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[PS3]Ninja Gaiden Sigma 的1UP 访谈

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 楼主| 发表于 2007-1-15 09:40  ·  广东 | 显示全部楼层 |阅读模式
http://www.1up.com/do/previewPage?pager.offset=0&cId=3156377
采访的是小弟Yosuke Hayashi,网速慢只是看到前面的就打不开了,谁能看到的把他贴出来吧

大概是说PS3的做了大改变和增加了新要素
还有经过一段时间对硬件的摸索,大致能合理使用SPUs,画面会比TGS更加出色.

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发表于 2007-1-15 09:56  ·  北京 | 显示全部楼层
我只能看到第一页,后面的打不开。。

开发度35%?
说已经摸透了机能,现在放出来的截图比TGS时候更出色。

1UP: So how long have you guys been working on Ninja Gaiden Sigma now?

Yosuke Hayashi: Obviously there was a period when we were studying the PS3 hardware and figuring out how it operates, so it's kind of hard to define when exactly we started. But basically, last time we met you at TGS and showed the trailer, we said we were at 20%. Now we're at 35%, and we've gotten to the point where we can run through all the stages back to back in the game.

1UP: What's taking the most work in bringing Ninja Gaiden to PS3?

YH: The PS3 has very unique architecture, so there's a lot of work that goes into making sure you optimize the game so it runs best on that architecture. But we're past the point of studying the hardware. Now we know how everything works, so it's about implementing each feature to use the machine to its fullest.

1UP: Since you worked on Ninja Gaiden and Ninja Gaiden Black on Xbox, now that you've had some time to familiarize yourself with the Cell processor and its multiple pipelines and the stuff you've got to work with, do you see any advantages in bringing this to the PS3? Does it help with enemy AI, or graphics processing, or anything specific?

YH: One important thing about the PS3 is the seven SPUs in addition to the main processor, and using those is what allows you to get the best graphic quality. So we have an entire section of programmers which is assigned to figure out how to get those SPUs working on graphics to the fullest. Now we're actually at the point where day-to-day you can see the graphic quality improve before your eyes, so to speak. So if you look at the screenshots we have for you today -- if you look at those compared to what we put out at TGS, there's a big difference in terms of the textures and the atmosphere. You can see the steps we've made since then.

1UP: With Ninja Gaiden Sigma you're introducing a lot of new ideas, or bringing some older ideas to their full potential -- like the water battles. How many of these things were ideas you wanted to use in Ninja Gaiden Black, but couldn't for whatever reason?
YH: I'd say it's a 50/50 split, between things that are totally new ideas for Sigma and things that we wanted to do previously but weren't able to. This is something we haven't talked about before, but there's this period within the story when you're in the city and the army has been called into action, and there's a curfew set in the city. We always thought it would be cool if you had helicopters flying over the city at all times, dropping bombs and stuff on you. But we couldn't do that on Xbox because of hardware limitations, but that's one of the things we're able to do this time around.

1UP: So helicopters are going to be dropping bombs all over the place?

YH: At sections during that chapter.

1UP: Are these things that can hurt you, so you have to watch where you're running?

YH: Yes.

1UP: Can you name some of the things you're bringing to Ninja Gaiden as a result of bringing this to PS3?

YH: There are actually some things that have come out of suggestions we received from people who played the game. The people who are really big fans of Ninja Gaiden are pretty vocal about what they like and don't like. So we received a lot of feedback that provided inspiration for new ideas. One of the things we adjusted as a result of the feedback from the customers was how to improve the usability of the projectile weapons. So one of the things we've done is enabled you to use the bow and arrow while jumping in the air. [Laughs] So that's one of the things we took into account and thought would be a good idea.

1UP: Is there any one specific thing that you wanted to see in Sigma yourself?

YH: One of the things I felt really strong about and is actually going to be in the game, is that Rachel is going to be a playable character -- and I'll go into more detail in a little bit -- but now you're able to change her hairstyle. So you can actually go in and change her hairstyle to match your own preference. That's something I felt really strong about and went the extra mile to make sure actually got in the game. Given the way her character is modeled, I felt there were better hairstyles for her than the default one, so I felt we had to make it that you could change the hairstyle. I just couldn't give it up.

