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[业界] [翻译]XO PS3画面对决:二度冲击

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 楼主| 发表于 2007-6-16 23:11  ·  湖南 | 显示全部楼层 |阅读模式
作者:gamespot
翻译:reg-new
原题:Xbox 360 Versus PlayStation 3 Graphics Comparison: Round 2


      自从推出我们的第一部Xbox 360 VS PlayStation 3画面比较特辑,已经六个多月了。其实两个平台的游戏看起来都不错,但Xbox 360游戏会更优美(此句有待商榷,似乎亦可译为:Xbox 360游戏会有更多润饰)。 我们发现Xbox 360以更高的分辨率和更明亮的画面接近了PlayStation 3。 第一比较的结果不令人讶异--Xbox 360已经发售了一年,并且开发者们已经放出了第二代游戏,而PlayStation 3才刚刚和它的第一代游戏一起发售。 我们决定检验近几个月来发布的一些游戏来看看PlayStation 3是否追上或超越了Xbox 360。

     我们所有的屏摄都基于720p的色差分量。 Xbox 360的色差分量输出比PS3有更多的颜色饱和度。 虽然用户能调整电视显示设置使颜色有所不同,但我们并未调节画面的色彩,因为我们希望尽量保持原汁原味。

Armored Core 4
     装甲核心4有很多开敞地图的机械作战。 建筑物没有太多细节,街道并不喧嚣,其他室外环境描绘也不多。 这意味当您忙于应付敌机时这些东西不太能吸引你的注意力。两个平台看起来很相似,但我们注意到PS3乍看上去有更加锋利的路面纹理。 您在PS3照片上能一直看街道上的交通线,但那些交通线在Xbox 360上会逐渐消失。 PS3模糊了建筑背景,但您可能争辩说,这是被设计为模仿摄像机聚焦于前景处。

















Def Jam Icon
     Def Jam Icon富于细节贴图,还包含很多伴着音乐的动态元素。我们难以用静态图片去捕捉头顶流动的云彩,跃动的物体以及歌手们相互的撕斗,我们只能更细致地去观察。其实两个游戏都相当不错, 我们注意到唯一的真正的区别是:Xbox 360开启了抗锯齿。请比较Xbox 360上清晰的缆绳和PS3上锯齿状的绳子。第二张图上的门廊栏杆在360上也有更好的抗锯齿效果。


















NBA Street Homecourt
     如果不是我们仔细比较人物建模的图片,很难觉察到Xbox 360和PS3在NBA Homecourt上的图像差异。,当我们肩并肩坐在两台HDTV前比较时,两个游戏几乎一样。但当我们采取了仔细的审视在屏摄时,PS3球员模型比之Xbox 360看上去稍显颗粒状。在HDTV的六英尺前和显示器的一英尺前,能看出这两张JPEG图片间的巨大反差。

















Virtua Tennis 3
     PS3上的体育场模型在视觉上更为大众化。 我们无法分辨哪一种照明风格更符合实际,但它确是两个游戏之间引人注目的区别。 我们可以做的一个为各论断是Xbox 360版本有更加清晰的纹理。您在第三组图片中能在网右看见箱子上的Dunlop商标。 还可以看到,PlayStation 3有硬阴影, 而Xbox 360在球员在身上投下更柔和的阴影。



















Oblivion
     Bethesda将PS3的上古卷轴4从 2006末跳票至2007年3月,看来开发商用超额的时间很好的提升了 PS3的图像表现力。 PS3纹理有更多细节,远景更为细致。 实际上,比之PS3锐利且平坦无味的地面,我们更喜欢360的马厩外的低分辨率地面,也许这可能是艺术理解问题。因为在我们的屏摄中,两个平台上的城市有相似的基本纹理,但我们觉得PS3的岩石更有质感。 PS3的人物建模明显更佳,守卫的装甲也更吸引人。 Bethesda表明他们计划将360版的画面升级至PS3水准,但360补丁包似乎并未将任何物件提升至PS3版的图形水准。



















