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这游戏是原生1080P的?

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ruu

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发表于 2013-8-13 10:23  ·  北京 | 显示全部楼层
本帖最后由 ruu 于 2013-8-13 10:26 编辑
ring123wu 发表于 2013-8-13 10:15
主要是不满720P,或者720P原生的游戏,在PS3只保留720P,不勾选1080P,画质是比勾选1080P输出要清晰的。也就 ...


恩,应该是原生1080p的,证据请看gamefaqs的截图,全是1080分辨率的

http://www.gamefaqs.com/ps3/633261-dragons-crown/images

随便找了一张截了一小块,可以看看清晰度


如果是576缩放的话,应该是这个效果


这个是我缩小成576后又放大到1080的图,这个做法很不严谨,只是意思一下

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发表于 2013-8-13 10:25  ·  广东 | 显示全部楼层
ruu 发表于 2013-8-13 10:09
原画跟游戏画面两个概念啊,原画本身不属于游戏,只是附加的欣赏模式,让你看看设计时的概念图而已,图片 ...

现在就拿原画跟游戏两个概念说事,前面不是很多人都说这游戏的插图CG什么至少1080P甚至4K制作,
到了你这里就变成低分辨率的概念图去,你还真会说啊。这些插图都是电脑上色的,如果那些插图
绘师在电脑上以这个分辨率绘制插图上色还不早瞎了眼去。而且这些插图一看就是针对游戏的制作
而绘制的,都是针对任务的插图,人家游戏概念图都是去表现主题或者主角们的,估计就你例外了。
ruu

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发表于 2013-8-13 10:28  ·  北京 | 显示全部楼层
本帖最后由 ruu 于 2013-8-13 10:29 编辑
kyozero 发表于 2013-8-13 10:25
现在就拿原画跟游戏两个概念说事,前面不是很多人都说这游戏的插图CG什么至少1080P甚至4K制作,
到了你这 ...


就让你看看而已,厂商不需要在游戏里放原尺寸的原图,谢谢。你要以为游戏里让你看的原画就是制作时的原始分辨率概念图的话。那请不要再跟我讨论了。

至于游戏在什么分辨率下制作的,我不关心。我只知道游戏画面是原生1080p输出的就行

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夕闇の魔女”ドロニア”

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发表于 2013-8-13 10:28  ·  上海 | 显示全部楼层
多玩那帖子应该是截图工具截的吧,玩过PS3版,那壁纸绝对不止那点分辨率

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发表于 2013-8-13 10:29  ·  广东 | 显示全部楼层
本帖最后由 传说中的小鱼 于 2013-8-13 10:30 编辑

干货,不是所有游戏的原生分辨率都能达到720p或1080p的,但在一般液晶电视里是以为720p和1080p为点对点标准,所以大部分游戏都是会用一个插值来让游戏在该分辨率完美显示,所以我们看到很多游戏电视识别为1080p和720p,这是为了让它更好的显示,而不是因为原生分辨率在电视上显示的一塌糊涂

kyozero说的就是这个道理,上面画插画的朋友,我是做设计的,如果你有一张原始图为4k的图片(代表原画),但因为设备的原因你只能储存544p的格式(代表游戏引擎),而这个设备(完成后运行在ps3上)输出必须接在1080p的电视机上,你会怎么做?

你能做的只能是控制4k分辨率的原画,但美工必须把你这个原画缩小成544p,然后通过插值显示在1080p的设备上。

下面是一些游戏的原生分辨率:

Playstation 3

50 Cent = 1280x720 (blur filter)

Afro Samurai = 1280x720 (QAA)
Alice: Madness Returns = 1280x720 (MLAA)
Aliens: Colonial Marines = 1280x720 (no AA)
Aliens Vs Predator = 1120x630 (custom AA)
Alone in the Dark = 1120x630 (no AA)
Army of Two = 1280x720 (no AA)
Assassin's Creed = 1280x720 (QAA)
Assassin's Creed 2 = 1280x720 (QAA), 960x720 (QAA) -> 1080 mode.
Assassin's Creed 2: Bromance = 1280x720 (QAA)
Assassin's Creed 2: Revelations = 1280x720 (post-AA)
Assassin's Creed 3 = 1280x718 (black bar at top, post-AA)
Assassin's Creed 3: Side Story 1
Assassin's Creed 3: Side Story 2
Assassin's Creed 3: Side Story 3
Assassin's Creed 3: Side Story 4
Assassin's Creed 3: Don't Stop Dancing
Assassin's Creed 3: Higher
Assassin's Creed 3: My Sacrifice
Assassin's Creed 3: One Last Breath
Assassin's Creed 3: With Arms Wide Open
Assassin's Creed 3: The Ending DLC
Assassin's Creed 3: The After Credits Ending DLC
Avatar = 1280x692 (QAA, black borders)
Azura's Wrath = 1280x720 (no AA)

