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可惜是全英文的。
资料实在是做得很详细。
慢慢看。
-------------------------------------
Grandia 3 Battle FAQ Version 1.10
Copyright 2006 by James Bragado
GameFAQs ID: Tigereye
Public Email: [email protected]
-------------------------------------
-----------------
Table of Contents
-----------------
Each section can be found quickly by searching for the <---> tags I've placed
within this document.
1) Version History <History>
2) Introduction To Battles In Grandia 3 <Intro>
3) Battle Themes From The OST <Music>
4) Characters, Moves & Secret Methods <Chars>
5) Mana Eggs, Locations, Fusion/Extraction <Mana Eggs>
a) Level 1 Eggs <Eggs1>
b) Level 2 Eggs <Eggs2>
c) Level 3 Eggs <Eggs3>
d) Level 4 Eggs <Eggs4>
e) Level 5 Eggs <Eggs5>
f) Level 6 Eggs <Eggs6>
g) Level 7 Eggs <Eggs7>
h) Level 8 Eggs <Eggs8>
i) Level 9 Eggs <Eggs9>
j) Level 10 Eggs <Eggs10>
k) Mana Egg Cross Reference Table <EggTable>
6) Skill Book Locations & Extraction <Books>
a) Skill Book Table <BookTable>
b) Skill Book Location Table <BookLoc>
7) Magic Spells <Spells>
a) Spell Table <SpellTable>
b) Spell Location Table <SpellLoc>
8) Book Skills <Skills>
a) Skill Table <SkillTable>
b) Skill Location Table <SkillLoc>
9) Orbs <Orbs>
10) Tips and Exploits <Tips>
a) Egg Farming <Egg>
b) Gold Farming <Gold>
c) Exp Farming <Exp>
d) Rare Item Hunting <Rares>
e) Stat Maxing <Maxing>
f) Ultimate Gear For Each Character <Gear>
11) Other Frequently Asked Questions <FAQs>
12) Contact Information <Contact>
13) Credits <Credits>
------------------------------------
Section 1: Version History <History>
------------------------------------
Please note that all updates are done based on player demand and my
availability.
Version 1.10 -Completed my 2nd playthrough
3/17/2006 -added Yuki's & Hect's level 99 base stats
-corrected Alfina's & Dahna's level 99 base stats
-added additional battle quotes
-added starting spells & equipment for most characters
-added locations for spells & skills chars started with
-corrected Hect's Freeze description and updated its notes
-corrected spelling and spacing mistakes
-corrected Divine Book count and locations
-altered notes on some special moves
Version 1.00 What can I say? It's my 1st attempt designing a FAQ. The
3/8/2006 template for all others to come.
Incomplete items in Version 1.00
-Missing battle quotes
-Yuki's level 99 base stats
-Validating the accuracy of Hect's section
-Expert level tables
Items being considered for implementation
-Weapon List
-Armor List
-Item List
-Bestiary
Please note that I won't get into a walkthrough, skill setup, or air combo
section since others have already submitted guides for those on GameFAQs.
-------------------------------------------------------
Section 2: Introduction To Battles In Grandia 3 <Intro>
-------------------------------------------------------
The purpose of this FAQ is to answer various questions related to Grandia 3.
After seeing an influx of multiple topics asking the same questions being posted
on the GFAQs forums, I decided to compile the information I've gathered on
battle to contribute to the Grandia 3 community. Any corrections and suggestions
are welcome. See the contact information section to reach me. Please note that
this FAQ assumes that you have a general understanding of the game. After all,
that's what the manual's for. Apart from that, I hope this FAQ will answer the
majority of the questions that people ask. Credit goes to Ruby Sapphire of the
GameFAQs forums for the answers to the following questions.
How many characters do you get?
7 characters. 4 are permanent and 3 are temporary. The temporary characters are
Miranda, Alonso, and Hect.
What is the gameplay like?
It is a semi real-time turn based system. A circular gauge appears on the top
left corner of the screen which shows each character's picture, including the
enemies. They all move towards a line called the COM line (Command Line) and
this is where the player can input commands to that character, which are:
Combo - Perform a two hit (or more) attack on an enemy.
Critical - Perform a single strong attack on an enemy. (Cancel property.)
Magic - Consume MP to cast a magic spell.
Special Move - Consume SP to use a special move.
Item - Use an item.
Defend - Defend from attack, taking less damage. A player has the option to
move the character to specified places on the battlefield when used.
Flee - Run away from battle.
Strategy - Choose from a set of AI options to set on specific characters. This
will allow the computer to control that character instead of the player.
Use Weapon - At times, weapons can be used in battle to cast various effects.
