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楼主: 安德烈斯

全能模擬器 DOS 設定問題 求解 !!!

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 楼主| 发表于 2019-9-15 14:21  ·  台湾 | 显示全部楼层
ux0:/Roms/GB/超级马力欧1.gb
超级马力欧1
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/超级马力欧2.gbc
超级马力欧2
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/超级马力欧4.gb
超级马力欧4
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/超级马力欧Deluxe.gbc
超级马力欧Deluxe
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/超级马力欧网球.gbc
超级马力欧网球
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/超级马力欧医生.gb
超级马力欧医生
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/超级中国人.gb
超级中国人
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/第1次超级机器人大战.gb
第1次超级机器人大战
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/第2次超级机器人大战.gb
第2次超级机器人大战
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/俄罗斯方块.gbc
俄罗斯方块
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/恶魔城1.gb
恶魔城1
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/恶魔城2.gb
恶魔城2
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/恶魔城3.gb
恶魔城3
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/恶魔城外传 王子传奇.gb
恶魔城外传 王子传奇
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/飞龙之拳EX.gbc
飞龙之拳EX
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/孤岛冒险者1.gbc
孤岛冒险者1
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/孤岛冒险者2.gbc
孤岛冒险者2
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/国际象棋.gbc
国际象棋
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/合金弹头.gbc
合金弹头
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/合金装备 幽灵通天塔.gbc
合金装备 幽灵通天塔
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/幻想传说 换装迷宫.gbc
幻想传说 换装迷宫
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/魂斗罗1.gb
魂斗罗1
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/魂斗罗2.gb
魂斗罗2
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/机械战警1.gb
机械战警1
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/机械战警2.gb
机械战警2
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/机械战警对终结者.gb
机械战警对终结者
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/街头霸王II.gb
街头霸王II
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/街头霸王ZERO.gbc
街头霸王ZERO
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/街头赛车.gb
街头赛车
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/金田一少年事件簿10周年.gbc
金田一少年事件簿10周年
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/金庸群侠传.gbc
金庸群侠传
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/口袋妖怪 黄.gb
口袋妖怪 黄
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/洛克人1.gb
洛克人1
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/洛克人2.gb
洛克人2
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/洛克人3.gb
洛克人3
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/洛克人4.gb
洛克人4
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/洛克人5.gb
洛克人5
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/洛克人X1.gbc
洛克人X1
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/洛克人X2gbc
洛克人X2
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/冒险岛1.gb
冒险岛1
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/冒险岛2.gb
冒险岛2
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/棉花小魔女.gbc
棉花小魔女
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/牧场物语1.gbc
牧场物语1
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/牧场物语2.gbc
牧场物语2
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/牧场物语3.gbc
牧场物语3
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/能量冲激.gbc
能量冲激
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/蚯蚓战士.gb
蚯蚓战士
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/热斗 超能勇士.gb
热斗 超能勇士
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/热斗 斗神传.gb
热斗 斗神传
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/热斗 饿狼传说2.gb
热斗 饿狼传说2
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/热斗 饿狼传说特别版.gb
热斗 饿狼传说特别版
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/热斗 拳皇95.gb
热斗 拳皇95
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/热斗 拳皇96.gb
热斗 拳皇96
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/热斗 拳皇97.gb
热斗 拳皇97
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/热斗 拳皇98.gb
热斗 拳皇98
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/热斗 拳皇99.gbc
热斗 拳皇99
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/热斗 世界英雄2.gb
热斗 世界英雄2
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/热斗 侍魂.gb
热斗 侍魂
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/热斗 侍魂斩红郎无双剑.gb
热斗 侍魂斩红郎无双剑
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/热血硬派 番外乱斗篇.gb
热血硬派 番外乱斗篇
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/忍者龙剑传.gb
忍者龙剑传
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/忍者时代.gbc
忍者时代
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/忍者蛙1.gb
忍者蛙1
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/忍者蛙2.gb
忍者蛙2
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/忍者蛙和双截龙.gb
忍者蛙和双截龙
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/塞尔达传说1 梦见岛DX.gbc
塞尔达传说1 梦见岛DX
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/塞尔达传说2 大地之章.gbc
塞尔达传说2 大地之章
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/塞尔达传说3 时空之章.gbc
塞尔达传说3 时空之章
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/三国志 傲视天下.gbc
三国志 傲视天下
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/桑塔.gbc
桑塔
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/生化尖兵.gbc
生化尖兵
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/生化危机 最终逃亡.gbc
生化危机 最终逃亡
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/生化危机.gbc
生化危机
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/圣剑传说.gb
圣剑传说
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/双截龙1.gb
双截龙1
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/双截龙2.gb
双截龙2
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/双截龙3.gb
双截龙3
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/太空战士4.gb
太空战士4
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/***大战.gb
***大战
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/吞食天地 三国英雄传.gb
吞食天地 三国英雄传
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/吞食天地1 赤壁之战.gbc
吞食天地1 赤壁之战
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/吞食天地2 真三国无双.gbc
吞食天地2 真三国无双
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/瓦力欧大陆1.gb
瓦力欧大陆1
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/瓦力欧大陆2.gbc
瓦力欧大陆2
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/瓦力欧大陆3.gbc
瓦力欧大陆3
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/仙剑奇侠传.gbc
仙剑奇侠传
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/星海传说.gbc
星海传说
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/星之卡比1.gb
星之卡比1
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/星之卡比2.gb
星之卡比2
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/幸运的卢克.gbc
幸运的卢克
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/异形战机1.gb
异形战机1
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/异形战机2.gb
异形战机2
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/异形战机DX.gbc
异形战机DX
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/银河战士2.gb
银河战士2
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/勇者斗恶龙怪兽篇1 特瑞的仙境.gbc
勇者斗恶龙怪兽篇1 特瑞的仙境
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/勇者斗恶龙怪兽篇2 鲁卡的旅行.gbc
勇者斗恶龙怪兽篇2 鲁卡的旅行
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/宇宙巡航机.gb
宇宙巡航机
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/终结者2 街机.gb
终结者2 街机
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/终结者2 审判日.gb
终结者2 审判日
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl

