- 精华
- 0
- 帖子
- 61
- 威望
- 0 点
- 积分
- 61 点
- 种子
- 17 点
- 注册时间
- 2016-10-15
- 最后登录
- 2024-11-19
|
楼主 |
发表于 2023-8-15 17:11 · 天津
|
显示全部楼层
是因为gba缺模型。gba分辨率240x160,需要在模型里面加240x200的模型。超分辨率就是2560x200的模型。
然后再ra的config里面增加两个配置文件。这个比较复杂需要参照官网说明。
你看这行:
The next step can be done via the RetroArch's Settings → Video → CRT SwitchRes menu explained in the next section, but we may as well set this while we're here. Create the new text file /userdata/system/.config/retroarch/config/[core name]/[core name].cfg. For example, /userdata/system/.config/retroarch/config/mGBA/mGBA.cfg would be the file created for the mGBA core.
The open that file and enter the following information:
core-name-here.cfg
aspect_ratio_index = "#"
custom_viewport_height = "#"
custom_viewport_width = "#"
video_scale_integer = "true"
where the custom viewport's resolution is that of the native resolution of our emulated system. For example, this would be the resulting mGBA.cfg file for the Game Boy Advance:
mGBA.cfg
aspect_ratio_index = "23"
custom_viewport_height = "160"
custom_viewport_width = "240"
video_scale_integer = "true"
这里面把240改成2560 ratio index 23,是第23种布局,就是3比2。
我之前做了个超分辨率,你看能看懂么,如果能自己鼓捣,不能的话,我有空再传个配置文件。 |
|