Once an action has been taken, they move along a small red portion of the gauge
towards the ACT line, where they execute the command given. After that, the
character goes back to the beginning of the gauge and restarts the whole
process.
The system adds a bit of strategy to it with 'Canceling'. Each character can
perform a Critical, which inflicts a single hit of high damage to an enemy. If
the enemy happens to be on the ACT line while being hit with the critical, the
enemy's action will be cancelled and will be knocked back to the beginning of
the gauge. Each character also has a Special Skill that has cancelling
properties in them and is usually stronger than the usual Critical command.
How do I do Aerial Combos?
There are several ways to initiate an Aerial Combo.
1. Critical the enemy when the enemy is on the red portion of the gauge. This
will send the enemy flying to the air. The player should follow up with another
character with either the 'Combo' command or the 'Critical' command to start
the Aerial Combo. The combo can be continued with another character as long as
the enemy is still in the air and the other character is ready to act.
2. Critical the enemy when the enemy is in the middle of being attacked by
another character's combo. This will send the enemy flying.
3. Enemies can also be sent to the air if they are inflicted with various
ailments, such as paralysis or sleep.
4. Some magic spells can also send the enemies to the air. Magic such as
Crackle and Tremor have this effect.
Aerial Combos can help rack up more gold or increase the chances of getting an
item from the enemy if the enemy is defeated through an Aerial Finish.
How does SP regenerate?
SP regenerates in battle over time. SP also regenerates when a character
Attacks enemies or takes damage from enemies. SP can also be restored with
various SP restoration items.
How do Mana Eggs and Skill Books work?
For Mana Eggs, you equip them and buy spells for them.
I'll use an Ether Egg (The most powerful Mana Egg) as an example.
An Ether Egg boosts all elemental categories by three meters, which I believe
is the max power. Which means, spells like Galactic Bang (Fire), Meteor Strike
(Earth), Astraea Zap (Wind), Howlnado (Wind), Alhealer (Water), and Absolute
Zero (Water) will take less time to charge.
Skill books are the same. You equip them and buy skills for them.
I'll use a Master Book (Most powerful Skill Book) as an example.
The Master Book raises all skill categories by three meters. All of the skills
will have a better chance of activating or skills that affect stats increase
more. Sections 5 and 6 of this FAQ will display more information regarding
these.
What is Mana Egg Fusion and how do you fuse them?
Mana Egg Fusion is the combining of two Mana Eggs into a different Mana Egg.
Through fusion, new Mana Eggs are formed and can contain various spells for the
player to 'extract' and equip on characters. A player can start fusing them in
the Baccula Settlement. Section 5 of this FAQ will cover each of the eggs in
greater detail.
What is extraction?
Extraction is used in the Magic Shop and Skill Shop. In the Magic Shop, the
player can extract spells from a Mana Egg. However, the Mana Egg used for
extraction will be destroyed. The same thing applies for the Skill Shop. The
player can extract skills from a Skill Book but it will be destroyed in the
process.
How do you get more Special Moves?
Section 4 of this FAQ has a detailed list regarding special moves acquisition.
What are Secret Methods and what do the letters mean?
The letters that appear next to the Special Move are:
P - Increases Power/Effectiveness/Duration of a Special Move. (First Level.)
S - Decreases charge time of a Special Move.
P - Increases Power/Effectiveness/Duration of a Special Move. (Second Level.)
R - Decreases recovery time of a Special Move.
P - Increases Power/Effectiveness/Duration of a Special Move. (Max Level.)
Secret Methods are learned for Special Moves. They help strengthen the special
moves of each character. Secret Methods can be learned once a Special Move has
been used after a certain number of uses with some randomness thrown in.
How do you equip high level Mana Eggs/Skill Books?
All characters have a Skill Level, a Magic Level, and a Special Level. To learn
more Special Moves, that character has to reach a certain point in Special Level
to learn it. To equip high level Mana Eggs, that character's Magic Level must
match the level of the Mana Egg. To equip high level Skill Books, that
character's Skill Level must match the level of the Skill Book.
---------------------------------------------
Section 3: Battle Themes From The OST <Music>
---------------------------------------------
There are several battle themes and victory fanfares that play through Grandia
3. For those of you who are fortunate enough to own the official soundtrack,
this section will list on which disk and tracks the appropriate songs are
located.