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发表于 2007-1-15 09:59  ·  河北 | 显示全部楼层
忍龙没震动真是不爽啊~~~

挂版VIP

μ’sic Forever

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发表于 2007-1-15 10:18  ·  未知 | 显示全部楼层
不是说今年春出么?

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发表于 2007-1-15 10:19  ·  江苏 | 显示全部楼层
下面是引用lws8891于2007-01-15 10:18发表的:
不是说今年春出么?
今年春天估计也只能玩到那个砍渣古无双了

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发表于 2007-1-15 10:28  ·  上海 | 显示全部楼层
简单翻译一下(第一页)
你们做这个游戏多久了?
我们花了点时间研究PS3的硬件以及他如何运行,很难说我们什么时候开始的,但基本上TGS时候的预告片,完成度大概是20%,现在我们有35%,现在我们必须指出哪里我们能通过游戏中所有的关卡(这句我看不太明白)
在移植过程中,什么最费力?
Ps3架构特殊,所以要花很多功夫去优化游戏使他在该架构下运行最佳,但我们已经过了硬件学习的时期,我们已经知道它如何运行,所以现在的工作是把主机的能力发挥到最佳。
你们完成了XB的两代忍龙,现在你们有时间去熟悉cell和它的多管线,PS3版会有些什么优势呢?比如画面,AI,或这任何具体的进步?
很重要的一件事情是Cell有7个spus,运用好这些可依然你得到最好的画面效果。所以我们有整个部门的程序员去研究如何让spus发挥到最佳,我们现在每天都能看到画面在一点点的进步。现在的截图比Tgs时候的在材质和气氛上都有进步。你可以看到我们已经迈出的步伐。
这个游戏中你们引入了一些新的创意,或者把一些旧的创意发挥到极致,比如水战,这里有多少东西你们原来打算用于XB版,但最后因为种种原因没有实现呢?
50%,50%吧,一半是全新的创意,还有的就是原来想做都没做出来的,这个我们过去没有谈到过,但在故事中当你在城市里的时候,军队会加入到行动中来,此外城市中还有宵禁的设定,我们觉得一直有飞机在你头上向你投掷东西是很酷的设定,因为机能的原因我们不能做在XB上,但这次可以了
那么直升机会不断的扔炸弹了?
没错,在那一章节的区域内
对你会造成伤害么,你必须得看准时机行动?

你们能说一下把这个游戏移植给Ps3带来的一些结果么?
一些建议来自玩家。一些fans喜欢说出他们喜欢什么,不喜欢什么,我们拿到很多很多提供灵感的反馈,比如,对飞行道具的可使用性。你可以在空中使用弓箭,我们觉得这是个好主意
有什么具体的东西你希望在游戏中见到吗?
我觉得很强悍的一点是Rachel是个可用角色,你可以改变你的发型,所以你可以根据自己的表现去改变她的发型......

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 楼主| 发表于 2007-1-15 10:29  ·  广东 | 显示全部楼层
春季出还是很有可能的,对一个移植作品来说,引擎开发完毕,剩下的内容方面照步就搬就可以了~~

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发表于 2007-1-15 10:34  ·  江苏 | 显示全部楼层
下面是引用asuka.于2007-01-15 10:29发表的:
春季出还是很有可能的,对一个移植作品来说,引擎开发完毕,剩下的内容方面照步就搬就可以了~~
昨天看了一下发售表,除了看到砍渣古无双3。1预定以外,在4月以前的发售表上还真没看到忍龙

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 楼主| 发表于 2007-1-15 10:35  ·  广东 | 显示全部楼层
下面是引用社会人士于2007-01-15 10:34发表的:

昨天看了一下发售表,除了看到砍渣古无双3。1预定以外,在4月以前的发售表上还真没看到忍龙
春季又不是1月到3月

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发表于 2007-1-15 10:37  ·  江苏 | 显示全部楼层
下面是引用asuka.于2007-01-15 10:35发表的:

春季又不是1月到3月
5月发售的话就要算夏季了
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