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[PS3]Killzone 2画面以出[更新视频]

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 楼主| 发表于 2007-7-11 16:17  ·  四川 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式




IGN原文,本人不懂E文,等人翻译了
Tonight's demo opened very similarly to what we saw two years ago. Clouds canvassed the screen until a soldier's head crept into view. He and others on his "cargo" vessel converse in short and abrupt sentences about how they're on their way to certain death. The scene is extremely similar to the lead-up to the invasion on Normandy Beach - certain hell is ahead, and the soldiers can't help but hold on to their helmets and hope to make it to the war zone intact and actually have a fighting chance.

A couple more vessels come into view, engines kicking below their flat surface while soldiers can only crouch and hold on to the thin railing. There's no protection here, nor even seats. Just as the clouds begin to part, one of the vessels is hit by incoming fire and begins plummeting to the very expansive city below. After falling for what seems like an eternity, it finally lands in a ball of flame as soldiers on the other vessels talk about how they're certain to die. Their commander tells everyone to lock and load...

The opening was once again fantastic, but we couldn't help but sit there and think, "When are we finally going to see some in-game footage?" The only thing was that we had been looking at in-game footage. As soon as our soldier hits the ground and his gun comes into view, very much like what we saw with the opening to Resistance, we couldn't help but think, "Holy hell, all of that was in-game?"

Indeed, it's quickly apparent that Guerilla has come much closer to the original trailer than most anyone thought possible. It's not 100% identical to be sure, but there are times (quite often) when it's really, really damn close.

While not featuring as much normal mapping in pro-pixel leatherization diffusion as Gears of War, it bests it in other ways. For one, there's more polygonal detail in, well, everything. Soldiers' faces looked unbelievable, and while you can pick out polygons while studying their shoulders, we must repeat that you have to study them. Streets and buildings are lined with stuff, and there's not really a better way to encompass that. Power lines, boxes, railings, window sills, trash... it's all there. While there aren't as many effects going on as we've seen in some UE3 gamers, there's unmistakably more detail to everything.

The lighting is also smoother. While UE3 games like Gears boast realtime lighting for everything, Killzone 2's lighting scheme mixes realtime and pre-canned lighting for an extremely smooth and, frankly, extremely impressive lighting model. The art direction, what with its dark colors and overly-gritty feel, keep the game from looking "real", but that doesn't mean it isn't absolutely immersive. I will personally say that I can't remember seeing a more impressive lighting model than this. More realistic? Maybe. But more impressive? No.


视频地址:http://www.1up.com/do/newsStory?cId=3160997.

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发表于 2007-7-11 16:18  ·  山东 | 只看该作者
太糊了,看不出什么啊

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发表于 2007-7-11 16:21  ·  浙江 | 只看该作者
人物一点质感都没有~~~~~
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 楼主| 发表于 2007-7-11 16:22  ·  四川 | 只看该作者
下面是引用pp761于2007-07-11 16:18发表的:
太糊了,看不出什么啊
这个应该是视频解图,等等看吧

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发表于 2007-7-11 16:22  ·  四川 | 只看该作者
Indeed, it's quickly apparent that Guerilla has come much closer to the original trailer than most anyone thought possible. It's not 100% identical to be sure, but there are times (quite often) when it's really, really damn close.

和两年前的trailer非常非常接近
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发表于 2007-7-11 16:22  ·  湖北 | 只看该作者
好模糊啊!!!!!!!!!!!

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发表于 2007-7-11 16:23  ·  浙江 | 只看该作者
什么玩意?还是抵抗强么

终结者

o>.<o~~

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发表于 2007-7-11 16:23  ·  广东 | 只看该作者
嗯,好的,我看到了....

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发表于 2007-7-11 16:24  ·  浙江 | 只看该作者
实在看不出什么....还是等高清视频

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发表于 2007-7-11 16:25  ·  山东 | 只看该作者
前看一下下面的评论嘛
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