Song Title Disk/Track #
Disk 1 battle: Attack with Conviction! Disk 2, 4
Disk 1 victory: Yes! We Broke Through One More Barrier! Disk 1, 8
Disk 2 battle: What Do You Fight For? Disk 2, 8
Disk 2 victory: Will the Airplane Fall and Crash On the Ground? Disk 2, 5
Verse Realm Btl: Zetec Disk 2, 11
Surrounded: GR-Turbo Disk 1, 7
Perfect victory: Hey, Was That Just Real? Disk 2, 14
Minor boss theme: A Hot Crash Disk 1, 18
Major boss theme: Attack Of A Flash Disk 2, 13
Emelious battle: Orchestrated version of Attack Of A Flash Disk 2, 21
Final boss: Great Assize Disk 2, 28
------------------------------------------------------
Section 4: Characters, Moves & Secret Methods <Chars>
------------------------------------------------------
This section will reveal each of the characters' statistics such as starting
stats, starting equipment, growth rates for their stats, as well as their
relative powers at high levels.
Regarding the stat tables:
Each character's initial and level 99 base stats are listed here. Please note
that the stats don't include bonuses from their default equipment, skills, or
seeds, while assuming they've reached the cap for their magic, skill and
special levels.
Regarding Special Moves:
When a character's Special Level hits specific values, choosing to perform a
combo in battle gives the character a chance to learn new skills. Each character
earns their moves once the conditions listed below are met. The one exception to
this rule is Alfina's Armageddon spell, which is learned during a specific point
in the story. In addition, information concerning each skill and its secret
methods can be found here. Casting time is defined as the amount of time it
takes for the character's icon to travel from the COM to ACT points.
Regarding Expert Levels:
Though there isn't a list that's been released, there are invisible stats that
keep track of the amount of "Expert exp" the for Magic, Skill and Special
levels. According to the official guide's chart, every battle a character
participates in and is alive at the end, gets 8 points to each of the 3
categories. In addition, each action that at character performs in battle has a
fixed point value, which is added to the default 8. For example, every time Yuki
uses the Combo command, he gets an extra 4 points of "Skill Level exp", while
using magic adds 1 extra point of "Magic Skill exp". Using special moves would
add 3 points for his "Special Level exp". Once the respective skill exp levels
are reached, the Magic, Skill, or Special level are increased, just like
leveling up normally. However, each character's actions give different bonus
points. This means that performing a combo with Yuki will give him 4 bonus
points towards Skill level but Alfina would only get 1, while they could be
reversed with Alfina getting 4 points for using magic, compared to only 1 with
Yuki. This explains why it's easier for each of the chars to raise specific
levels faster than the others. Also, Miranda and Alonso only get 4 points toward
each category after a battle, in addition to only gaining 1 extra point per
action they perform, explains why they almost never gain skill levels.
Regarding the Expert Level Experience Table:
this is an experimental attempt at determining how many expert points are
required to reach the next skill level for the 3 categories, based on each
character. Theoretically, the table would apply to all characters, which each
character's growth rate being influenced by the different bonus points which
are applied to each of their actions in battle. For example, it's easier for
Yuki to level up Skill level and harder for him to level up Magic level.
Conversely, Dahna has an easier time raising Magic level, but takes a lot
longer to level up Skill level.
----
Yuki
----
Starting stats:
Level: 1
EXP: 0
NEXT LEVEL: 80
Category Growth rate
-----------------------------------
HP: 175 Average
MP: 68 Average
SP: 60 +10 per Special Level, up to maximum of 190.
ATK: 15 Average
MAG: 15 Average
DEF: 15 Fast
RES: 15 Average
INI: 52 None (use the 2 Speed Seeds that exist for +3 INI each)
MOV: 44 None
Magic Level: 1 1 per Magic Level, up to a maximum of 12
Skill Level: 1 1 per Skill Level, up to a maximum of 15
Special Level: 1 1 per Special Level, up to a maximum of 14
Base stats at level 99 with no equipment/book skills/seeds, and with skill
levels maxed:
EXP: 3500000
HP: 4200
MP: 400
SP: 190
ATK: 250
MAG: 230
DEF: 240
RES: 240
INI: 52
MOV: 44
Magic Level: 12
Skill Level: 15
Special Level: 14
Starting Equipment: Silver Wrench: +3 Attack
Flight Jacket: +2 Defense
Leather Boots: +2 Move
Yuki's Badge: +1 Initiative
Burn spell
Expert Point Accumulation:
Action Magic Skill Special
-------------------------------------------------
Combo 4
Critical 2
Special Move 3
Magic 1
Using Item 2
Defend 1
Win a Battle 8 8 8
-------------------------------------------------
Expert Level Experience Table:
Skill Points Needed To Level Up
Level Magic Skill Special
-------------------------------------
1 0 0 0
2 ? ? ?
3 ? ? ?
4 ? ? ?
5 ? ? ?
6 ? ? ?
7 ? ? ?
8 ? ? ?
9 ? ? ?
10 ? ? ?
11 ? ? ?
12 ? ? ?
