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"People often ask me why I even play a game I’m so critical of, and the reason is because at The Division’s core, there really is a great game there, and I want to see it live up to its promise. But I now feel like I have to set it aside until Massive figures out a way to fix the entire game, as playing it in its current form when it’s riddled with so many gamebreaking bugs and exploits is nothing but a recipe for frustration. This is supposed to be Ubisoft’s flagship IP going forward, and it needs better QA testing than what it’s gotten. Start a public test server, disable glitched skills, do whatever you have to in order to get this situation under control. I’ve reached out to Massive to try and understand exactly what they’re doing about all this, but haven’t heard back yet. The Division has so much potential that it would be a shame to see it sink due to technical problems alone, but right now, that’s exactly what we’re seeing unfold."
自己渣翻译一下:
人们总是问我,我为什么要玩这么一个我曾经如此批判的游戏?因为全境封锁的核心非常优秀,因此我想看到它最终能够成长为一个伟大的游戏。
但现在,我觉得直到Massive找出修复整个游戏的办法以前,我都不得不把它放在一边吃灰。因为当前版本存在太多的bug和漏洞,玩它我能够收获的只有沮丧。
这款游戏被寄希望于UBI下一个旗舰级的IP,但问题在于它需要更好的品控。比如,启动公众测试服务器(PTS),封堵漏洞,或者任何能够让局面得到控制的事情。
我联系了Massive,试图了解他们到底正在为改进游戏做那些事情。但截稿前他们没有给我回应。
作为一个拥有着如此潜力的游戏,看到他仅仅因为一些技术问题而失败(原文为沉没),简直是太可惜了。但是此时此刻,我们看到局面正在朝着那个方向发展。
http://www.forbes.com/sites/inse ... loits/#28df904322e2 |
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