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http://forums.ubi.com/eve/forums/a/tpc/f/1991064316/m/4861084516
绿色表示已经被官方采纳,红色表示不会出现在2中,白色表示看情况添加
终于要有M4/M16了
可以穿墙了(light cover)
可以加速跑了
可以加入进行中的多人游戏
可以邀请好友加入Ranked Match
在单人战役中使用自定义角色
更多行动线路选择
敌人也会使用盾牌
每个过场都通过主视角来表现
(个人理解,原文:"every cutscene will be interactive through your eyes")
11把新武器
13张地图
更多护甲选择
交互式过场
加入/退出合作模式
白色和红色的里面好多不错的建议
还有不同的人提出的截然相反的建议,比如:
- Fix cover system: lock in 1st person
- Fix cover system: remove completely
Here's the official unofficial community wishlist for Vegas 2. This is in no way meant to represent an endorsement by me or the community as a whole for any of the requested changes/additions in the list. This is compiled from all of the rational, readable ideas in the "Ideas for the next RB6 Game" and "Name 3 things you want to see in Vegas 2" threads. Also just about all of the ideas here are concrete suggestions - I have deliberately omitted judgement calls like the often-requested "bring back realism" which could mean a lot of things to a lot of people. I probably missed a few.
PLEASE DO NOT POST ADDITIONAL SUGGESTIONS IN THIS THREAD. Also this is not the place to discuss whether any of these things is a good idea or not. There's already a stickied thread for that: Ideas for the next RB6 game[/COLOR]
Elements that are in the game or claimed in marketing materials for the game are in green. Elements in red are confirmed as not in the game based on the same information. The rest we'll have to wait and see. Or maybe somebody from Ubi Montreal will take a few minutes and update the list. BWAHAHAHA I kill me.
If you find more information about the game, please point out any info that confirms any of these items either way. Also please include your source and whether it's a magazine article, screenshot, gameplay video, interview, etc.
And it was a really slow day at work today, so don't ask.
[B]Single Player/Terrorist Hunt:[/B]
- Additional routes to objectives/non-linear maps[/COLOR] (OXM: "multiple entries into almost every area")
- AI can medic player- AI teammates
- Better enemy AI (no charging through piles of bodies, etc)[/COLOR] (OXM: "smarter AI")
- Civilians
- Continue game if teammate dies
- Control/command teammates separately
- Control two or more teams
- Co-op players stick together or suffer XP penalty
- Domingo Chavez as main, playable character[/COLOR] (OXM: Play as "Bishop")
- Enemies can surrender
- Enemies should not be able to see through smoke & tear gas
- Enemies use riot shield[/COLOR] (OXM: Confirmed)
- Enemies wear body armor
- Four-player splitscreen
- Horizontal split-screen option
- Less repetitive dialog from enemies
- Mission-based instead of single storyline[/COLOR] (OXM: Parallel story arc to Vegas 1)
- No/better enemy spawning[/COLOR] (OXM: "terrorists will spawn more fairly")
- No more Mexico[/COLOR] (OXM: More Mexico)
- No more Vegas[/COLOR] (OXM: More Vegas)
- One main weapon + one sidearm only in SP
- Option to hear teammate chatter through headset
- Plausible storyline[/COLOR] (OXM: Parallel story arc to Vegas 1)
- Play cut-scenes in co-op[/COLOR] (OXM: "every cutscene will be interactive through your eyes")
- Route planning
- Selectable AI teammates[/COLOR] (OXM: Michael & Jung again)
- Silencers should not alert distant enemies
- S*** cam in terrorist hunt
- Swear filter toggle
- Switch between characters during play
- Teammates call out enemies
- Control two or more teams[/COLOR] (IGN: Same as R6V1)
- More than 4-player co-op[/COLOR] (Goliath: Reduced to 2-player co-op campaign, still 4-player for TH)
- Teammates call out enemies[/COLOR] (IGN: teammates provide intel)
[B]Gameplay (single & multi):[/B]
- "Active reload" with jamming ala Gears of War
- Ability to shoot at armor weak points
- Bipod on sniper & LMG
- Body armor loses effect after taking a few shots
- Boost teammates through high windows / over walls
- C4 should not disable, not detonate when shot
- C4 should take time to arm and plant/not be thrown
- C4 with motion sensor / claymores / proximity mines