13 N/A ? ?
14 N/A ? ?
15 N/A ? N/A
-------------------------------------
Battle Quotes:
Aerial Combo - Swallow Slash: Nothing. He just yells as he slashes
Aerial Combo Finish: "Gotcha!"
Knocked down and getting up: "Come on!" in disk 1
"I'm alright!" in disk 2
Dying: "No... Not like this."
After being revived: "I'll get 'em this time!"
Learning a secret method: "I got it!"
Winning a battle: "Alright! We did it!"
Winning a perfect battle: "Hey! Were they even trying?"
Winning a battle with deaths: "Ugh... *gasp* I'm a pilot! I don't have time for
this!"
Fleeing from a battle: "You'll never catch us now!"
Special Moves:
---Aerial Slash---
How To Obtain: Yuki knows this move by default
Power: 2 stars
Range: 1 enemy
SP Cost: 25
Description: Yuki runs toward his target, leaps into the air then
performs a somersault. Afterwards, grasping
his sword with both hands, yells "Here I go!", roars,
then slams his sword into his target's head.
Special Properties: Cancels attacks.
Secret Methods: None - 1 hit, 1.5 second casting time, long recovery
P - Total damage increased by 20%
S - Casting time reduced to 0 (executes instantly)
P - Total damage increased by 45%
R - Move recovery time eliminated
P - Total damage increased by 75%
Notes: Although this is a basic move, its usefulness increases
as you progress further into the game, particularly once
you reach disk 2.
---Whirlwind---
How To Obtain: Yuki's Special Level is at least 2; choose the Combo
command in battle
Power: 3 stars
Range: Circle
SP Cost: 40
Description: Yuki runs toward his target, yells "Feel the bite of my
blade! Whirlwind!", then spins once counter clockwise
holding his sword with both hands, creating a whirlwind
which damages all enemies around him.
Special Properties: Wind elemental
Secret Methods: None - 1 hit, 2.5 second casting time, long recovery
P - Total damage increased by 30%
S - Casting time reduced to 1 second
P - Total damage increased by 80%
R - Move recovery time eliminated
P - Total damage increased by 140%
Notes: A useful move, due to its ability to hit more than 1
target with a reasonable SP cost. Later, it gets
superseded by Dragon Slash.
---Flash---
How To Obtain: Yuki's Special Level is at least 4; choose the Combo
command in battle
Power: N/A
Range: Self
SP Cost: 25
Description: Yuki spreads his legs to the side, holding his sword in
front of him with both hands, roars, says "I feel the
power!", and a small whirlwind starts encircling him to
show that the buff is in effect.
Special Properties: Yuki's attack, movement, # of hits with his Combo
command/Swallow Slash aerial combo are doubled
Secret Methods: None - 1 second casting time, 45 second duration, short
move recovery
P - Duration increased by 10%
S - Casting time reduced to 0.25 seconds
P - Duration increased by 25%
R - Move recovery time eliminated
P - Duration increased by 50%
Notes: A powerful support move, due to its ability to increase
Yuki's damage potential for a small SP cost, and making
it harder for him to miss his target due to fatigue. The
movement speed increase can also be used to dodge some
attacks with the Defend command. Useful even late in the
game. Excellent when combined with maxed Berserker and
aerial combos.
---Blade Storm---
How To Obtain: Yuki's Special Level is at least 6; choose the Combo
command in battle
Power: 4 stars
Range: 1 enemy
SP Cost: 50
Description: Yuki runs toward his target, performs a 9 hit combo,
with the 9th hit sending the enemy up into the air. As
the enemy falls back down to Yuki, he takes a baseball
batter's stance, yells "Take this!" and bats his target
across the battlefield with his sword, doing major
damage for the 10th hit, while doing minor damage to
other enemies his target slams into.
Special Properties: Wind Elemental
Secret Methods: None - 10 hits, 2.5 second casting time, long recovery
P - Total damage increased by 30%
S - Casting time reduced to 1 second
P - Total damage increased by 80%
R - Move recovery time eliminated
P - Total damage increased by 140%
Notes: A good skill for focusing damage on 1 target. Though the
SP cost is a bit steep, it's usually worth the cost. A
great skill to use on Lucky Minks as well. Visually
enjoyable to watch too.
---Invincible Aura---
How To Obtain: Yuki's Special Level is at least 7; choose the Combo
command in battle
Power: N/A
Range: Self
SP Cost: 75
Description: Yuki spreads his legs to the side, holding his sword in
front of him with both hands and roars. A black and gold
dome shaped shield then flashes on and off him to show
that the buff is in effect.
