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[Mul] 数毛社:《生化危机4 重制》正式版 全机种比较

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 楼主| 发表于 2023-3-26 09:17  ·  吉林 | 显示全部楼层 |阅读模式
本帖最后由 抓◎◎龙抓手 于 2023-3-26 09:31 编辑

Digital Foundry: Resident Evil 4 Remake - PS5 vs Xbox Series X/S vs PS4/Pro - All Consoles Tested

https://www.y0utube.com/watch?v=x88molgdmcI

简要翻译

分辨率
- xsx  在性能模式的分辨率约1800p、分辨率模式约2160p,都是棋盘渲染,由于游戏阴暗画风的原因,两个模式感官上区别不大
- PS5 在性能模式的分辨率约1944p、分辨率模式约2160p,也是棋盘渲染,但感官上比较模糊,DF认为是RE引擎的低效SSR所导致的,建议关掉镜头畸变
- xss  在性能模式的分辨率约1080p、分辨率模式约1440p、纹理质量低

帧数
-xsx 在开启光追和海飞丝的情况下掉帧非常严重,有vrr显示设备可能会好一些
-PS5也有掉帧,但在所有模式下都要优于xsx
-xss最烂

操控
-xbox版本有糟糕的摇杆死区问题

-上代主机
PS4和Pro版本在画质上是阉割版,但表现超乎预期


Summary:

- Limited capture to first 2 hours of game, still be ware of spoilers.


- Resolutions and Visuals:

- Series X roughly hits 1800p in performance and 2160p in resolution mode, both w/ checker boarding.
- Resolution mode is a bit clear but both hold up pretty similarly owing to the games dark contrasty nature.

- PS5 in performance mode comes around 1944p and resolution at 2160p
- Looks 'substantially blurrier'. The game is smeary on PS5 on opaque surfaces and a lot of break up on transparencies and a lot of SSAO shimmer as well.

- Series S renders at 1080p in performance and 1440p in resolution.
- Series S takes a hit in texture quality but otherwise very close to the others.
- Series S, despite lower resolution, has about the same amount of aliasing as PS5

- Turning Resolution mode On and RT Off also disables Screen Space Resolutions for some reason. A baffling issue. But DF thinks the RE engine SSR is bad so they would have rather removed it entirely.
- Lens Distortion and Chromatic Aberration is advised to be turned off. It degrades the IQ and PS5 is especially effected with a very soft resolve.
- Hair Strand should be disabled, DF (Oliver specifically) likes the non-strand hair. The lighting also doesn't play nice with Strand = On.
- RT improves presentation but only applies to reflections, does not apply to all surfaces and is rendered in low quality.
- Series S does not have RT on/off toggle but the resolution mode enables RT reflections by default at a very low resolution. It does not have Hair Strands either.


- Performance:

- Series X, without RT/hair runs a tested scene at 60 but as you enable things like RT and Hair, it starts dropping performance to a big extent. Even with everything off the performance can fall in combat scenarios to mid/low 50s.
- Resolution mode drops even more than the performance mode. Can drop as low as mid 30s with everything enabled in Resolution mode.
- PS5 is much the same but the average frame rate is higher in all modes.
- In Frame rate mode with everything off, drops to mid 50s in combat.
- In Resolution mode bottoms out at high 40s and everything enabled at low 40s.
- Series S runs worse than both the above, but it has RT locked on in Resolution mode as well.
- Series S frame rate mode spend between 50 and 60 and Resolution mode drops to low 30s in combat.

- DF's recommendation: Stick to frame rate mode.
- If you have a VRR display, then enable Ray Tracing.
- 'Xbox players have a bit more latitude to play with' thanks to the larger VRR window, at the cost of response fluidity.

- Overall, Oliver is 'not really happy' with all the modes and none of them having locked performance. Would have preferred a simple 30 and 60 FPS toggle instead.
- DF also encountered some visual bugs like flickering water in their testing.
- Xbox versions controller dead zone response is tackled. Neither console feels very responsive but Series version has the added dead zones on top.


- Last Gen:

- PS4 version is 'an impressive effort taken as a whole'
- But a lot of differences when seen side by side
- Texture resolution very low and a lot of streaming issues
- Lighting also downgraded with low quality GI and missing shadows from dynamic light sources.
- No SSR and sub surface scattering either.
- Foliage lacks animation and enemies drop to half frame rate at medium distance.

- PS4; 900p, only one visual mode. PS4 Pro: Frame Rate: 972p, Res: 4K w/ checker boarding.
- PS4: Generally between 35-50.
- PS4 Pro Performance: 60 in quiet areas and drops to low 50s in combat similar to Series X
- PS4 Pro Resolution mode is the worst performer in all the tested versions, in low 30s and drops to 20s.

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发表于 2023-3-26 09:31  ·  广东 | 显示全部楼层

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发表于 2023-3-26 09:40  ·  澳门 | 显示全部楼层
總結,眾生平等,人無完人
发自A9VG Android客户端

骑士

任天堂游戏爱好者

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发表于 2023-3-26 09:43  ·  北京 | 显示全部楼层
xsx画面优于ps5

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发表于 2023-3-26 09:50  ·  广东 | 显示全部楼层
ps5帧数优于xsx
发自A9VG Android客户端

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发表于 2023-3-26 10:00  ·  广东 来自手机 | 显示全部楼层
帧数模式,关了畸变关了景深开了头发,头发漂亮比什么都重要。

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发表于 2023-3-26 10:07  ·  上海 来自手机 | 显示全部楼层
xsx性能不行,但在re引擎下画面表现好一些,大概就这个意思了

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发表于 2023-3-26 10:15  ·  未知 | 显示全部楼层
腰杆死区什么意思
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该用户已被禁言

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发表于 2023-3-26 10:16  ·  辽宁 | 显示全部楼层
咋没有PC
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求败者

悟道者PSSR Fractured Mode

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发表于 2023-3-26 10:43  ·  广东 | 显示全部楼层
PS5是综合最佳,况且还有自适应板机和音效
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