ux0:/Roms/GB/重装机兵.gb
重装机兵
app0:/gambatte_libretro.self
Gambatte
01 GB.lpl


GB    檔案的內文
現在不了解
app0:/gambatte_libretro.self
dos要怎樣打這行.....

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发表于 2019-9-16 10:20  ·  河北 来自手机 | 显示全部楼层
这样写试试看

ux0:/【替换成dosbox.conf的路径】
RICH3
app0:/dosbox_libretro.self

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 楼主| 发表于 2019-9-17 21:49  ·  台湾 | 显示全部楼层
本帖最后由 安德烈斯 于 2019-9-17 21:56 编辑
典型齿轮 发表于 2019-9-16 10:20
这样写试试看

ux0:/【替换成dosbox.conf的路径】


沒辦法 但有顯示資料夾 遊戲刷不出

話說  炎外 跑不動.....



感謝  

論壇有時候沒辦法回文  囧

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发表于 2019-9-17 22:06  ·  河北 来自手机 | 显示全部楼层
安德烈斯 发表于 2019-9-17 21:49
沒辦法 但有顯示資料夾 遊戲刷不出

話說  炎外 跑不動.....

是进入DOSBOX但没有启动大富翁三对吗?
直接加载dosbox.conf能否自动启动游戏?

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 楼主| 发表于 2019-9-17 22:12  ·  荷兰 | 显示全部楼层
本帖最后由 安德烈斯 于 2019-9-17 22:26 编辑
典型齿轮 发表于 2019-9-17 22:06
是进入DOSBOX但没有启动大富翁三对吗?
直接加载dosbox.conf能否自动启动游戏? ...


就是 有遊戲資料夾 但沒目錄


想要直接 啟動遊戲 而不是自己手動去找執行檔
可惜 沒幾個大大知道這個腳本怎寫 囧

感謝
----

大大可以幫看 psp 專用的炎外 為啥 psv 無法執行嗎?

