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发表于 2021-12-16 20:26 · 江西
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Interestingly, the L3 cache of Playstation 3 is not large, it reaches a capacity of 8 MB. Since last November, it is known that although it connects the nuclei Zen 2, is monolithic, which in PC came up with architecture Zen 3. However, it seems that not only does it surpass the technological level of the second generation Zenu. If it is really the so-called system and serves not only processor processors but also graphics **, then the question arises, what makes sense at 8MB capacity. For a PC APU that is limited to a (maximum) 128bit DDR4 bus, such an effective data throughput solution would also help, but for a console with a 256bit GDDR6 bus, this cannot have a significant effect. It seems that in this implementation, the primary goal did not have to be data throughput or consumption, but a possible effort to share data more efficiently between processor and graphics **. In the end, such a bonus could also be advantageous from the point of view of the PC.
这样? |
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