Special Properties: Absorbs damage
Secret Methods: None - Absorbs 400 damage, 1 second casting time, 40
second duration, long move recovery
P - Absorbs 200 extra damage, duration increased by 10%
S - Casting time reduced to 0.25 seconds
P - Absorbs 600 extra damage, duration increased by 25%
R - Move recovery time eliminated
P - Absorbs 1200 extra damage
Notes: This move is equivalent to the Crystal Wall spell but
has a limited duration. Please note that the shield
doesn't protect you from status ailments. Rather high SP
cost but could be a lifesaver during boss fights.
However, I personally didn't use it much since I prefer
using SP for doing damage and cancelling with Aerial
Slash.
---Dragon Slash---
How To Obtain: Yuki's Special Level is at least 9; choose the Combo
command in battle
Power: 6 stars
Range: All Enemies
SP Cost: 99
Description: Yuki raises his sword above his head with 1 hand, and
golden energy waves begin to gather into his sword.
During this time, he yells "Dragon of life, lend me your
power!". Once the sword is glowing, he yells "Dragon
Slash!" and thrusts his sword into the ground in front
of him, creating an energy build up which forms cracks
on the ground. After a few seconds, a huge explosion
occurs from under the ground, causing extreme damage all
enemies on the screen.
Special Properties: None
Secret Methods: None - 1 hit, 3 second casting time, long move recovery
P - Total damage increased by 30%
S - Casting time reduced to 1 second
P - Total damage increased by 80%
R - Move recovery time eliminated
P - Total damage increased by 140%
Notes: The 2nd most powerful multi target move in the game,
just behind Armageddon, due to its ability to hit all
enemies on the screen for massive damage. Best used when
there are multiple enemies on the screen which are
resistant to magic. The damage caused is well worth the
SP cost.
-------
Miranda
-------
Starting stats:
Level: 6
EXP: 1290
NEXT LEVEL: 646
Category Growth rate
-----------------------------------
HP: 260 Average
MP: 103 Slow
SP: 80 10 per Special Level, up to maximum of 150.
ATK: 22 Average
MAG: 21 Average
DEF: 18 Slow
RES: 20 Average
INI: 56 None (use the 2 Speed Seeds that exist for +3 INI each)
MOV: 54 None
Magic Level: 3 1 per Magic Level, up to a maximum of 10
Skill Level: 3 1 per Skill Level, up to a maximum of 10
Special Level: 3 1 per Special Level, up to a maximum of 10
Base stats at level 99 without using seeds and with skill levels maxed:
EXP: 3500000
HP: ????
MP: ???
SP: 150
ATK: ???
MAG: ???
DEF: ???
RES: ???
INI: 58
MOV: 55
Magic Level: 10
Skill Level: 10
Special Level: 10
Expert Point Accumulation:
Action Magic Skill Special
-------------------------------------------------
Combo 1
Critical 1
Special Move 1
Magic 1
Using Item 1
Defend 1
Win a Battle 4 4 4
-------------------------------------------------
Expert Level Experience Table:
Skill Points Needed To Level Up
Level Magic Skill Special
-------------------------------------
1 0 0 0
2 0 0 0
3 0 0 0
4 ? ? ?
5 ? ? ?
6 ? ? ?
7 ? ? ?
8 ? ? ?
9 ? ? ?
10 ? ? ?
-------------------------------------
Starting Equipment: Multiple Knife: +9 Attack
Leather Jacket: +6 Defense
Hunter's Boots: +2 Initiative, +1 Move
Tremor spell
Lizard Hunter skill
Battle Quotes:
Aerial Combo - Flying Kick: Nothing. She just yells as she kicks.
Aerial Combo Finish: ""
Knocked down and getting up: "Just got caught off guard. That's all."
Dying: "Ahh!! I'm losing my touch."
After being revived: "I wanted to sleep a little longer!"
Learning a secret method: "Right! I'll give it a try!"
Winning a battle: "Why not make things easier for everyone and stay
out of our way?"
Winning a perfect battle: "That was pitiful. Come back when you've learned
how to fight."
Winning a battle with deaths: "That was a tough battle. I thought it would never
end."
Fleeing from a battle: ""
Special Moves:
---Dagger Dash---
How To Obtain: Miranda knows this move by default
Power: 2 stars
Range: 1 enemy
SP Cost: 25
Description: Miranda yells "Get ready for a little slice and dice!"
then runs toward her target. She then performs a hit 8
combo with both daggers in hand, places her right foot
on her target's knee, jumps into the air and then kicks
her target to the ground at an angle with her other foot
while in midair, yelling "Ha!". At the end of the move,
she asks "Stings a little, doesn't it?".
Special Properties: Cancels attacks.
