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[PS4] 小岛秀夫在意大利不点名地批评美国版IGN的评分

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发表于 2019-11-11 21:41  ·  广东 | 显示全部楼层
意思就是美国人的追求很肤浅

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发表于 2019-11-11 21:46  ·  江西 来自手机 | 显示全部楼层
别的不说  就光这游戏的画面音乐 创新的玩法和世界观架构
有点脑子的都不会给6.8分
IGN从此在我这公信力为零
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发表于 2019-11-11 21:48  ·  上海 来自手机 | 显示全部楼层
本帖最后由 ABXY 于 2019-11-11 21:50 编辑
rpbz 发表于 2019-11-11 11:55
不好意思我还真不是饭。MGS我就玩了1云了2。我对游戏都没发售就各种吹艺术吹意境的人都很不屑。

他作为 ...


你是带侮辱性的评论?

你可以评价他的言论而不是他的人

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发表于 2019-11-11 22:06  ·  台湾 | 显示全部楼层
survivor77 发表于 2019-11-11 18:11
……我很好奇原文是如何。假如真是如此,那小岛就是我见过的最狂妄的的游戏制作人……
- (给我评价好的) ...

原文

Kojima: Death Stranding Had Stronger Criticism in the US, Possibly Because It Flies Above Shooters

Kojima Productions has finally released the first game since becoming independent from KONAMI. Death Stranding officially launched two days ago on PlayStation 4, with a PC version scheduled for next Summer.

In an interview with Italian publication Tgcom24 published on the release day, Hideo Kojima had the chance to ** the early reception of critics. While the average score was quite high, there were some low s** as well, coming mostly from US publications. Kojima attributed this to their preference for first-person shooter games, whereas Death Stranding, in his own words, 'flies higher'.

RELATED
Death Stranding Will Be Released on Both Steam and the Epic Games Store

I must say that the game received rave reviews, especially in Europe and Japan. Here in the United States, however, we have had stronger criticisms. Perhaps it is a diffi** game to understand for a certain type of critic and audience. Americans are great fans of first-person shooters and Death Stranding isn't one, it flies higher.

I always try to create new things and disputes and **ions are fine, but it must be said that the Italians or the French have a different artistic sensibility that allows them to appreciate this kind of very original product, not only in video games but also in cinema.

Indeed, Kojima has described it as a 'strand game' whereas pretty much every shooter and action games in general are 'stick games'. Death Stranding has combat, of course, but it's far from the main activity in the game as with the vast majority of other releases.

With regard to the direction that Kojima wants to steer his studio towards, he mentioned straddling the line between independent and triple-A game productions, mainly because this allows him to still leave his own mark.

It's a bit of a challenge between independents and blockbusters, I want to be in the middle and take the positive things of both these worlds. It happens that some very authorial games are sold maybe only in Japan and leave with a low budget. But when they try to propose themselves abroad, to become international products, they lose their soul a little as the creative director's imprint slowly disappears. The larger the project becomes, the more the creative face disappears, which also applies to Western games.

If you've started playing Death Stranding, what's your opinion so far? Tell us in the comments.

https://wccftech.com/kojima-deat ... ies-above-shooters/

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发表于 2019-11-11 22:10  ·  拉脱维亚 | 显示全部楼层
我觉得不管打6.8分还是8.6分,都是他的自由,也许在他的眼里真的就只值6.8分。
但是作为一个面对全体玩家的媒体而非个人,打出6.8分毫无疑问是掺杂了主观喜好的,这种表现对于媒体来说是不负责任的。

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发表于 2019-11-11 22:15  ·  广东 | 显示全部楼层
zkbskcwi 发表于 2019-11-11 22:10
我觉得不管打6.8分还是8.6分,都是他的自由,也许在他的眼里真的就只值6.8分。
但是作为一个面对全体玩家的 ...

哪家媒体没偏离过MC均分,这样打10分的高出均分那么多也不负责任了吧。不如说IGN前编辑有抄袭前科,让公信力降低的理由靠谱
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发表于 2019-11-11 22:21  ·  上海 来自手机 | 显示全部楼层
一个游戏不可能做到人见人爱,
荒野也有很多差评之声。

这里教徒很一定要别人喜欢不是很奇怪吗

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发表于 2019-11-11 22:22  ·  云南 来自手机 | 显示全部楼层
zkbskcwi 发表于 2019-11-11 22:10
我觉得不管打6.8分还是8.6分,都是他的自由,也许在他的眼里真的就只值6.8分。
但是作为一个面对全体玩家的 ...

比起ign,越来越期待edge了,说玩不下去明显带着超级偏见,连上班族都能3天通关~游戏编辑居然说自己没法玩完,无聊这个理由还能站得住脚么

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发表于 2019-11-11 22:23  ·  拉脱维亚 | 显示全部楼层
ss23020 发表于 2019-11-11 22:15
哪家媒体没偏离过MC均分,这样打10分的高出均分那么多也不负责任了吧。不如说IGN前编辑有抄袭前科,让公 ...


所以我只信MC平均分(媒体)

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发表于 2019-11-11 22:28  ·  拉脱维亚 | 显示全部楼层
安息不二 发表于 2019-11-11 22:22
比起ign,越来越期待edge了,说玩不下去明显带着超级偏见,连上班族都能3天通关~游戏编辑居然说自己没法 ...

edge已经把水泼出去了,现在游戏口碑什么样只要玩过的心里都清楚,起码8分的底一点不过分,ign一个6.8都能让视频踩大于赞,引起这么大争议,直接影响了ign的口碑。
我倒是很好奇edge怎么把这个脸给打爽了,是豁出去不要口碑也打个低分?还是找个理由给个6 7分意思一下
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