- Cook grenades
- Destructible environments / C4 or breaching charge makes holes
- Female non-boss enemies
- Fix cover system: "fog of war" based on line of sight
- Fix cover system: lock in 1st person
- Fix cover system: must peek while in cover to see around corner
- Fix cover system: remove completely
- Flashbangs also impede movement
- Flashlight attachment
- Impaired aim after prolonged movement/running/rapelling
- Impaired movement & aim when wounded
- Kick down doors
- Lean
- Location-based armor instead of one overall stat
- M16/M4[/COLOR] (OXM: "M16 equivalent")
- Melee attacks
- More blood
- More weapon customization
- More weapons[/COLOR] (OXM: 11 new weapons)
- Multiple weapon attachments at once
- No auto-consolidation of remaining ammo on mag change
- No rifle scopes on SMGs
- No unlimited pistol ammo
- Non-lethal/less-than-lethal ammo/tazers
- Prone
- Realistic weapon performance
- Saved/sticky settings for silencer & ROF
- Select grenades before throwing (no insta-nade)
- Selectable ammo type
- Shoot out lights
- Shoot through light cover[/COLOR] (OXM: Confirmed)
- Stealth door open
- Thermals as selectable gadget that takes up a slot
[B]Multiplayer:[/B]
- Airport/airplane maps
- Boobytrap doors w/ breaching charges
- Clan support
- Dark maps
- Defenders can reset package in A&D
- Eliminate spawn camping
- Fix corner/cover glitches
- Fix host advantage
- Give more time to select weapon loadout
- GPS available only to designated "intel" operative with pistol only
- Hear nearby enemies
- Hear nearby enemies converted to "dirka dirka" babble
- Hear nearby enemies through speakers
- Host migration
- Host rating system
- Identify who's talking
- Join in progress[/COLOR] (OXM: Confirmed)
- Lock/barricade doors
- Make marking the crosshairs with scotch tape ineffective
- Map editor
- Matchmaking based on rank/skill
- Medic wounded teammate
- More maps[/COLOR] (OXM: only 13 maps)
- More offline game modes
- More spawn points
- More than 16 players
- No booting in-game
- Old-school maps[/COLOR] (OXM: "some classic levels")
- Selectable weather/day/night settings on outdoor maps
- Show game settings in search
- Snow maps
- Split-screen online
- Surveillance cameras
- Switch to pistol when badly wounded (COD4 "last stand")
- Vote to kick player on your team
- Woodland maps
[B]Multiplayer Server options:[/B]
- Toggle aiming reticle
- Toggle auto-aim/aim-assist
- Toggle auto-reload
- Toggle blind firing or make it truly blind so you can't see if you're shooting at anything
- Toggle cover system, or toggle to lock into 1st person
- Toggle HUD
- Toggle IFF
- Toggle kill cam
- Toggle radar/GPS/map
- Toggle regenerating health
- Toggle restricted team camo
- "Hardcore" ranked & unranked mode with all of the above assists OFF
- Less/no host control in ranked matches (restrictions, time limits, etc)
- No limit on weapon/gear restrictions in unranked
- Restrict rooms by country/region/continent
[B]PEC/Rank/Character customization:[/B]
- Accurately track player stats (esp. k/d ratio)
- Add slots for gear, but extra mags take up a slot
- Base rank on performance not how long you play
- Bonus XP when assists are off (GPS, Auto-Aim, 3rd person, health regen, respawns, etc)
- Change armor/camo settings while in lobby
- Custom armor affects ammo loadout capacity
- Female protagonist[/COLOR] (OXM: Confirmed)
- Map playlists - no grinding the same unbalanced/easy map over and over for XP
- More armor/vest customization[/COLOR] (OXM: "character is fully customizable")
- More save slots for PEC custom setups
- Numeric display of XP
- Scan and save more than one face
- Truly unranked game play with no unlockables/ranks/XP
- Use custom character in SP[/COLOR] (OXM: Confirmed)
[B]Stuff I didn't see anybody asking for:[/B]
- Better lighting[/COLOR] (OXM)
- Interactive cut-scenes[/COLOR] (OXM)
- Invite friends to ranked games[/COLOR] (OXM)
- Jump-in/Jump-out of co-op[/COLOR] (OXM)
- Sprinting[/COLOR] (OXM). |
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