Secret Methods: None - 9 hits, 1.5 second casting time, long move
recovery
P - Total damage increased by 20%
S - Casting time reduced to 0 (executes instantly)
P - Total damage increased by 45%
R - Move recovery time eliminated
P - Total damage increased by 75%
Notes: This is Miranda's cancel move, with its usefulness being
self explanatory.
---Force Slash---
How To Obtain: Miranda knows this move by default
Power: 3 stars
Range: Fan
SP Cost: 40
Description: Miranda pulls out both daggers and says, "You're not
enough for a meal!". She then performs a back flip,
says, "But I'll fry you up anyway!" and throws a set of
daggers, which hit all enemies within the attack's
range.
Special Properties: Earth elemental
Secret Methods: None - 3 hits, 2.5 second casting time, long recovery
P - Total damage increased by 30%
S - Casting time reduced to 1 second
P - Total damage increased by 80%
R - Move recovery time eliminated
P - Total damage increased by 140%
Notes: A useful move, due to its ability to hit more than 1
target with a reasonable SP cost, as long as the enemies
are within the skill's range. Though it has more range
than Yuki's Whirlwind, it's harder to target multiple
enemies at close range. That said, it's best used when
she's far away from the group of enemies as possible.
------
Alfina
------
Starting stats:
Level: 1
EXP: 52
NEXT LEVEL: 28
Category Growth rate
-----------------------------------
HP: 171 Average
MP: 112 Average
SP: 60 10 per Special Level, up to maximum of 180.
ATK: 14 Average
MAG: 16 Average
DEF: 15 Fast
RES: 20 Average
INI: 48 None (use the 2 Speed Seeds that exist for +3 INI each)
MOV: 35 None
Magic Level: 3 1 per Magic Level, up to a maximum of 14
Skill Level: 1 1 per Skill Level, up to a maximum of 13
Special Level: 1 1 per Special Level, up to a maximum of 13
Base stats at level 99 with no equipment/book skills/seeds, and with skill
levels maxed:
EXP: 3500000
HP: 4000
MP: 680
SP: 180
ATK: 220
MAG: 260
DEF: 210
RES: 280
INI: 48
MOV: 35
Magic Level: 14
Skill Level: 13
Special Level: 13
Starting Equipment: Cedar Staff: +5 Attack, +5 Magic
Silk Clothes: +5 Defense, +5 Resistance
Traveller's Boots: +1 Initiative, +1 Move
Heal spell
Expert Point Accumulation:
Action Magic Skill Special
-------------------------------------------------
Combo 2
Critical 1
Special Move 1
Magic 3
Using Item 2
Defend 1
Win a Battle 8 8 8
-------------------------------------------------
Expert Level Experience Table:
Skill Points Needed To Level Up
Level Magic Skill Special
-------------------------------------
1 0 0 0
2 0 ? ?
3 0 ? ?
4 ? ? ?
5 ? ? ?
6 ? ? ?
7 ? ? ?
8 ? ? ?
9 ? ? ?
10 ? ? ?
11 ? ? ?
12 ? ? ?
13 ? ? ?
14 ? N/A N/A
15 N/A N/A N/A
-------------------------------------
Battle Quotes:
Aerial Combo - Mana Stinger: "Please! Let this work!"
Aerial Combo Finish: "This should take care of you!"
Knocked down and getting up: "I'll be fine!" in disk 1
"I won't lose, no matter what!" in disk 2
Dying: "Emelious..."
After being revived: "It's ok. I'll be fine."
Winning a battle: "We won! Thank goodness!"
"We won! *giggles* See? I can do it if I try."
Winning a perfect battle: "I'm feeling a bit guilty."
"I'm sorry. We had no choice."
Winning a battle with deaths: "That was a close one!"
Fleeing from a battle: ""
Game Over: "Emelious... How could this be?... We can't give
up now..."
Special Moves:
---Comet Spike---
How To Obtain: Alfina knows this move by default
Power: 2 stars
Range: 1 enemy
SP Cost: 25
Description: Alfina raises her staff above her head with both hands
and the tip begins to glow with light. She then leans
back, says, "Oh divine comet, bringer of light.
Illuminate the darkness!" in disk 1 or "Oh divine
comet, slice through the pitch black night!" in disk 2,
then bends forward, causing the light on the staff to
form a projectile which arcs to her target's head.
Special Properties: Cancels attacks.
Secret Methods: None - 1 hit, 1.5 second casting time, long recovery
P - Total damage increased by 20%
S - Casting time reduced to 0 (executes instantly)
P - Total damage increased by 45%
R - Move recovery time eliminated
P - Total damage increased by 75%
Notes: This is Alfina's cancel skill, with its usefulness being
self explanatory. As I stated with Yuki, its usefulness
increases as you progress further into the game.
