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Devil May Cry 4 小林采访录
Q1:What do cut scenes do?
小林:The primary reason is to explain the story of the game, cut scenes are also very important to explain characters in the game and show their personalities and emotions to people playing the game.
Q2:How many sound tracks?
小林:For the whole game in general we created forty to fifty pieces of music.
Q3:What the sealed the song deal?
小林:Early on we had a rough draft of how the cut scenes were laying out for the games. So we looked at those figured out what music fits each situation. So if it’s an sad scene we use something more dramatic. If it’s an action scene we use something tenser. So the scene dictates what music will be used.
Q4:Who cut the scenes?
小林:Yuji Shimomura dictates all the cut scenes for the game. He also did all the cut scenes for Devil May Cry 3. He chooses the cut scenes by looking at the story and scenario of the game, and decides where best to fit them in.
Q5:What movies influenced you?
小林:Yes. Actually I’m a big fan of Hollywood movies. I watched them all the time. With no particular influence on the game – I love Blade and the Matrix and films like that. As far as influence to cut scenes I left that up to Shimomura san. It is his taste that has the influence on the cut scenes and I know he likes all kinds of movies Asian and Hollywood alike and of course Japanese anime and Japanese movies as well.
Q6:How did you come up with the story?
小林:The director of the game, Hideaki Itsuno, and the director of cut scenes, Yuji Shimomura, and I all sit down and decide what direction the story will take. What we decide first is what kind of personality the characters will have. For instance Nero’s character is the protagonist and we need to decide what aspects of his character to show in the game and then we decide what story to tell from that.
Q7:More games or more cut scenes?
小林:The gameplay and story must really synchronize. As you know, you have a cut scene to open the game to set up the story and then you have gameplay and whenever there is a new plot point development is where you put in a cut scene. Each cut scene has an influence on the other. We choose them along with the gameplay to maintain balance.
Q8:Where joke & slang lost in translation?
小林:The creative team behind the game is Japanese, but we work very closely with American scripwriter who takes what we’ve come up with and puts it into a natural American style.
Q9:What inspired the characters’ fashion?
小林:We used Capcoms in-house design team for the many different characters in the game. The team studies each character’s personality and combines that with current style to obtain the look and as the game develops this book is refined until the final 3D rendering is obtained.
Q10:Is any of the story from really?
小林:No real personal experience, but most influence comes from works I’ve seen in different movies and TV shows. An important aspect was creating Nero’s character the new protagonist and how he would relate to Dante the protagonist from the first three games and also how their relationship would develop though out the game. So we did look at other cut scenes and works of art to help decide our balance in the game.
Q11:Did you ever order pizza while developing the game?
小林:All though out the game development we work late hours. It’s very common. There was a core member of the cut scene staff who would be in the meeting room until late deciding what to get to eat for the staff and it would often end up being pizza.
Q12:How many cut scenes in the game?
小林:In this game we have the largest volume of cut scenes in the series. The total equals that of a feature length movie 120 min.
Q13:How long did they take to make?
小林:Well considering all aspects of the cut scenes from script and character choices to music and final finishing the process took nearly 2 years.
Q14:What were the benefits of working with HD?
小林: Of course it’s very different working in HD than it is in SD. Doesn’t always work in SD so it’s almost like doing twice the work. Regarding HD as a format, I think it has many benefits I think it’s really great.
Q15:Shine some light on motion capture.
小林:Well there was many different ways to do motion capture. The process we use starts by creating a video of what the cut scene will be like when it’s complete. We use Japanese actors to begin with just to get the general idea then bring in foreign actors to realize the final cut scene. Then we do the motion capture itself with the actors who will be in CG version of the cut scene, that’s basically it.
要中文的别找我。光这点字就打了我3小时(包括QQ MSN聊天时间)...不想动了。. |
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