Spider-Man 3
     如果有我们期待有那么一个游戏在PS3上看起来更好,那它是一定是蜘蛛侠3。可惜,开发商Treyarch并没有特别厚待这个改编自Sony Pictures电影的PS3游戏。 (当然,除非您真正走进一棵大树下。) 蜘蛛侠的服装是在360版中较PS3版干净得多。 然而, PS3衣服模糊的纹路线让小蜘蛛的运动更流畅。许多建筑物细节的缺失使我们对PS3版城市的第一印象。 我们不太确定PS3交通线和穿越道路的行人出现了什么问题,但它可能是一个过滤的问题,与我们在360版装甲核心4上看到的那样。



















Major League Baseball 2K7
     两个平台在MLB 2K7上的画面表现相当接近,但GameSpot编辑Aaron Thomas提醒我们:“比之360,PS3的帧率糟糕得可怕”。 看在帧率问题之外,我们不得不指出图像上的差异,例如360版有更加清晰的草的纹理和更具细节的本垒板附近的泥土。外野“405”距离标志也是更清晰。虽则粉丝们T恤上的LOGO两个平台上都很模糊,是360版有更多细节。


















结语
     我们这7个游戏的快速展示表明PlayStation 3的图像水准正在接近Xbox 360。Xbox 360在许多游戏中有更好的纹理质量和抗锯齿,但我们没看见任何像出现在拳击之夜3里那样令人厌恶的光源差异。另外,值得注意的是,Bethesda的上古卷轴4证明PS3游戏也可能提供比Xbox 360版本更优秀的纹理。PS3古卷轴4在图像上的胜出给了我们希望,如果给足够时间研究硬件,开发商也有能力制作出具有竞争力的画面。我们简直迫不及待的想看到圣诞的游戏对决了!




原文:

Xbox 360 Versus PlayStation 3 Graphics Comparison: Round 2

It's been more than six months since we published our first Xbox 360 versus PlayStation 3 graphics comparison feature. Games on both systems looked great, but the Xbox 360 games had more polish. We found that the Xbox 360 edged out the PlayStation 3 with higher-resolution textures and better lighting. The result of the first comparison wasn't surprising--the Xbox 360 had been available for a year and developers were already cranking out second-generation games, while the PlayStation 3 had just arrived in retail with its first-generation games. We decided to check on a few games released in recent months to see if the PlayStation 3 has caught up to or overtaken the Xbox 360.

We took all our screenshots at 720p using component video cables. The Xbox 360's component output has more color saturation than the PS3's. Users can adjust TV display settings to account for the color differences, but we did not modify the color levels in the images because we wanted to preserve the original output as much as possible.

Armored Core 4
Armored Core 4 has a lot of wide-open maps for mech combat. The buildings don't have much detail, and there isn't a lot of clutter in the streets and other outdoor environments. That means there's less to distract you while you're busy looking out for enemy mechs. The game looks similar on both systems, but we did notice that the PS3 has sharper road textures in the first shot. You can see the traffic lines all the way up the street in the PS3 shot, but those same lines melt away on the Xbox 360. The PS3 had its own share of blurriness with the buildings in the background, but you could argue that it's a simulated camera trick designed to focus attention on the foreground.

Def Jam Icon
Def Jam Icon has richly detailed maps that include several dynamic elements that move with the music. It was diffi*** to capture matching images with clouds rolling overhead, objects bumping onscreen, and rappers beating the crap out of each other, but we came close. Both games look fantastic. The only real difference we noticed was the Xbox 360's antialiasing. Compare the Xbox 360's clean cable lines to the jagged lines on the PS3. The porch railing in the second map also has better antialiasing on the 360.

NBA Street Homecourt
It was diffi*** to spot graphics differences between the Xbox 360 and the PS3 in NBA Street Homecourt until we examined the character models in the cropped comparison images. Both games looked almost the same when we compared them on two HDTVs sitting side-by-side, but the PS3's player models appeared slightly grainier than the Xbox 360's when we took a close look at the screenshots. There's a big difference between sitting six feet from an HDTV and sitting a foot away from a computer monitor flipping back and forth between JPEGs.

