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左: PS3版大樓玻璃無反射 , 360版有
上: PS3版對Boost的光源無光照效果,360版有
中: PS3版無Boost熱源導致的空間扭曲效果,360版有(亦可從機體後亦可看見,大廈因熱氣扭曲了)
下: PS3版有鋸齒.360版無
可從"大樓玻璃反射"~"自光源對武器的光照"~"熱模糊處理"~"抗鋸齒"看出一些差異
基本上和有網友看到的外國論壇討論一樣
http://www.neogaf.com/forum/showthread.php?t=144409&page=2
360版比較好的有幾點:
*frame rate 較高
*消鋸齒做的較好
*貼圖比較銳利
*濾鏡特效較自然
和FPS數
okay - i know we've had this discussion before, but i think you should just go ahead and play the demo and see what REAL 60fps looks like in this game and compare it to the PS3 version.
It's like this if we take slices of time
X360 : 60-60-60-60-60-60-60-60-60-60-30-60-60-60-60-30
PS3 : 30-15-30-30-30-15-30-30-30-60-30-30-30-30-30-15
X360 = 60fps with drops
PS3 = 30fps with drops and 60fps spikes
It might be designed to run at 60fps , but the ps3 simply doesn't pull it off.
The desert stage has a good stab at it , but it's still a frame dropping mess.
I'd say calling AC4 PS3 a 60fps game is a long stretch to put it mildly.
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這樣就知道為什麼先開發的XBOX360版要比較晚發售了
因為早發售的話PS3版就賣不掉了........尤其開發PS3版要花比較多錢
中国,支持360的人家里往往都有一台360,而支持PS3的人家里往往都没有PS3,这是一个非常搞笑的现象。
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