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[PS3] IGN 上古卷轴4 访谈

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 楼主| 发表于 2006-10-11 21:15  ·  台湾 | 显示全部楼层 |阅读模式
转贴自巴哈

http://ps3.ign.com/articles/738/738319p1.html

大概讲一下重点

1.制作团队的目标是让所有平台的上古卷轴看起来都很一致
所以不会为PS3做出太多特别的加强

2.PS3版新增的剧情"Knights of the Nine"也会开放给360与PC,所以不是独占内容,理由如上

3.PS3的读取不会比较流畅,因为制作小组表示制作360版时他们已经在做的很好了

4.没有支援6轴感应

5.不会推出特别版本,目前计画只有标准版

6.他们希望能支援网路下载新物件.

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发表于 2006-10-11 21:18  ·  广东 | 显示全部楼层
那个6轴感应我看会成为一个摆设

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发表于 2006-10-11 21:19  ·  江西 | 显示全部楼层
“所以不会为PS3做出太多特别的加强”

-_,-

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发表于 2006-10-11 21:22  ·  广西 | 显示全部楼层
The PS3 is benefiting from us continuing to develop our core technology that drives all our Elder Scrolls games. Some of that is noticeable on the screen -- like all the new graphic shaders -- and some isn't. The best examples are those new shaders we have for how "near detail" and "far detail" blend together on the landscape. You no longer have a harsh line cutting across the two levels, they blend together seamlessly and the distant detail and land looks much nicer.


这段话能不能翻译一下。

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发表于 2006-10-11 21:27  ·  天津 | 显示全部楼层
下面是引用月恋樱华于2006-10-11 21:22发表的:
The PS3 is benefiting from us continuing to develop our core technology that drives all our Elder Scrolls games. Some of that is noticeable on the screen -- like all the new graphic shaders -- and some isn't. The best examples are those new shaders we have for how "near detail" and "far detail" blend together on the landscape. You no longer have a harsh line cutting across the two levels, they blend together seamlessly and the distant detail and land looks much nicer.


这段话能不能翻译一下。
LZ估计只是着急转过来,以至于还没来的急看原文。。。。。。

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 楼主| 发表于 2006-10-11 21:30  ·  台湾 | 显示全部楼层
下面是引用finalfantasy于2006-10-11 21:27发表的:

LZ估计只是着急转过来,以至于还没来的急看原文。。。。。。
不懂你的意思...
请告诉我该段跟巴哈的翻译差异在哪?

挂版VIP

μ’sic Forever

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发表于 2006-10-11 21:34  ·  未知 | 显示全部楼层
我也觉得六轴最后没什么游戏会用到,这种累人的东西简直多余

终结者

Teresa女神亲卫队 No.46

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发表于 2006-10-11 21:47  ·  北京 | 显示全部楼层
下面是引用月恋樱华于2006-10-11 21:22发表的:
The PS3 is benefiting from us continuing to develop our core technology that drives all our Elder Scrolls games. Some of that is noticeable on the screen -- like all the new graphic shaders -- and some isn't. The best examples are those new shaders we have for how "near detail" and "far detail" blend together on the landscape. You no longer have a harsh line cutting across the two levels, they blend together seamlessly and the distant detail and land looks much nicer.


这段话能不能翻译一下。

PS3将受益于我们对自己核心技术的不懈努力,此技术将会用在我们所有的上古卷轴系列游戏上。

其中一些(改变的)效果在显示器上看起来将非常的明显 - 看起来就象所有的场景都做了新的渲染,虽然其中有一些并没有(重新渲染)。

对于我们所作的这些新渲染的最好例子是,“近距细节”和“远距细节”将如何混合在同一个画面里。

你将不会看到一条分届线把两个显示细节分开,他们将无缝的连接到一起,远景和陆地将看起来更漂亮。



粗粗翻译了一下   


貌似楼主这家伙又在用心的替PS3作反面宣传了      他还真够不嫌累啊

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发表于 2006-10-11 21:49  ·  广东 | 显示全部楼层
下面是引用无尽的星于2006-10-11 21:47发表的:


在美国开发组的不断努力下,我们的核心驱动技术将使PS3有非常好的效果,这包括了所有的上古卷轴系列游戏。

其中一些(改变的)效果在显示器上看起来将非常的明显 - 看起来就象所有的场景都做了新的渲染,虽然其中有一些并没有(重新渲染)。
.......

你要是英语不灵还是不要出头为好,第一句话就错得离谱。

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发表于 2006-10-11 21:50  ·  广东 | 显示全部楼层
顺便,别人的原文应该完整放出:

IGN: How different will this version be from the others? If I've played this before, is there a reason to play it again on the PS3?

Todd Howard: Our goal is always to make the game look and feel consistent across all platforms. We design the game we want to make and then make that game available on as many platforms as possible. So, it's the same base game as was released on PC/ 360. The PS3 is benefiting from us continuing to develop our core technology that drives all our Elder Scrolls games. Some of that is noticeable on the screen -- like all the new graphic shaders -- and some isn't. The best examples are those new shaders we have for how "near detail" and "far detail" blend together on the landscape. You no longer have a harsh line cutting across the two levels, they blend together seamlessly and the distant detail and land looks much nicer.


Why would you play it on PS3? You might play it because you didn't get an X360 or don't own a PC that can run it and want to experience this unique RPG experience for yourself. Maybe you just want to experience the new content on your PS3. Or you're getting a PS3 as your main console and want to play Oblivion again.
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