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原帖:http://boards.ign.com/devil_may_cry/b5258/155734958/p1/?2
文章地址:http://ps3.ign.com/articles/842/842028p1.html
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内容转载以及翻译:
Devil May Cry 4 Nero PreviewWe get a grip on Nero and his abilities.by Jeff Haynes
December 17, 2007 - Two weeks ago, we got an updated peek at Devil May Cry 4, the anticipated action title that will help kick off 2008 with a large bang across the PS3, 360 and PC. While we were excited to see the latest installment of the popular franchise, we knew that we'd have to wait quite a while before we'd see any preview code of the game. Imagine our shock when Santa dropped off an early Christmas present from Capcom! We tore open the UPS envelope, set aside our work and fully dove headfirst into the demon slaying.
本以为两个星期前搞到情报之后不太会有新东西了,没想到SANTA居然弄到了CAPCOM的圣诞前期宣传资料!我们把别的东西通通扔开了,全神贯注的去搞定这个头条新闻。
DMC 4 will present two separate diffi***y levels for players to test their skills with. For newcomers to the series, the Human setting should offer a challenge but help ease players into monster killing. For veterans of the franchise, however, the Devil Hunter setting should present more than enough of a challenge to your abilities. After selecting a couple of options, players are thrown into the game. We were presented with a cutscene and story sequence set in the town of Fortuna, which culminated in the appearance of Dante, who promptly slaughtered some of Nero's friends. Of course, this sudden attack prompted Nero to seek revenge against the son of Sparda, leading to a large battle.
DMC4给了两个级别的难度,Human和Devil Hunter,前者是新手所用,后者为进阶难度。游戏开始的情节是从Fortuna市的介绍镜头到Dante出现和***教团为止。Nero因此而仇视Dante。
We'd seen some of this tutorial battle a few months ago, but we were quite eager to check out just how Nero handled in the preview build. The tutorial battle taught us some of Nero's basic moves, such as using the Blue Rose, Red Queen and Devil Bringer against opponents. While we held our own against Dante in this fight, we attempted to blast our way through the battle as quickly as possible, stringing together as many combinations as we could in an effort to receive the highest mission score that we could. Like previous Devil May Cry titles, Nero is judged at the end of each mission on how quickly he completes a level, along with how many orbs he collects. Another factor that plays into the evaluation is how many stylish points he receives in battle, based on how long he can keep up his combo string. Ranging from D to SSS, Nero can gain a larger bonus if he mixes up his strikes and avoids taking damage. Taunts also help extend the combo meter, making it easier for players to acquire larger point bonuses.
不久前的教学视频中演示了一些NERO的基本操作:青玫瑰,赤女皇和恶魔之手的战斗。当对付但丁的时候,我们试着打的更快一些,尽可能的多用连招,以求达到更高的成绩。象之前那些试玩一样,Nero每关的成绩是由通关时间和得到的红魂数来判定的。另一个要素是,玩家在战斗中得到的评价点数取决于连击持续的时间。从D到SSS的过程中,Nero要得到更多的奖励,就需要组合不同招数攻击和回避敌人的伤害。挑衅对提升评价也很有帮助,能帮助得到更多的红魂。
Once every ranking has been calculated, players receive a final grade and an allocation of Proud Souls based on your accomplishment. A powerful item, Proud Souls can be used to purchase new skills at the start of every mission or at Divinity Statues that are scattered across every level. For instance, you can purchase new Red Queen sword combos, power up shots from the Blue Rose or extend the reach of the Devil Bringer arm. Players can also acquire brand new physical abilities as well, such as gaining a double jump or instantly maxing out the Exceed meter on your sword, which lets you perform stronger attacks. While buying new skills will raise the cost of unsold abilities, players can unlearn skills, getting a refund of Proud Souls which can then be applied to other abilities. Players can also replay stages to gain extra orbs and Souls, which can be applied to further strengthen your characters.
综合计算各种因素之后,玩家就得到一个最终等级,以及根据你的成就所分配的Proud Souls。Proud Souls系统能够用于在每关开始的时候购或者在时空神象处购买新技能。举个例子,你可以买赤色女皇的新连击,以及升级青玫瑰的攻击力,或者扩大魔手的抓取范围。玩家也可以学到新的能力,比如二段跳,或者瞬间加满Exceed的蓄力槽。当买新技能的时,其它未买的技能的价格会提高。玩家也可以取消已经学会的技能,并且Proud Souls可以退还,用于购买其它技能。玩家还可以重玩关卡获得更多的红魂和Souls,攒起来为后面打算。
Regardless of what skills you select or what items you gain, every significant gameplay moment is recorded within the game's extensive Library feature. This element details just about every piece of reference material within the game, including items that you collect, enemies that you face, weapons that you acquire and moves that you acquire. While you can zoom in on most of the elements featured within the Library, the skills entries show video of a specific move in action, as well as the keys necessary to pull it off. This appears to be very useful, especially if you're not sure of just how to trigger an attack or don't seem to be getting the move you're looking for in battle. Curiously, as a quick side note, we discovered as we were playing through the game that Nero appears to have a number of gambling terms attached to his attacks. With strikes known as the High Roller, Roulette Spin, Split and Double Down, we're not sure if those are creative names for his attacks, or if these gambling moves are indicative of his character.
不论你学到什么技能还是得到什么物品,每一个有意义的游戏操作时刻都会被记录进游戏的档案。这个档案包括了你收集到了什么物品,见到了哪些敌人,得到哪些武器和学会那些招数。你可以从档案中调取所有条目详细观察,观看你特定操作的录象,而且关键时刻可以放慢速度。这很有用,特别是当你不能肯定如何发动攻击或者没有做出你想要的动作的时候。我们还很好奇的研究了一下,Nero的攻击名称用的似乎是一些***术语,比如High Roller(疯狂的赌徒),Roulette Spin(***),Split(21点的分拆)还有Double Down(Casino的双下降)。我们不清楚这些名称是专门为他的招所创的,还是象征着人物的性格。
While we've only made our way through a couple stages, the size and the scale of the adventure seems to be quite large. We've traveled from the town of Fortuna to a wintery landscape and even through a gigantic castle, which appears to have a number of floors and chambers that Nero has to fight his way through. Like previous Devil May Cry games, Nero will find himself sealed into specific areas (tinged with red energy) that he'll have to fight through or break the seal of a puzzle (formed of blue energy) before he can progress forward. Some of these puzzles are straightforward, tasking you with figuring out the solution that's immediately in front of you, while others require items that bestow new powers on Nero. We've only just scratched the surface of DMC 4, but we can't wait to see what else is in store for the game.
只有当我们通过场景的结合部时,场景的视野范围才会扩大。我们的旅行从Fortuna市到一个冬季场景再到一个雄伟的城堡,Nero经历了许多场战斗。正如之前的DMC,Nero需要在特定的地方解开封印(被红色能量封闭的区域),那里他通常需要战斗或者开启兰色封锁来通过。有些谜题很直接,就是要你想出解决你面前问题的法子,另外一些则需要给予Nero新力量的物品。我们还只是发现了DMC4的一点表皮,但是我们已经等不及了。. |
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