[sdl]
# fullscreen -- Start dosbox directly in fullscreen.
# fulldouble -- Use double buffering in fullscreen.
# fullresolution -- What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).
# windowresolution -- Scale the window to this size IF the output device supports hardware scaling.
# output -- What to use for output: su**ce,overlay,opengl,openglnb,ddraw.
# autolock -- Mouse will automatically lock, if you click on the screen.
# sensitiviy -- Mouse sensitivity.
# waitonerror -- Wait before closing the console if dosbox has an error.
# priority -- Priority levels for dosbox: lowest,lower,normal,higher,highest,pause (when not focussed).
#             Second entry behind the comma is for when dosbox is not focused/minimized.
# mappe**le -- File used to load/save the key/event mappings from.
# usescancodes -- Avoid usage of symkeys, might not work on all operating systems.
# keyhint -- When set to true, the first button press will display a hint about what
#            key you will get with the second button press.
#            If the key you want isn't there you can cancel by pressing cross.

fullscreen=true
fulldouble=false
fullresolution=original
windowresolution=original
output=su**ce
autolock=true
sensitivity=50
waitonerror=true
priority=higher,normal
mappe**le=mapper.txt
usescancodes=true
keyhint=false

[dosbox]
# language -- Select another language file.
# memsize -- Amount of memory dosbox has in megabytes.
# machine -- The type of machine tries to emulate:hercules,cga,tandy,pcjr,vga.
# captures -- Directory where things like wave,midi,screenshot get captured.

language=
machine=vga
captures=capture
memsize=10

[render]
# frameskip -- How many frames dosbox skips before drawing one.
# aspect -- Do aspect correction, if your output method doesn't support scaling this can slow things down!.
# scaler -- Scaler used to enlarge/enhance low resolution modes.
#           Supported are none,normal2x,normal3x,advmame2x,advmame3x,hq2x,hq3x,
#                         2xsai,super2xsai,supereagle,advinterp2x,advinterp3x,
#                         tv2x,tv3x,rgb2x,rgb3x,scan2x,scan3x.

frameskip=2
aspect=false
scaler=normal2x

[cpu]
# core -- CPU Core used in emulation: normal,simple,dynamic,auto.
#         auto switches from normal to dynamic if appropriate.
# cycles -- Amount of instructions dosbox tries to emulate each millisecond.
#           Setting this value too high results in sound dropouts and lags.
#           You can also let DOSBox guess the correct value by setting it to max.
#           The default setting (auto) switches to max if appropriate.
# cycleup   -- Amount of cycles to increase/decrease with keycombo.
# cycledown    Setting it lower than 100 will be a percentage.

core=dynamic
cycles=sync
cycleup=2500
cycledown=400
autocycle=true
mincycles=600
maxcycles=3000

[mixer]
# nosound -- Enable silent mode, sound is still emulated though.
# rate -- Mixer sample rate, setting any devices higher than this will
#         probably lower their sound quality.
# blocksize -- Mixer block size, larger blocks might help sound stuttering
#              but sound will also be more lagged.
# prebuffer -- How many milliseconds of data to keep on top of the blocksize.

nosound=false
rate=22050
blocksize=2048
prebuffer=10

[midi]
# mpu401      -- Type of MPU-401 to emulate: none, uart or intelligent.
# device      -- Device that will receive the MIDI data from MPU-401.
#                This can be default,alsa,oss,win32,coreaudio,none.
# config      -- Special configuration options for the device. In Windows put
#                the id of the device you want to use. See README for details.

mpu401=none
device=none
config=

[sblaster]
# sbtype -- Type of sblaster to emulate:none,sb1,sb2,sbpro1,sbpro2,sb16.
# sbbase,irq,dma,hdma -- The IO/IRQ/DMA/High DMA address of the soundblaster.
# mixer -- Allow the soundblaster mixer to modify the dosbox mixer.
# oplmode -- Type of OPL emulation: auto,cms,opl2,dualopl2,opl3.
#            On auto the mode is determined by sblaster type.
#            All OPL modes are 'Adlib', except for CMS.
# oplrate -- Sample rate of OPL music emulation.

