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Maxis employee and Spore designer Chris Hecker caused quite a stir on Wednesday when he declared "The Wii is a piece of $#&%!" during a GDC-sponsored rant. He said the Wii was nothing more than two GameCubes stuck together with duct tape, and Nintendo didn't treat games as a serious art form. Apparently there was more fallout than Hecker anticipated, as he made a public apology the following afternoon.
Before beginning a talk entitled "Animating a Character You've Never Seen Before," Hecker took a moment to reverse his previous statement. "I do not think the Wii is a piece of $#&%," he said. He explained he was trying to be thought provoking and funny, but that his rant went too far.
Chris Hecker speaking at a previous GDC.
He also said Nintendo should be applauded for their efforts in trying to take gaming in new directions. "It's obvious everyone at Nintendo is serious about games. To sweep all that away in order to get a laugh from the audience was unkind and uncool."
Hecker also noted that when he is giving a speech (or rant) he is speaking for himself, and not for Maxis or EA, which owns Maxis. EA has been throwing a lot of support behind the Wii, so it may have put the company in a strange spot when one of its employees publicly denounced Nintendo's new console.
那天我是在开玩笑 WII不是屎 WII很好 我的发言和我公司没有关系
事情原委
创立Definition 6的Chris Hecker在GDC大会上发起了对Wii的攻击,他去年曾批评PS3和X360在性能和趣味性方面不够平衡,现在他旧事重提并转移话题,说道:
“最后我不禁要问听众,Wii真地能拯救我们?它真地是一台各方面性能都均衡的强大主机吗?这些回答就是我今天要讲的内容。”随后他播放了一系列幻灯片,主题是“Wii星球上的恐惧”,他评论道:“人人都爱Wii,‘噢,上帝,噢,Wii,我们都狂爱Wii……’,但Wii就是一坨屎!”
“我考察过Wii的生产过程,制造一台Wii只需两台NGC和一卷胶带”,“这玩意的性能极其低下……,它与图像质量和多边形数目完全不搭界,彻底的***,我们所要的是一台更有潜力更智能化的东西。”
“最重要的就是交互性,这是游戏业界的圣杯,你用那台低能的***无法达成这一目标。”
接下来他开始批评任天堂对待游戏的态度,他对老任未能把游戏看成一门艺术怒不可遏:“任天堂没有把游戏当成一门艺术形式”,他自己经调查发现,Google的搜索结果显示:PlayStation的网站出现了30次“艺术形式”;Xbox的网站出现了13次;而Wii的网站出现了零次。即使把任天堂的网站包括在搜索范围内,也只找到7处,是Xbox网站的一半。
Hecker在谈到比尔盖茨和菲尔哈里逊时语调柔和了很多,他认为他们对待游戏艺术的态度是“严肃的”。. |
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