Virtua Tennis 3
The stadium objects in the PS3 image visually pop on the rollover. We can't tell which lighting style is more accurate, but it's a noticeable difference between the two games. One judgment we can make is that the Xbox 360 version has sharper textures. You can see it in the netting and in the Dunlop logo on the box to the right of the net in the third image set. The Xbox 360 players also seem to cast softer shadows on the court, while the PlayStation 3 has hard shadows.

Oblivion
Bethesda delayed Oblivion for the PS3 from Q4 2006 to March 2007, but it looks like the developers made good use of that extra time to improve graphics for the PS3. The PS3's textures have more detail and stay sharp farther into the distance. We actually preferred how the 360's low-res ground outside the stables looked compared to the PS3's sharper yet bland-looking ground, but it could just be an artwork issue since the PS3 has better looking stonework in our city shot where both systems share similar base textures. Character models definitely look better on the PS3. The armor on the standing guard shows more intricate detailing on the PS3. Bethesda has indicated that it plans on upgrading the 360 version's graphics up to PS3 levels, but 360 patch didn't seem to include any of the PS3's graphical improvements.

Spider-Man 3
If there's one game that we expected would look better on the PS3, it was Spider-Man 3, but developer Treyarch didn't do Sony any special favors in the PS3 game based on the Sony Pictures movie. (Well, unless you're really into big trees.) Spider-Man's costume is much cleaner on the 360 compared to his PS3 outfit. However, the PS3 suit's softer lines do make Spidey's movements smoother. Several building details are missing on the PS3 in the first image set and in the ground view of the city. We're not sure what's happening with the traffic lines and crosswalk pattern on the PS3, but it could be a filtering issue similar to what we saw on the 360 in Armored Core 4.

Major League Baseball 2K7
The system graphics are remarkably close in MLB 2K7, but GameSpot editor Aaron Thomas wanted us to mention that MLB 2K7's "frame rate on the PS3 was terrible compared to the 360." Looking beyond frame rate issues, we really had to nitpick to come up with graphical differences, such as the sharper grass textures and more detailed dirt around home plate in the 360 version. The outfield "405" distance marker is also sharper on the Xbox 360. Shirt logos on the fans, though blurry on both systems, are slightly more detailed on the 360.

Conclusion
Our quick seven-game tour has shown that the PlayStation 3's game graphics are getting closer to the Xbox 360's. The Xbox 360 had an edge in texture quality and antialiasing in many of the games, but we didn't see any nasty lighting deficiencies like the ones we found in Fight Night Round 3 in the original comparison feature. Additionally, in what may be a hint of things to come, Bethesda's Oblivion proved that there can be a PS3 game port with better textures than the Xbox 360 version. The PS3's graphics win in Oblivion gives us hope that game developers will be able to produce competitive graphics if given enough time to work with the hardware. We can't wait to see how the games compare this holiday season!


原文链接:http://www.gamespot.com/features ... odule;picks;title;5.

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肩情败露

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发表于 2007-6-16 23:12  ·  加拿大 | 显示全部楼层
LZ你火星48小时以上了,这帖子本来已经入土的说

骑士

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 楼主| 发表于 2007-6-16 23:17  ·  湖南 | 显示全部楼层
厄。。。我这两天没上网啊。。。

花了一小时心血翻译的

算了,此帖结局,由它去吧。。。

征服者

怀旧、怀旧~~~

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发表于 2007-6-16 23:36  ·  江苏 | 显示全部楼层
支持一下楼主,坐下来仔细看看~
该用户已被禁言

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发表于 2007-6-16 23:38  ·  吉林 | 显示全部楼层
入不入土我无所为,但我欣赏你,还有之前翻译这贴的人。

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发表于 2007-6-16 23:38  ·  天津 | 显示全部楼层
可以把中文做一下对比,比拼一下二位的翻译实力

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发表于 2007-6-16 23:39  ·  北京 | 显示全部楼层
6:严禁发各游戏间的任何形式(画面,音乐,操作,系统)对比帖.

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发表于 2007-6-16 23:40  ·  上海 | 显示全部楼层
不火星是可以多加几分的,其实贴那么多图很辛苦,留着也么关系
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