嗯 没有怪力乱神就凭这点就很看好 最佳动作游戏预定?

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发表于 2020-5-13 09:27  ·  河南 | 显示全部楼层
那就是没有满屏看不懂的片假名了?

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发表于 2020-5-13 09:31  ·  日本 | 显示全部楼层
毕竟做了一个世代了,未发售先吹一波神作

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发表于 2020-5-13 09:35  ·  广东 | 显示全部楼层
美末2后就是对马,简直不要太幸福

终结者

FF13系列和FF15皇家版真心喜欢者

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发表于 2020-5-13 09:36  ·  广东 | 显示全部楼层
我喜欢sucker
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