Backbreaker = 1152x640 (2xAA + blur filter)
Batman: Arkham Asylum = 1280x720 (no AA)
Batman: Arkham City = 1280x720 (no AA)
Battle Fantasia = 1280x720 (no AA, toggable blur filter)
*** 3 = 1280x704 (MLAA) black bars
***: Bad Company = 1280x720 (no AA)
***: Bad Company 2 = 1280x720 (no AA)
Bayonetta = 1280x720 (no AA)
Beijing 2008 = 1024x768 (no AA)
Beowulf = 1280x720 (no AA)
Bionic Commando = 1120x640 (no AA)
Bioshock = 680p (no AA, blur filter pre-patch)
Bioshock 2 = 1280x720 (no AA)
Bioshock Infinite = 1152x640 (FXAA)
Binary Domain =
Blacksite: Area 51 = 1280x720 (no AA)
BlazBlue: Calamity Trigger = 1280x720 (QAA background, no AA characters )
Blur = 1280x720 (2xAA + half-pixel, bilinear-filtered edge blur)
Bodycount = 1024x640 (FXAA?)
Borderlands = 1280x720 (no AA)
Borderlands 2 = 1280x720 (no AA)
Bourne Conspiracy, The (demo) = 1280x720 (no AA)
Brink = 1280x720 (no AA)
Brutal Legend = 1152x720 (no AA)
Bulletstorm = 1280x720 (no AA)
Burnout: Paradise = 1280x720 (2xAA)

Call of Duty 3 (screenshot) ~1088x624 (2xAA)
Call of Duty: Black Ops = 960x544 (2xAA)
Call of Duty: Black Ops 2 = 880x720 (dynamic? Instances of 832x624..., post-AA)
Call of Duty: Modern Warfare = 1024x600 (2xAA)
Call of Duty: Modern Warfare 2 = 1024x600 (2xAA)
Call of Duty: Modern Warfare 3 = 1024x600 (2xAA)
Call of Duty: World at War = 1024x600 (2x AA)
Call of Juarez: Bound in Blood = 1152x640 (4x2 custom edge AA)
Call of Juarez: The Cartel = 1280x720 (custom edge AA)
Cars Mater-National = 1280x720 (QAA), 1920x1080 (QAA)
Castlevania: Lord of Shadow = 1280x720 (no AA)
Catherine = 1280x720 (QAA)
Chronicles of Rid***: Dark Athena = 1024x720 (QAA)
Command & Conquer: Red Alert 3 = 1280x720 (no AA)
Conan (demo) = 1024x576 (no AA)
Condemned 2 = 1280x720 (no AA)
Conflict: Denied Ops = 1280x720 (no AA) or 960x1080
Crysis = 1024x720 (TAA + edge post-process)
Crysis 2 = 1024x720 (TAA + edge post-process)
Crysis 3 = 1024x720 (SMAA T2X)

