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发表于 2020-1-13 15:17 · 广东
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Attacking Prowess - indicates how quickly a player can respond to the ball when the team is attacking.
Ball Control - indicates how good a player is at cotrolling the ball in general. Affect trapping and feints.
Dribbling - indicates how intricate a player's touch is when running with the ball.
Low Pass - indicates how accurate a player is when playing low passes along the ground.
Lofted Pass - indicates the level of accuracy a player commands when playing lofted passes.
Finishing - the higher this is, the more accurate the player's shot are.
Set Piece Taking - indicates a player's accuracy from set pieces including free kicks and penalty kicks.
Curve - indicates how much curve and spin a player can put on the ball.
Header - the higher this is, the more accurate the player's headed passes and shots will be.
Defensive Prowess - indicates how quickly a player can respond to the ball when the team is defending.
Ball Winning - indicates how good a player is at dispossessing an opponent.
Kicking Power - indicates how much power a player can generate when striking the ball.
Speed - the higher this is, the faster the player will be able to run when not in possession of the ball.
Explosive Power - the higher this is, the more agile the player will be.
Body Control - indicates how well a player can avoid tackles and stay on his feet when he loses balance due to physical contact..
Physical Contact - indicates how well a player can hold off opponents and keep his balance when physically pressured.
Jump - the higher this is, the higher the player can jump.
Goalkeeping - indicates how quickly a player can respond to the ball when playing in goal.
Catching - indicates the goalkeeper' s ability to catch the ball. A higher value means that the keeper can catch more powerful shots.
Clearing - indicates the goalkeeper's ability to knock the ball away to safe areas.
Reflexes - indicates the goalkeeper's ability to make quick reaction saves.
Coverage - indicates the goalkeeper's coverage of the goal and the size of the area in which he can make saves.
Stamina - the higher this is, the less a player will get tired during matches.
NonDom Leg Usage - indicates how often a player will use his non dominant leg. The maximum value is 4.
NonDom Leg Precision - indicates how accurate a player is with his non dominant leg. The maximum value is 4.
Condition - indicates a player's ability to maintain form over time. The maximum value is 8.
Injury Resistance - indicates a player's level of resistance to injury. The maximum value is 3. |
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