sbtype=sb16
sbbase=220
irq=5
dma=1
hdma=5
mixer=false
oplmode=auto
oplrate=22050

[gus]
# gus -- Enable the Gravis Ultrasound emulation.
# gusbase,irq1,irq2,dma1,dma2 -- The IO/IRQ/DMA addresses of the
#            Gravis Ultrasound. (Same IRQ's and DMA's are OK.)
# gusrate -- Sample rate of Ultrasound emulation.
# ultradir -- Path to Ultrasound directory.  In this directory
#             there should be a MIDI directory that contains
#             the patch files for GUS playback.  Patch sets used
#             with Timidity should work fine.

gus=false
gusrate=22050
gusbase=240
irq1=5
irq2=5
dma1=3
dma2=3
ultradir=C:\ULTRASND

[speaker]
# pcspeaker -- Enable PC-Speaker emulation.
# pcrate -- Sample rate of the PC-Speaker sound generation.
# tandy -- Enable Tandy Sound System emulation (off,on,auto).
#          For auto Tandysound emulation is present only if machine is set to tandy.
# tandyrate -- Sample rate of the Tandy 3-Voice generation.
# disney -- Enable Disney Sound Source emulation.

pcspeaker=false
pcrate=22050
tandy=off
tandyrate=22050
disney=false

[joystick]
# joysticktype -- Type of joystick to emulate: auto (default), none,
#                 2axis (supports two joysticks), 4axis,
#                 fcs (Thrustmaster), ch (CH Flightstick).
#                 none disables joystick emulation.
#                 auto chooses emulation depending on real joystick(s).
# timed -- enable timed intervals for axis. (false is old style behaviour).
# autofire -- continuously fires as long as you keep the button pressed.
# swap34 -- swap the 3rd and the 4th axis. can be useful for certain joysticks.
# buttonwrap -- enable button wrapping at the number of emulated buttons.

joysticktype=2axis
timed=false
autofire=false
swap34=false
buttonwrap=true

[serial]
# serial1-4 -- set type of device connected to com port.
#              Can be disabled, dummy, modem, nullmodem, directserial.
#              Additional parameters must be in the same line in the form of
#              parameter:value. Parameter for all types is irq.
#              for directserial: realport (required), rxdelay (optional).
#              for modem: listenport (optional).
#              for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
#                             transparent, port, inhsocket (all optional).
#              Example: serial1=modem listenport:5000

serial1=dummy
serial2=dummy
serial3=disabled
serial4=disabled

[dos]
# xms -- Enable XMS support.
# ems -- Enable EMS support.
# umb -- Enable UMB support.
# keyboardlayout -- Language code of the keyboard layout (or none).

xms=true
ems=true
umb=true
keyboardlayout=none

[ipx]
# ipx -- Enable ipx over UDP/IP emulation.

ipx=false

[autoexec]
# Lines in this section will be run at startup.
mount c ms0:/psp/game/FDPSDLM/FDPS
mount d ms0:/psp/game/FDPSDLM/FDPS -t cdrom
SYSOPT clock 333
c:
call play.bat
exit       




感謝

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发表于 2019-9-17 22:30  ·  河北 来自手机 | 显示全部楼层
mount c ms0:/psp/game/FDPSDLM/FDPS
这是PSP的路径,PSV程序当然无法识别啊。要用VitaShell里的路径。

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 楼主| 发表于 2019-9-17 22:52  ·  荷兰 | 显示全部楼层
本帖最后由 安德烈斯 于 2019-9-17 22:55 编辑
典型齿轮 发表于 2019-9-17 22:30
mount c ms0:/psp/game/FDPSDLM/FDPS
这是PSP的路径,PSV程序当然无法识别啊。要用VitaShell里的路径。 ...


改完後進不去 卡在這

求解阿


謝謝 大大幫忙


[sdl]
# fullscreen -- Start dosbox directly in fullscreen.
# fulldouble -- Use double buffering in fullscreen.
# fullresolution -- What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).
# windowresolution -- Scale the window to this size IF the output device supports hardware scaling.
# output -- What to use for output: su**ce,overlay,opengl,openglnb,ddraw.
# autolock -- Mouse will automatically lock, if you click on the screen.
# sensitiviy -- Mouse sensitivity.
# waitonerror -- Wait before closing the console if dosbox has an error.
# priority -- Priority levels for dosbox: lowest,lower,normal,higher,highest,pause (when not focussed).
#             Second entry behind the comma is for when dosbox is not focused/minimized.
# mappe**le -- File used to load/save the key/event mappings from.
# usescancodes -- Avoid usage of symkeys, might not work on all operating systems.
# keyhint -- When set to true, the first button press will display a hint about what
#            key you will get with the second button press.
#            If the key you want isn't there you can cancel by pressing cross.