Dante's Inferno = 1280x720 (no AA)
Dark Sector = 1152x640 (no AA)
Darksiders = 1152x640 (no AA)
Darksiders II = 1152x640 (post-AA)
Darkness, The (demo) = 1024x576 (no AA)
Darkness II, The = 1152x600 (FXAA)
Dark Souls = 1024x720 (2xAA)
Dead Island = 1280x720 (custom edge filter)
Dead or Alive 5 = dynamic up to 1280x720 (no AA in-game)
Dead Rising 2 = 1024x576 (2xAA)
Dead Space = 1280x720 (no AA)
Dead Space 2 = 1280x720 (no AA)
Dead Space 3 = 1280x720 (FXAA)
Dead to Rights: Retribution = 1072x603 (2xAA) ?
de Blob 2 = 1280x720 (2xAA)
Def Jam Icon (screenshot) = 1152x648 (no AA)
Demon's Souls = 1280x720 (no AA)
Deus Ex: Human ** = 1280x720 (MLAA)
Devil May Cry 4 = 1280x720 (2xAA, temporal)
Devil May Cry (DmC) = 1280x720 (post-AA -> MLAA?)
Dirt = 1280x720 (QAA)
Dirt 2 = 1280x720 (QAA)
Dishonoured = 1280x720 (post-AA)
Dragon Age: Origins = 1280x720 (AA ?)
Dragon Age II = 1280x720 (MLAA)
Dragon Ball: Raging Blast 2 = 1280x720 (no AA)
Dragon's Dogma = 1280x608 (black bars, FXAA)
Driver: San Fransisco = ~1120x720 (2xAA)
Duke Nukem Forever = 1152x640 (no AA)
Dynasty Warriors 6 = 1280x720 (no AA)
Dynasty Warriors 7 = 1280x720 (no AA)

EDF: Insect Armageddon = 1280x720 (QAA)
El Shaddai = 1152x576 (no AA)
Elder Scrolls IV: Oblivion = 1280x720 (no AA)
Elder Scrolls V: Skyrim = 1280x720 (likely FXAA, more aggressive edge detection than 360 iteration)
End of Eternity/Resonance of Fate = 1088x720 (2xAA)
End War = 1280x720 (2xAA)
Enslaved = 1280x720 (no AA)

F.E.A.R. = 1280x720 (blur filter)?
F.E.A.R. 2 = 1280x720 (no AA)
F.E.A.R. 3 = 1280x720
F1 2010 = 1280x720 (QAA)
F1 2011 = 1280x720 (MLAA)
FaceBreaker = 1280x720 (QAA), 960x1080
Fallout 3 = 1280x720 (no AA)
Fantastic Four: Rise of the Silver Surfer = 1280x720 (no AA)
Far Cry 2 = 1274x692 (QAA, black borders)
Far Cry 3 = 1274x702 (post-AA, black borders)
Fifa 2008 = 1280x720 (no AA)
Fifa 2010 = 1280x720 (QAA)
Fifa 2011 = 1280x720 (QAA)
Fifa Street 3 = 1920x1080 (no AA)
Fight Night Champion Online =
Fight Night Round 4 = 1280x720 (QAA)
Final Fantasy XIII = 1280x720 (2xAA)
Full Auto 2 (demo) = 1920x1080 (4x AA)
Fracture = 1152x648 (no AA)

Ghostbusters = 960x540 (QAA, pre-patch), 1024x576 (2xAA, post-patch)
Ghost Recon: Advanced Warfighter 2 = 1280x720
Ghost Recon: Future Soldier = 1024x600 (FXAA)
G.I. Joe: The Rise of the Cobra = 1280x720 (QAA)
Godfather II = 1200x720 (blur filter)
God of War: Origins Collection = 1280x720 or 1920x1080 (no AA), 3D is 1280x720
God of War Collection Volume II = 1280x720 or1920x1080 (no AA)
God of War III = 1280x720 (MLAA)
Golden Axe: Beast Rider = 1280x720 (no AA, blur filter)
Golden Compass = 1280x720 (no AA)
Grand Theft Auto IV = 1152x640 (QAA)
Gran Turismo 5: Prologue = 1080p mode is 1280x1080 (2xAA) in-game while the garage/pit/showrooms are 1920x1080 with no AA. 720p mode is 1280x720 (4xAA)
Gran Turismo 5 = 1280x720 (4xAA), 1280x1080 (QAA, TAA selectable), 1280x720 (QAA) in 3D mode
Guitar Hero 3 = 1040x585 (no AA)
Guitar Hero Aerosmith = 1040x585 (no AA)
Guitar Hero World Tour = 1040x585 (no AA)
Guitar Hero 5 = 1024x576 (no AA)

HAWX = 1280x720 (no AA, horizontal blur)
HAWX2 = 1280x720 (2xAA, full screen blur filter)
Haze (demo) = 1024x576 (2xAA)
Heavenly Sword = 1280x720 (4xAA)
Heavy Rain = 1280x720 (2xAA)
Hitman: Absolution = 1280x720 (MLAA)
Homefront = 1024x576 (no AA)

