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本帖最后由 饲养员大人 于 2021-11-13 08:54 编辑
来自西语游戏数毛频道ElAnalistaDebits,链接因为是境外的就不放了,等等估计白天就会有人搬运过来了。

PS4: 1080p 30fps
PS4 Pro: 1800p ~最高35fps
PS5: 画质模式2160p ~最高45fps / 性能模式动态 2160p (通常 1620p) ~最高60fps
PS5 offers two display modes. The quality mode locks the resolution to 2160p and increases the quality of the shadows.
PS5提供2种显示模式。画质模式锁定在2160分辨率并提升了阴影质量。
The different shades of color and light between versions are due to the constant and random change of the weather. They all use the same general tonality.
不同版本之间颜色和光线的不同色差是由于持续且随机的天气变化。它们都使用同一种一般色调。
On PS5 there is a higher amount of vegetation. However, it does not react to our passage on any platform.
Shadows on PS5 have higher resolution in quality mode and their draw distance is higher.
Ps5上有更高的植被量。但是所有平台上都不会对玩家经过产生反应。阴影在ps5画质模式下有更高的分辨率,且绘制距离也会更高。
The framerate is unlocked on PS4 Pro and PS5. Locking the framerate on PS4 Pro and PS5 in quality mode at 30fps would have been a good idea.
Ps4 pro和ps5画质模式上没有锁帧。如果锁30帧可能会更好。
The PS5's FPS mode doesn't hit a constant 60fps. Maybe this will change in the final version.
性能模式帧数不稳60,也许最终版本会有修正。
The draw distance (except for shadows) looks the same on all 3 platforms.
绘制距离(除阴影外)3个平台看着一样。
Texturing is the same on all 3 consoles, at least in the areas tested.
纹理用的都是是一样的
All 3 platforms use SSR reflections of a similar quality. PS5 will be compatible with Ray-tracing after its release.
Loading times are 3-4x faster on PS5.
屏幕空间反射质量是一样的。Ps5以后会有光追。ps5加载时间吊打。

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