fullscreen=true
fulldouble=false
fullresolution=original
windowresolution=original
output=su**ce
autolock=true
sensitivity=50
waitonerror=true
priority=higher,normal
mappe**le=mapper.txt
usescancodes=true
keyhint=false

[dosbox]
# language -- Select another language file.
# memsize -- Amount of memory dosbox has in megabytes.
# machine -- The type of machine tries to emulate:hercules,cga,tandy,pcjr,vga.
# captures -- Directory where things like wave,midi,screenshot get captured.

language=
machine=vga
captures=capture
memsize=10

[render]
# frameskip -- How many frames dosbox skips before drawing one.
# aspect -- Do aspect correction, if your output method doesn't support scaling this can slow things down!.
# scaler -- Scaler used to enlarge/enhance low resolution modes.
#           Supported are none,normal2x,normal3x,advmame2x,advmame3x,hq2x,hq3x,
#                         2xsai,super2xsai,supereagle,advinterp2x,advinterp3x,
#                         tv2x,tv3x,rgb2x,rgb3x,scan2x,scan3x.

frameskip=2
aspect=false
scaler=normal2x

[cpu]
# core -- CPU Core used in emulation: normal,simple,dynamic,auto.
#         auto switches from normal to dynamic if appropriate.
# cycles -- Amount of instructions dosbox tries to emulate each millisecond.
#           Setting this value too high results in sound dropouts and lags.
#           You can also let DOSBox guess the correct value by setting it to max.
#           The default setting (auto) switches to max if appropriate.
# cycleup   -- Amount of cycles to increase/decrease with keycombo.
# cycledown    Setting it lower than 100 will be a percentage.

core=dynamic
cycles=sync
cycleup=2500
cycledown=400
autocycle=true
mincycles=600
maxcycles=3000

[mixer]
# nosound -- Enable silent mode, sound is still emulated though.
# rate -- Mixer sample rate, setting any devices higher than this will
#         probably lower their sound quality.
# blocksize -- Mixer block size, larger blocks might help sound stuttering
#              but sound will also be more lagged.
# prebuffer -- How many milliseconds of data to keep on top of the blocksize.

nosound=false
rate=44100
blocksize=1024
prebuffer=10

[midi]
# mpu401      -- Type of MPU-401 to emulate: none, uart or intelligent.
# device      -- Device that will receive the MIDI data from MPU-401.
#                This can be default,alsa,oss,win32,coreaudio,none.
# config      -- Special configuration options for the device. In Windows put
#                the id of the device you want to use. See README for details.

mpu401=none
device=none
config=

[sblaster]
# sbtype -- Type of sblaster to emulate:none,sb1,sb2,sbpro1,sbpro2,sb16.
# sbbase,irq,dma,hdma -- The IO/IRQ/DMA/High DMA address of the soundblaster.
# mixer -- Allow the soundblaster mixer to modify the dosbox mixer.
# oplmode -- Type of OPL emulation: auto,cms,opl2,dualopl2,opl3.
#            On auto the mode is determined by sblaster type.
#            All OPL modes are 'Adlib', except for CMS.
# oplrate -- Sample rate of OPL music emulation.

sbtype=sb16
sbbase=220
irq=7
dma=1
hdma=5
sbmixer = true
oplmode=auto
oplemu = fast
oplrate=22050

[gus]
# gus -- Enable the Gravis Ultrasound emulation.
# gusbase,irq1,irq2,dma1,dma2 -- The IO/IRQ/DMA addresses of the
#            Gravis Ultrasound. (Same IRQ's and DMA's are OK.)
# gusrate -- Sample rate of Ultrasound emulation.
# ultradir -- Path to Ultrasound directory.  In this directory
#             there should be a MIDI directory that contains
#             the patch files for GUS playback.  Patch sets used
#             with Timidity should work fine.