Ico = 1280x720 or 1920x1080 (MLAA)
IL2 Sturmovik = 1280x720 (QAA)
Infamous = 1280x720 (no AA)
Infamous 2 =
Incredible Hulk = 1280x720 (no AA), 960x1080 (no AA)

James Bond 007: Blood Stone = 1280x720 (2xAA + blur filter, half pixel, bilinear edge filter)
Jericho (demo) = 996x560 (2x AA)
Juiced 2: Hot Import Nights = 1280x720 (QAA)

Killzone 2 = 1280x720 (QAA)
Killzone 3 = 1280x720 2D, 640x716 3D, (both MLAA )
Kingdoms of Amalur = 1280x720 (no AA)
Kung Fu Panda = 1280x720 (no AA), 960x1080 (no AA)

Lair = 800x1080 (2xAA) - AA buffers are merged to produce 1600x1080 for further scaling
Legend of Spyro: Dawn of the Dragon, The = 1280x720 (no AA)
Legendary = 1280x720 (no AA)
LEGO: Batman = 1280x720 (no AA, slight blur filter)
LEGO: Harry Potter 1-4 = 1280x720 (no AA)
LEGO: Indiana Jones = 1280x720 (no AA), 960x1080 (no AA)
LEGO: Star Wars III = 1280x720 (edge detect blur filter)
Little Big Planet = 1280x720 (2xAA)
Little Big Planet 2 = 1280x720 (MLAA)
Lord of the Rings: Conquest = 640p (no AA)
Lost Planet = 1280x720 (temporal 2xAA)
Lost Planet 2 = 1280x720 (no AA)

Madden NFL '09 = 1280x720 (no AA)
Mafia 2 = 1280x720 (no AA)
MAG = 1280x720 (2xAA)
Marvel: Ultimate Alliance = 1280x720 & 1920x1080 (no AA)
Marvel: Ultimate Alliance 2 = 1024x576 (2xAA)
Marvel Vs Capcom 3 = 1280x720 (no AA)
Mass Effect = 1280x720 (no AA)
Mass Effect 2 = 1280x720 (no AA)
Mass Effect 3 = 1280x720 (FXAA)
Medal of Honor = 1280x720 (no AA)
Medal of Honor: Warfighter = 1280x704 (MLAA)
Mercenaries 2: World in Flames = 1280x720 (no AA)
Metal Gear Online = 1024x768 (2xAA, temporal)
Metal Gear Solid 4: Guns of the Patriot = 1024x768 (2xAA, temporal)
Metro: Last Light = 1152x640 (post-AA)
Midnight Club: Los Angeles = 960x720 (QAA)
Mirror's Edge = 1280x720 (no AA)
MotoGP '10/'11 = 1280x704 (no AA)
Mortal Kombat 9 = 1280x720 (edge blur filter), one of the levels appears to be 680p. 1/2x1/2 transparencies, 960x720 in 3D mode
Mortal Kombat vs DC = 1040x624 (QAA)
MLB08: The Show = 1280x720 (2xAA) - The rendering window is adjustable down to 576p without upscaling to 720p i.e. the frame has black borders
MLB09: The Show = 1280x720 (2xAA) or 1920x1080 (no AA)
Motorstorm = 1280x720 (2xAA)
Motorstorm Apocalypse = 1280x1080 (dynamic) 2D, 1024x720 3D (MLAA)
Motorstorm Pacific = 1280x720 (dynamic down to 576p, 2xAA)
MX vs ATV: Alive = 1280x720 (no AA)
MX vs ATV: Reflex = 1280x720 (no AA)
MX vs ATV: Untamed = 1024x576 (no AA)

Nail'd = 1152x640 (4x2 custom edge AA)
Naruto Ninja Storm 2 = 1280x720 (no AA)
NBA07 (demo) = 1920x1080 (no AA)
NBA08 (demo) = 1920x1080 (no AA)
NBA Live '08 = 1280x720 (no AA)
NBA Street Home court (screenshot) = 1920x1080 (no AA)
Need For Speed: Hot Pursuit = 1280x720 (2xAA on cars, no AA on environment)
Need For Speed: Most Wanted (2012) = 1280x704 (post-AA)
Need For Speed: Pro Street = 1280x720 (QAA)
Need For Speed: Shift = 1280x720 (QAA)
Need For Speed: Shift 2 =1280x720 (MLAA)
Need For Speed: The Run = 1280x704 (MLAA) black bars
Need For Speed: Undercover = 1280x720 (QAA)
NFL Tour = 1280x720 (no AA, poor framerate)
NHL '09 = 1280x720 (4xAA)
Ninja Gaiden: Sigma = 1280x720 (no AA, has weird scaling to support 1080p)
Ninja Gaiden: Sigma 2 = 1280x718 (dynamic 2xMSAA, black borders)
Ninja Gaiden 3 = dynamic up to 1280x720 (dynamic 2xAA)

