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发表于 2021-2-15 15:46 · 四川
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显示全部楼层
xsx也没有无限缓存
My interpretation of the floor plan PS5 floor plan:
1. Bomba surprise that Sony likely cut down the 256-Bit FP pipes to just 128-Bit.
2. No Infinity Cache/L3$, also not on the Xbox Series.
3. Might have the old Render Backend design, need higher res to say for sure.
4. 4. The WGPs are arranged as on RDNA1 GPUs with two sub-arrays.
Same goes for the Xbox Series.
Navi21/22/23, Van Gogh and Rembrandt only have one sub-array for all WGPs.
5. Higher res needed for a closer FPU look, GPU frontend analysis and details like the Tempest Audio engine.
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