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发表于 2020-5-15 16:02 · 美国
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polobak 发表于 2020-5-15 15:57 
原话好像不是说降低细节,而是说会卡顿
That doesn't mean that old HDDs will be unable to handle UE5 games and their billion-polygon "film quality" assets. The idea behind UE5 is to let developers import the highest quality assets they have, and then automatically scale everything to fit the hardware being used, all the way down to phones.
"You could render a version of this [demo on a system with an HDD], it would just be a lot lower detail," said Sweeney.
原文就是降低细节 |
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