Operation Flashpoint 2 = 1280x720 (QAA)
Orange Box, The = 1280x720 (QAA or full screen blur...)
Overlord = 1280x720 (no AA)
Overlord II = 1280x720 (no AA)

Pirates des Caraibes (screenshot) = 768x1080 (no AA), 960x720 en mode 720p
Portal 2 = 1280x720 (MLAA)
Prince of Persia = 1280x720
Prince of Persia: The Forgotten Sands = 1280x720 (2xAA + blur? or quincunx)
Pro Evolution Soccer 2008 = 1280x720 (QAA)
Pro Evolution Soccer 2010 = 1280x720 (2xAA in-game, no AA cut-scenes)
Pro Evolution Soccer 2011 = 1280x720 (no AA)
Prototype = 1120x640 (QAA)

Quake Wars: Enemy Territory = 1280x720 (no AA)

Race Driver: GRID = 1280x720 (2xAA)
Rage = 640x720 up to 1280x720 (no AA)
Rainbow Six Vegas 2 = 1280x720 (2xAA)
Ratchet & Clank: Tools of Destruction = 960x704 (2xAA, AA samples used to reconstruct 720p)
Ratchet & Clank: A Crank in Time = 960x704 (2xAA, AA samples used to reconstruct 720p)
Red Dead Redemption = 1152x640 (QAA)
Red Faction: Armageddon = 960x540 (MLAA)
Red Faction: Guerrilla = 1280x720 (no AA)
Resident Evil 5 = 1280x720 (dynamic 0-QAA)
Resident Evil 6 = 1280x720 (Post-AA)
Resistance: Fall of Man = 1280x720 (QAA)
Resistance 2 = 1280x720 (QAA)
Resistance 3 = 960x704 (QAA)
Ridge Racer 7 (demo) = 1920x1080 (no AA)
Rise of the Argonauts = 1280x720 (no AA)
Risen 2: Black Waters = 1120x640 (no AA)
Rock Band = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
Rock Band 2 = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
Rock Band: The Beatles = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
Rock Band: Green Day = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
Ryu Ga Gotoku 3 = 1024x768 (no AA)

Saboteur = 1280x720 (edge detect)
Sacred 2: Fallen Angel = 1280x720 when sub-HD output selected, 1920x1080 for any HD output (no AA)
Saint's Row 2 = 640p (QAA)
Saint's Row 3 = 1280x720 (2xMSAA material pass), 800x450 (lighting & G-buffer passes)
SCORE International Baja 1000 = 1280x720 (no AA)
SEGA: All Stars Racing = 1280x720 (2xAA)
SEGA: Rally Revo = 1280x720 (4xAA, alpha blend)
SEGA: Superstars Tennis = 1280x720 (QAA, 30fps)
Shadow of the Colossus = 1280x720, 960x1080 (MLAA), 720p for 3D
Shadows of the Damned = 1280x720 (no AA, higher AF)
Silent Hill: Homecoming = 1024x576 (no AA)
Simpsons, The = 1280x720 (no AA)
Singularity = 1280x720 (no AA)
Skate = 1280x720 (no AA)
Skate 3 = possibly 1152x640 (2xAA, super blur filter makes it diffi*** to determine exact res)
Sleeping Dogs = 1152x640 (FXAA)
Soldier of Fortune: Payback = 1280x720 (no AA)
Sonic & All-Stars Racing Transformed = 1280x720 (post-AA)
Sonic Unleashed = 880x720 (blur filter)
Soul Calibur IV = 1280x720 (no AA), 1280x576 in 1080p mode
Soul Calibur V = 1280x720 (MLAA)
Spec Ops: The Line = ~1120x640 (light FXAA?)
Spiderman: Web of Shadows = 1280x720 (no AA)
Spiderman: Shattered Dimensions = 1120x630 (no AA)
Split-Second = 1280x720 (2xAA)
SSX = 1120x585 (FXAA)
Star Ocean 4: The Last Hope = 1024x720 (2xAA, in field), ~930x512 (2xAA, in battle)
Star Wars: The Force Unleashed = 1280x720 (no AA)
Stormrise = 1280x720 (2xAA)
Street Fighter IV = 1280x720 (no AA), 1120x630 (in up-close character view)
Super Stars V8: Next Challenge = 1280x720 (2xAA)
Super Street Fighter IV = 1280x720 (no AA)
Supercar Challenge = 960x1080 (no AA)
Syndicate = 1280x720 (post-AA, dynamic res)

