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本帖最后由 yates1987 于 2014-10-16 15:31 编辑
http://www.neogaf.com/forum/showthread.php?t=913010
一次电台的访谈节目,根据原文,已经对身份进行了确认,确实是育碧的开发者
The dev stated they would be willing to provide further proof of their position/job if needed, but the Bombcast guys felt comfortable enough reading it on air after cross checking the claims made with another developer.
下文简译
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最近关于1080的讨论太多了,我打算给大家做个启蒙教育
I'm happy to enlighten you guys because way too much bullshit about 1080p making a difference is being thrown around.
如果一个游戏能做到和我们的游戏一样既漂亮又充满游戏性,谁还在意这些
If the game is as pretty and fun as ours will be, who cares?
把这个游戏做到900p就已经***得飞起了
Getting this game to 900p was a BITCH.
因为需要渲染的东西太多了,花了好几个月才做到720p@30fps
The game is so huge in terms of rendering that it took months to get it to 720p at 30fps.
在9个月前你知道吗,这游戏只有9帧!
The game was 9fps 9 months ago.
我们几周之前才实现的900p@30fps
We only achieved 900p at 30fps weeks ago
PS4那机能不足以带动1080p@30fps的ACU,不管谁说什么,不管你是索尼还是微软
The PS4 couldn't handle 1080p 30fps for our game, whatever people, or Sony and Microsoft say.
这种规模的内容以及NPC,即使是经历过无数育碧游戏优化的人来看,也是非常惊人的,更别说这代主机生命周期才开始没多久
By the amount of content and NPCs in the game, from someone who witnessed optimization for lots of Ubisoft games in the past, this is crazily optimized for such a young generation of consoles.
暗影魔多虽然有次世代的系统和游戏性,但是画面也没ACU好
Mordor has next gen system and gameplay, but not graphics like Unity does.
证据就是暗影魔多是跨世代的
The proof comes in that game being cross gen.
景深效果以及光效都是你从来没有见过的,甚至超越了包括次子在内的其他游戏
the depth of field and lighting effects are beyond anything you've seen on the market, and even may surpass Infamous and others.
因此我觉得成品应该有50G,直接让蓝光都快爆了,起码有一半都是光照数据
Because of this I think the build is a full 50gigs, filling the bluray to the edge, and nearly half of that is lighting data. |
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