gus=false
gusrate=22050
gusbase=240
irq1=5
irq2=5
dma1=3
dma2=3
ultradir=C:\ULTRASND

[speaker]
# pcspeaker -- Enable PC-Speaker emulation.
# pcrate -- Sample rate of the PC-Speaker sound generation.
# tandy -- Enable Tandy Sound System emulation (off,on,auto).
#          For auto Tandysound emulation is present only if machine is set to tandy.
# tandyrate -- Sample rate of the Tandy 3-Voice generation.
# disney -- Enable Disney Sound Source emulation.

pcspeaker=false
pcrate=22050
tandy=off
tandyrate=22050
disney=false

[joystick]
# joysticktype -- Type of joystick to emulate: auto (default), none,
#                 2axis (supports two joysticks), 4axis,
#                 fcs (Thrustmaster), ch (CH Flightstick).
#                 none disables joystick emulation.
#                 auto chooses emulation depending on real joystick(s).
# timed -- enable timed intervals for axis. (false is old style behaviour).
# autofire -- continuously fires as long as you keep the button pressed.
# swap34 -- swap the 3rd and the 4th axis. can be useful for certain joysticks.
# buttonwrap -- enable button wrapping at the number of emulated buttons.

joysticktype=2axis
timed=false
autofire=false
swap34=false
buttonwrap=true

[serial]
# serial1-4 -- set type of device connected to com port.
#              Can be disabled, dummy, modem, nullmodem, directserial.
#              Additional parameters must be in the same line in the form of
#              parameter:value. Parameter for all types is irq.
#              for directserial: realport (required), rxdelay (optional).
#              for modem: listenport (optional).
#              for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
#                             transparent, port, inhsocket (all optional).
#              Example: serial1=modem listenport:5000

serial1=dummy
serial2=dummy
serial3=disabled
serial4=disabled

[dos]
# xms -- Enable XMS support.
# ems -- Enable EMS support.
# umb -- Enable UMB support.
# keyboardlayout -- Language code of the keyboard layout (or none).

xms=true
ems=true
umb=true
keyboardlayout=none

[ipx]
# ipx -- Enable ipx over UDP/IP emulation.

ipx=false

[autoexec]
# Lines in this section will be run at startup.
mount c ux0:/Roms/DOS//FDPSDLM/FDPS
mount d ux0:/Roms/DOS/FDPSDLM/FDPS -t cdrom
SYSOPT clock 333
ux0:/Roms/DOS//FDPSDLM/FDPS  <--原本C: 一樣無效
call play.bat
exit       

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发表于 2019-9-17 23:50  ·  河北 来自手机 | 显示全部楼层
C: 这里不改。请列出PLAY.BAT的内容。
解释一下这几行的意思吧:
[autoexec]
# Lines in this section will be run at startup. 以下内容启动后自动执行。
mount c ux0:/Roms/DOS/FDPSDLM/FDPS 将这个位置映射为DOS的C驱动器。
mount d ux0:/Roms/DOS/FDPSDLM/FDPS -t cdrom 这个位置映射为D驱动器,是CDROM。
SYSOPT clock 333 这行应该是设定PSP运行在333MHz的,可不写。
C: 切换至DOS的C驱动器。
call play.bat 执行play.bat开始游戏
exit 游戏执行完毕即退出DOSBOX

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 楼主| 发表于 2019-9-18 05:55  ·  台湾 | 显示全部楼层
典型齿轮 发表于 2019-9-17 23:50
C: 这里不改。请列出PLAY.BAT的内容。
解释一下这几行的意思吧:
[autoexec]

@ECHO OFF
INPUTMAP rtrigger 2   
INPUTMAP ltrigger 1  
INPUTMAP triangle 3
INPUTMAP square 4
INPUTMAP cross esc
INPUTMAP circle space
INPUTMAP select 5
INPUTMAP exec FDPS.EXE
@ECHO OFF


感謝幫忙   

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发表于 2019-9-18 07:27  ·  河北 来自手机 | 显示全部楼层
那些内容都可以不写,只留下单独的一行
FDPS.EXE
即可。
INPUTMAP命令貌似为PSP版DOSBOX使用,现在不兼容。
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