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发表于 2005-5-16 21:55 · 英国
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Condemned: Criminal Origins【控诉:原罪】
Sega's current push to both reinvent itself and expand the type of material it publishes in the coming generation has led the Japan-based publisher to make some interesting choices as of late. One of the best examples of this push is its recently announced Xbox 360 game Condemned, currently in development at Washington-based Monolith Studios. We recently had the opportunity to check out the atmospheric action horror game in a demo given by Monolith reps, which shed light on the genuinely disturbing next-gen title. , P$ N3 j: p; ~! P5 `: ~
sega现在正在努力改造自己并且开始扩展自己的制作领域,这一想法领导着日本开发部们去制作更多有趣的游戏。最好的扩展例子就是最近宣布制作在xbox360上的游戏控诉,这个游戏现在正由华圣顿巨石工作室制作着。我们现在有一个机会从巨石工作组给出的demo去接触这个动作游戏大作,游戏开始清晰的显示出下一代主机的标题。
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1 v& f% ?9 f. Z/ A9 `The visuals in the work-in-progress game were still rough, as it was running off a development kit that was still a few steps below the final hardware specs for the Xbox 360. However, it still packed an eerie punch thanks to a high level of detail, rich dynamic lighting, and creepy art direction. Our demo of the game involved a run-through of different floors in an unsettling building that was big on scares. There were also several game mechanic concepts shown in the demo, such as the ability to use elements from the environments (like pipes and wooden planks) as weapons, in addition to using your various forensic scanning devices to coordinate with other members of your team.
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( L% {. w" ~1 _当然图形(制作中)方面看起来还是有点粗糙,因为他们的开发工具的配置设定仍然地狱xbox360的最终设定。不管怎么样,他仍然给人很大的视觉冲击当然这要感谢高质量的贴图,丰富的动态光影,怪异的风格设定。我们收到的demo主要内容是在一个混乱的建筑中穿过各种不同的楼层。demo同时还展示了一些机械概念,比如能够利用周围环境的各种元件(比如钢管和木版)作为武器,你还可以使用***的各种扫描装置去调整你队伍里的同行者。
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$ q6 D* r9 p4 VThere are some downright scary examples of Monolith's wish for the artificial intelligence, as enemies popped out at just the right moments to freak us out and prove that Condemned is being tailor-made to scare the crap out of the unsuspecting gamer. The graphics in the demo also showed off some very interesting uses of the various special effects you can expect from the Xbox 360, albeit in a limited fashion due to the modest power of the development kit. There was a good sampling of assorted lighting, filter, particle effects, and other touches of eye candy on display as well. Texture detail, despite the dev kits' limitations, already looked razor sharp. But as interesting as the controlled demo was, we've seen more than a few tech demos that have ended up looking nothing like the final games they've become. So we're understandably skeptical.3 B, F) q5 i5 X4 C6 |* ~0 D+ P! v; x
3 K: n! }5 {8 f' n+ v巨石工作组希望游戏的AI能给玩家比较直观的恐怖感,例如我们会为敌人会在正确的时候逃狱感到不可思议。巨石同样保证宣判是特制的,它将会把那些不相信我们所说的玩家吓的退出游戏。在demo里,画面已经展示出一些你对于xbox360期待的非常有趣的特效。虽然由于开发包的模板很有限,但是还是有一些简单的混合光影,滤线,粒子效果,以及高光效果。不管开发包如何,材质细节已经看起来非常精致了,但是当我们来超作游戏的时候,我们可以看到更多的这游戏最终会带来的东西,所以我们对于游戏的优秀性,没什么好怀疑的。' Y, m: ~* T Q
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However, we literally just had the opportunity to get a sneak peek at the playable version of Condemned. And while we were literally held at bay from touching the controller with a pipe, we're pleased to report that Monolith is certainly going to town in developing the game. The playable demo not only touches on all the elements shown in the controlled demo, but it also actually surpasses them. The most significant change from the demo is easily the pacing of the experience. Whereas the demo offered a much more methodical experience, which was obviously designed to show off the finer points of the technology on display, the playable version didn't waste much time in freaking us out and keeping us on the run. You'll still be looking for clues and the like, but the pacing is better. More importantly, the combat, which only pitted us against one or two foes, has been ramped up considerably. You'll now have to contend with multiple enemies that display sharp AI. In one sequence, we saw the enemies size up the main character at a glance, and upon noting his superior weapon, they turned around and scavenged themselves better gear9 z% `' H& b2 G5 [- L
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当我们开始使用一个钢管的时候,我们很高兴的告诉大家,巨石的确干的不错。在这个demo里,我们和所有的demo里的物件产生互动,将来肯定更多。demo里面最有意义的改进是很容易找到足迹,这是个很好的设计。demo不只是不断的吓你然后让你不断的逃命,你仍然需要找寻线索,脚步就是很好的方法。更重要的是,战斗系统,我们从1,2个敌人身上进行核实,相当的苦难。现在你必须去和一堆非常聪明的敌人战斗。在一个场景中,我们看到敌人看了眼我们的主角,发现他有着高级武器,于是他们到处寻找更好的装备来武装自己。(我汗...)
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; [3 r' t4 |1 b, S8 WCombat is much more nerve-wracking now, with foes coming at you from all sides. More importantly, fighting is much more dynamic. Anyone used to the standard first-person combat seen in other games--which usually consists of bashing away at an enemy until he, she, or it stops moving in a very static sequence of events--should brace for Condemned. One particular sequence in the demo, which we'll admit was a little contrived (but not any more than, say, an episode of T.J. Hooker), found the main character doing battle while on a moving object. We can't be more specific than that just yet, but suffice it to say, the sequence was very cool. The other element of note in the combat we saw was the inclusion of a wealth of other weapons besides the rifle, planks, and pipes from the tech demo. Given that the hero has tech ties, you can expect some more-exotic weapons, not all of which are lethal. ) D" f( V3 d! j+ @6 S
) F# D4 t1 Y9 t0 i1 G6 d0 i1 W, W! T现在战斗是极其让人头疼的事情,敌人会从各个方向袭击你。更重要是,战斗更加动态,每个人在其他游戏里都是用第一人视角去战斗去殴打敌人直到敌人停止移动。在demo里面,我们看到主角在移动的状态吓战斗,我们看不到更多的细节,但是已经能够说,战斗的过程非常cool.....其他的值得注意的战斗元素,我们看到除了来复枪,钢管,支架外大量的武器,你可以给主角更多奇异的武器,当然不是所有的他们都致命。
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8 i8 k6 Z! O; @2 ]) m! uBased on what we've seen, Condemned is a provocative new game from Sega and Monolith that isn't quite like anything that's come before. While there are certainly flashes of elements taken from the likes of Silent Hill, Resident Evil 4, Metroid Prime, and Rid***, Condemned looks to be its own unique beast. We liked what we saw of the controlled demo and are hoping the game can build on the creepiness we've seen so far. Condemned is currently slated to ship near the launch of the Xbox 360, so look for more on the game in the coming months.
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. n- H1 n, G {1 G- L4 I安我们所看到的,控诉是个非常刺激的新游戏。他吸取了寂静领,生化危机4很多元素。(不翻译了,大概大家都了解了,后面都是废话) - 本文原载于A9VG游戏社区
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