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本帖最后由 New-Fantasy 于 2025-12-28 22:06 编辑
https://山山山.mediaresonance.com/connections/vi29jkhqhot9qx9a548v6oc2z5r4mq
Role of Superstar
The respective roles that Superstars play within their studios are particularly noteworthy because of the contrast between public perception of their jobs and their actual circumstances. In general, each Superstar Indie company aggressively promotes the idea that the Superstar is the person responsible for making the games their company produces. Indeed, this is a typical marketing ploy to bring attention and consumer interest to the new companies. For example, the Tango Gameworks website proudly declares that the company was founded by Shinji Mikami “the father of Resident Evil”. (“Tango Gameworks”, 2017) While Mikami was the director of the company’s first game, The Evil Within, he has taken on a different role within the company since that time and his relationship to The Evil Within 2 was called into question before the game was finally released in October 2017. (Taormina, 2017) Ultimately, Mikami was listed as the Executive Producer and Supervisor of the game, however, during the game’s development, it can be argued that his name and reputation were used to help launch the company in a highly competitive market and to hype the subsequent releases of The Evil Within and The Evil Within 2.
自己翻譯
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比如三上生化。直到4代我都是粉絲。然而他滾蛋之後,
5系統基本上是照抄4的。6我爛尾。7 8是第一身。9我都忘記李三光是誰了。完全沒興趣了。
。。。。。。
全世界也只有日系,這樣把優質製作人當成是電影明星一般的捧起。
除了三上
君不見 小島,神谷,山内,硫酸臉 等等的家伙。。。有必要這麽捧高這些人嗎
做游戲是團隊製作的,做什麽也是,難道是個人英雄**乎?
我就沒聽説過西式游戲哪個製作人有被捧這麽高的高度。
當然有人可以說,是你小子孤陋寡聞。。。我就説得出 gta的製作者是誰誰。。刺客的總監是哪根葱。。。戰神的負責人是哪一隻。。
抱歉我説不出。倒是只有日系的
然而
正因爲日系這樣的捧明星的做法,這人或離職 或跳槽 或死掉,都對系列有巨大的影響。起碼公關上。
比如説不知道製作人是誰的話,就算是換了人,玩家也未必知道,對銷量的影響也就有限。
反過來説,我們是否也沒必要追星捧月似的,追著這些人的作品來買?
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