Tekken 6 = 1024x576 (2xMSAA w/o motion blur, no AA w/motion blur)
Tekken Tag Tournament 2 = dynamic 720x720 to 1280x720, mostly 1024x720 with 2 characters in-game (with motion blur), max 900x720 with 3 characters, max 800x720 with 4 characters (no AA in-game, 2xAA for character LED background or no-characters-environment-only/rankings view), more often 1280x720 with 2 characters no motion blur
Terminator: Salvation = 1152x648 (blur filter)
Test Drive Unlimited = 1280x720 (QAA?)
Test Drive Unlimited 2 = 1280x720 (MLAA)
Tiger Woods PGA Tour '09 = 1280x720 (no AA)
Tiger Woods PGA Tour '11 = 1280x720 (no AA)
Tomb Raider =
Tomb Raider: Underworld = 1280x720 (QAA)
Tony Hawk's Project 8 = 1280x720
Tony Hawk's Proving Ground (demo) = 1024x576 (no AA)
Top Spin 3 = 1280x720 (QAA)
Top Spin 4 = 1280x720 (QAA) 2D, 1024x720 (no AA) 3D
Transformers = 960x1080 (no AA)
Transformers: Revenge of the Fallen = 1120x720 (blur filter)
Transformers: War for Cybertron = 1024x600 (no AA)
Tron = 1280x720 (no AA)
Turning Point: Fall of Liberty = 1280x720 (no AA)
Turok = 1280x720 (no AA)

UEFA Euro 2008 = 1280x720 (no AA)
UFC 2009: Undisputed = 1280x720 (no AA in-game, 4xAA cutscenes)
Uncharted: Drake's Fortune = 1280x720 (2xAA)
Uncharted 2 = 1280x720 (2xAA)
Uncharted 3 = 1280x720 (edge detect) in 2D, 896x504 in 3D
Unreal Tournament III = 1280x720 (no AA)

Vanquish = 1024x720 (2xAA)
Viking: Battle for Asgard = 960x720 (2xAA) - AA buffers are merged to a 1920x720 framebuffer, which is then downscaled to 1280x720
Virtua Fighter 5 = 1024x1024 (no AA)
1024x768 en mode 1080p
Virtua Tennis 2009 = 1280x720 (QAA)
Virtua Tennis 3 = 1920x1080 (2x AA)
Virtua Tennis 4 = 1280x720 (2xAA) for 2D and 3D, 640x720 in 3D for cut-scenes

WALL E = 1280x720 (no AA)
Wanted = 1120x640 (no AA)
Warhammer 40,000: Space Marine = 1138x640 (post-AA)
Wheelman = 1280x720 (no AA)
Wolfenstein = 1280x720 (no AA)
World Series Of Poker 2008 = 1920x1080 (2xAA)
WWE 08 = ? 640x720 ? (2x AA) - les edges ont l'aparence du 1280x720 mais d'apres certain artefact il semble que ce soit le resultat de la fusion de 2 buffers MSAA 640x720
translation StefanS: "The edges give the impression of being 1280x720p, but because of a certain artifact it seems that it is the result of the fusion of 2 MSAA buffers of resolution 640x720"
WWE All-Stars = 1152x640 (no AA)

XCOM: Enemy Unknown = 1280x720 (FXAA)
X-Men Origins: Wolverine = 1280x720 (no AA)

Zone of the Enders HD = 1280x720 (no AA)


