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[新闻] [新闻]Wii MotionPlus 更多图片

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圣骑士

头衔什么的才没有呢

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 楼主| 发表于 2008-7-17 20:28  ·  浙江 | 显示全部楼层 |阅读模式
http://www.engadget.com/2008/07/ ... plus-hands-on-blah/











So yeah, we got a chance to check out Nintendo's new MotionPlus accessory. Wii Sports Resort is the only title announced right now that requires (or supports) MotionPlus, and we gave a couple of the games a run (like sword fighting and jet-skiing). Basically we're a little at a loss as to how this does anything truly differently or more effectively than current controllers. We get that it's got additional MEMS accelerometers that supposedly bring the relationship of motion and gameplay to a more 1:1 ratio, and for the motion types we tested, it did seem to work -- but the experience and level of immersion felt basically the same. So what's the deal? More after the break.

It's a tricky issue -- gyros, relational movement, real-space, accelerometers, etc., and we've already got the take of the company that helped Nintendo produce the hardware. We also asked the booth rep to explain why we needed the MotionPlus for Sports Resort. Not just because the software requires it, but why it NEEDS it, and not just a regular Wiimote. We were told that with previous Wii Sports games, players could kind of get by with a waggle (this is where he started gesticulating with some what random movements), but now you could play all this crazy stuff, like swords and jet skis.

Earlier we asserted that it felt like most of this could be accomplished with a regular Wiimote -- or what the Wiimote originally promised. That may or may not be the case -- it's hard to say for sure what Nintendo's built-in accelerometers are truly capable of, although we're supposed to take it that this level of motion control isn't in spec. The gyroscopic relational movement MotionPlus is supposed to add just didn't really seem to build on that experience. to make it more accurate and effective in real space.

So why not move to improve the Wiimote's native experience instead of trying to hock another $30 accessory? When you're basing your titles on motion control, changing your system's motion control capabilities strikes us as a monumentally bad idea. What's worse, it strikes us like Nintendo's charging consumers to make good on what we were supposed to be getting in the first place. As of right now, we'll pass -- at least until Nintendo can really bring it home as to why this is the next important thing..

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发表于 2008-7-17 20:34  ·  北京 | 显示全部楼层
我在想,以后是不是每年都要接出一截...

圣骑士

头衔什么的才没有呢

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 楼主| 发表于 2008-7-17 20:51  ·  浙江 | 显示全部楼层
根据上面的文章,目前还只有Sports Resort需要用这个,其他公布的游戏还没有支持这个外设,好像试用表明的确准确率有了提高,应该是用了更多的加速传感器?
我现在在想,那手柄外套原来的还够长吗?如果不够的话不是要换新的?

哦……30$?

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最悪(;`皿`;)

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发表于 2008-7-17 20:52  ·  上海 | 显示全部楼层
下面是引用moto_phone于2008-07-17 20:34发表的:
我在想,以后是不是每年都要接出一截...


节节高?最后变三截棍?

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发表于 2008-7-17 21:05  ·  上海 | 显示全部楼层
最后应该会集成在Wiimote里面的,旧的控制器就只能接一段了

终结者

最悪(;`皿`;)

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发表于 2008-7-17 21:08  ·  上海 | 显示全部楼层
那岂不是逼我买2个新手柄吗?本来想等朋友买就凑齐4个不用再买了

以后都叫双截棍叫三截棍,改口改口!

审判者

放下执着

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发表于 2008-7-17 21:08  ·  北京 | 显示全部楼层
很像骨头。。。

三节棍不够看了

九节鞭好使

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发表于 2008-7-17 21:10  ·  北京 | 显示全部楼层
下面是引用mage1106于2008-07-17 20:52发表的:



节节高?最后变三截棍?
比如明年加一截mic模块,实现模拟对讲机功能,增加fps对战游戏的互动性 [s:390]

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最悪(;`皿`;)

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发表于 2008-7-17 21:18  ·  上海 | 显示全部楼层
下面是引用moto_phone于2008-07-17 21:10发表的:

比如明年加一截mic模块,实现模拟对讲机功能,增加fps对战游戏的互动性 [s:390]




你传承了我的YY功力,很好很好。。

好吧,以后不要玩什么枪车球

Wii以后也不是健身机了

以后Wii是教你功夫机,请叫我神龙大侠,谢谢
该用户已被禁言

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发表于 2008-7-17 21:49  ·  江苏 | 显示全部楼层
几时出来这个东东啊!!!
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