---Stun Force---
How To Obtain: Alfina's Special Level is at least 2; choose the Combo
command in battle
Power: 1 star
Range: 1 enemy
SP Cost: 30
Description: Alfina holds her staff in front of her with 1 hand and
spins around once counter clockwise facing her target.
She then says, "Sorry, this might hurt!" in disk 1, "I
won't hold back!" in disk 2. Shortly, a cage of
lightning surrounds and shocks her target, causing minor
damage. If her target isn't immune to paralysis, it
falls and lies on the ground, paralysed, thus cancelling
its attack, with the lightning continuing to surround
its body.
Special Properties: 100% chance to paralyse the target as long as it isn't
immune to paralysis. In addition, the target's action is
cancelled. Duration is dependent on secret methods and
the target's INI.
Secret Methods: None - 1 hit, 2 second casting time, 15 second duration,
long recovery
P - Damage increased by 20%, duration increased by 10%
S - Casting time reduced to 0.75 seconds
P - Damage increased by 45%, duration increased by 25%
R - Move recovery time eliminated
P - Damage increased by 75%, duration increased by 50%
Notes: A fun move to use, as it prevents an enemy from harming
the party, provided it's not immune to paralysis. As an
additional bonus, it can also be used as a ranged
cancel. For some odd reason, it takes Alfina ages to
learn this move's secret methods.
---Ripple Shot---
How To Obtain: Alfina's Special Level is at least 4; choose the Combo
command in battle
Power: 3 stars
Range: Line
SP Cost: 40
Description: Alfina holds her staff in overhead and in front her with
both hands and the tip begins to glow with light. She
then spins around counter clockwise twice, while saying,
"A blade of light to strike out at our enemies!",
followed by "Ha!" in disk 1 and "You won't escape!" in
disk 2. As she completes the 2nd spin, the light on the
staff forms takes the shape of a chakram and travels in
a line in front of her, damaging all enemies it hits.
Special Properties: None
Secret Methods: None - 1 hit, 2.5 second casting time, long recovery
P - Total damage increased by 30%
S - Casting time reduced to 1 second
P - Total damage increased by 80%
R - Move recovery time eliminated
P - Total damage increased by 140%
Notes: A useful addition to Alfina's arsenal, which gives her
the ability to hit more than 1 target without using MP.
The damage is worth the SP cost, as long as you hit
enough enemies. Line up your shots for maximum damage.
---Holy Circle---
How To Obtain: Alfina's Special Level is at least 6; choose the Combo
command in
battle
Power: N/A
Range: Self
SP Cost: 60
Description: Alfina holds her staff in front of her with both hands,
concentrates and says, "Oh divine light, protect me!".
3 spheres of holy energy then encircle her which inflict
damage, repel and knock down any enemies that touch
them.
Special Properties: Enemies hit by any of the 3 spheres take minor damage
but are pushed back slightly and knocked down.
Secret Methods: None - 1 second casting time, 40 second duration, short
recovery
P - Duration increased by 10%
S - Casting time reduced to 0.25 seconds
P - Duration increased by 25%
R - Move recovery time eliminated
P - Duration increased by 50%
Notes: This is Alfina's self buff and shouldn't be used very
often. However, this move works well when facing lots of
monsters who need to get into melee range to attack. As
another merit to this skill, it's pretty hard to resist
laughing when an enemy is stupid enough to keep running
into the spheres, only to get hurt and repelled over and
over again until the monster stops due to fatigue. For
icing on the cake, command her to either move towards
enemies or attack them so her attacks can sometimes
stack with the sphere hits.
---Energy Drive---
How To Obtain: Alfina's Special Level is at least 8; choose the Combo
command in battle
Power: N/A
Range: All allies except herself
SP Cost: 50
Description: Alfina closes her eyes and holds her staff in front of
her horizontally and chants, "Oh nurturing sun.". She
then puts it away and begins floating slightly above the
ground, legs spread and her body begins to glow. Upon
reaching the ground again, she prays and chants "Bring
courage and love to us all!". During the middle of the
phrase, she lifts her arms into the air, causing a
pillar of light to shine on her. Several spheres of holy
energy then travel outward toward the edge of the
screen, restoring SP to all allies, except herself. As
the spheres go off screen and the pillar fades, she
yells, "Now let's fight!".
Special Properties: Alfina herself doesn't regain the SP granted by this
move.