PSN GAMES

1942: Joint Strike = 1280x720 (4xAA) or 1920x1080 (2xAA)
After Burner Climax = 1280x720 (no AA)
*** 1943 = 1280x720 (no AA)
Blast Factor = 1920x1080 (no AA)
Bionic Commando: Rearmed = 1280x720 (no AA)
Calling All Cars (screenshot) = 1920x1080 (4x AA)
Commando 3 = 1280x720 (4xAA) or 1920x1080 (2xAA)
Dead Nation = 1280x720 (no AA)
Echochrome = 1920x1080 (2xAA)
Elefunk = 1920x1080 (4xAA)
Explodemon = 1280x720 (no AA)
Fat Princess = 1920x1080 (no AA)
Forbidden Siren = 1024x512 (4xAA)
Go Puzzle = 1920x1080
GTHD = 1440x1080 (no AA) - Vehicle selection is rendered at 1920x1080
Hard Corps: Uprising = 1280x720 (no AA)
High Velocity Bowling = 1920x1080 (no AA)
Lara Croft and The Guardian of Light = 1024x576 (QAA)
Locoroco Cocoreccho = 1920x1080 (2x AA)
Mainichi Issyo = 1440x1080 (4xAA)
Pixel Junk Monsters/Racers/Eden = 1920x1080
Puddle = 1280x720 (post-AA)
Red Faction: Battlegrounds = 1280x720 (QAA)
Rocketmen = 1920x1080 (2xAA)
Rub'a'dub = 1600x1080 (no AA)
S***ball = 1280x1080 (no AA)
Stacking = 1152x720 (custom edge filter)
Stardust HD = 1280x1080 (no AA) pre-update, 1920x1080 (no AA) or 1280x720 (4xAA) post-update
Sudoku = 1920x1080
Super Rub-a-Dub = 1600x1080
Tekken 5 Dark Resurrection (screenshot) = 1920x1080 (no AA), not always?
TMNT:TiT Re-shelled = 1280x720 (no AA)
Trine 2 = dynamic 1280x720 (FXAA)
Virtua Fighter 5: Final Showdown = 1280x720 (FXAA)
Warhawk = 1280x720 (4xAA)
Wipeout HD = dynamic-framerate-dependent 1080p framebuffer (1280x1080 to 1920x1080)
Wolf of the ***: Commando 3 = 1920x1080 (2xAA)

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发表于 2013-8-13 10:29  ·  广东 | 显示全部楼层
ruu 发表于 2013-8-13 10:23
恩,应该是原生1080p的,证据请看gamefaqs的截图,全是1080分辨率的

http://www.gamefaqs.com/ps3/6 ...

插值输出,没听过或者不知道请去搜索相关。PS3上不是所有游戏都支持插值输出,前面我就说了,像忍龙及DOA5这些不支持插值输出的游戏,包装上都不敢标上1080P去,只有720P,自己去看看封底标注吧。
ruu

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发表于 2013-8-13 10:30  ·  北京 | 显示全部楼层
2322 发表于 2013-8-13 10:28
多玩那帖子应该是截图工具截的吧,玩过PS3版,那壁纸绝对不止那点分辨率

恩,也有可能,没下载,不知道多玩的图是啥情况
ruu

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发表于 2013-8-13 10:31  ·  北京 | 显示全部楼层
本帖最后由 ruu 于 2013-8-13 10:39 编辑
kyozero 发表于 2013-8-13 10:29
插值输出,没听过或者不知道请去搜索相关。PS3上不是所有游戏都支持插值输出,前面我就说了,像忍龙及DOA ...


哈哈,开始装了,知道个名词了不起,我告诉你一个小知识,我ps里放大图片也是插值输出哦,而且图片插值质量比ps3插值质量还高哦。

算了我不和你说了,大家都有鉴别能力的,有些事不用说的那么透。

求败者

ララララ ララララ

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发表于 2013-8-13 10:32  ·  北京 | 显示全部楼层
kyozero 发表于 2013-8-11 10:10
PSV是544,PS3是576,PS3这游戏上原生1080P很难想象战斗中会掉帧卡成什么样子

576是怎么计算出来的- -。。。。
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发表于 2013-8-13 10:33  ·  北京 | 显示全部楼层
传说中的小鱼 发表于 2013-8-13 10:29
干货,不是所有游戏的原生分辨率都能达到720p或1080p的,但在一般液晶电视里是以为720p和1080p为点对点标准 ...

这个地球人都知道吧,我们这里只说龙冠这游戏是1080p的,其他游戏分辨率我们不care,谢谢
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