Secret Methods: None - Restores 25 SP, 1 second casting time, long
recovery
P - Restores 40 SP
S - Casting time reduced to 0.25 seconds
P - Restores 55 SP
R - Move recovery time eliminated
P - Restores 75 SP
Notes: This move is among the best in the game, especially when
fully developed. When fully upgraded, this move is
deadly against your foes as an extra surge of 75 SP to
everyone else can dramatically increase your party's
total damage, by granting the ability use powerful
skills like Dragon Slash, Dynamite Rush and Armageddon,
multiple times in the same battle, without the use of
rare SP recovery items like Warrior's Tonic. In
addition, you can abuse this skill to to speed up the
process of upgrading the rest of the party's skills. For
maximum carnage, equip Alfina with the Fighting Spirit
skill, Warrior's Charm and slam down Warrior's Tonics
during tough fights. A truly outstanding move. Max this
ASAP! You'll be glad you did.
---Armageddon---
How To Obtain: Alfina rejoins for the final battle
Power: 6 stars
Range: All enemies
SP Cost: 99
Description: Alfina closes her eyes and begins to float high into the
air, chanting "Let your anger and your hate be devoured
by the divine light." as her body is engulfed by a
golden light. She then says, "Your suffering is over."
and light descends to the ground, creating an explosion
which causes extreme damage, in addition to the effects
I listed in the special properties section.
Special Properties: Lowers all surviving enemies' atk, def, res, ini and mov
for the prescribed duration, based on the number of
secret methods learned. This is also the only way for
the player to cause the Offense/Defense/Speed Down
status ailments, as these spells have been stripped from
us this time around, making it even more valuable.
Secret Methods: None - 1 hit, 3 second casting time, long move recovery
P - Damage increased by 30%, duration increased by 10%
S - Casting time reduced to 1.5 seconds
P - Damage increased by 80%, duration increased by 25%
R - Move recovery time eliminated
P - Damage increased by 140%, duration increased by 50%
Notes: The most powerful multi target move, and arguably the
most powerful move in the game, with its only rivals
being Yuki's Dragon Slash and Ulf's Dynamite Rush.
Though Dragon Slash's damage potential is nearly
identical, the main reason that that this skill is
better is because of the Offense/Defense/Speed Down
debuffs that this move inflicts on any survivors of this
attack.
------
Alonso
------
Starting stats:
Level: 8
EXP: 3100
NEXT LEVEL: 754
Category Growth rate
-----------------------------------
HP: 376 Fast
MP: 65 Slow
SP: 100 10 per Special Level, up to maximum of 150.
ATK: 34 Fast
MAG: 16 Slow
DEF: 23 Fast
RES: 18 Slow
INI: 40 None (use the 2 Speed Seeds that exist for +3 INI each)
MOV: 38 None
Magic Level: 1 1 per Magic Level, up to a maximum of 10
Skill Level: 4 1 per Skill Level, up to a maximum of 10
Special Level: 5 1 per Special Level, up to a maximum of 10
Base stats at level 99 with no equipment/book skills/seeds, and with skill
levels maxed:
EXP: 3500000
HP: ????
MP: ???
SP: 150
ATK: ???
MAG: ???
DEF: ???
RES: ???
INI: 40
MOV: 38
Magic Level: 10
Skill Level: 10
Special Level: 10
Starting Equipment: Harpoon: +1 Attack
Tattered Jacket: +1 Defense
Tattered Shoes: No bonuses
Perception skill
Passive Defense skill
Expert Point Accumulation:
Action Magic Skill Special
-------------------------------------------------
Combo 1
Critical 1
Special Move 1
Magic 1
Using Item 1
Defend 1
Win a Battle 4 4 4
-------------------------------------------------
Expert Level Experience Table:
Skill Points Needed To Level Up
Level Magic Skill Special
-------------------------------------
1 0 0 0
2 ? 0 0
3 ? 0 0
4 ? 0 0
5 ? ? 0
6 ? ? ?
7 ? ? ?
8 ? ? ?
9 ? ? ?
10 ? ? ?
-------------------------------------
Battle Quotes:
Aerial Combo - Breaching: "Take that!"
Aerial Combo Finish: ""
Knocked down and getting up: "Heh. Is that the best you can do?"
Dying: "You've got to be kidding me."
After being revived: "Thanks! Thought I was done for."
Learning a secret method: "Hmm. I'll give it a shot!"
Winning a battle: "At this rate, I'll be mobbed to death with fans."
Winning a perfect battle: "Another flawless victory! Want an autograph?
Get in line!"
Winning a battle with deaths: "Phew! That was too close for comfort. Are the
ladies alright?"
Fleeing from a battle: ""
Special Moves:
---Thrust Crash---
How To Obtain: Alonso knows this move by default
Power: 2 stars
Range: 1 enemy
SP Cost: 25
Description: Alonso rushes toward his target, jabs it with his spear,
and guts it a 2nd time, saying "Heard something snap
there." at the end of the move.
Special Properties: Cancels attacks.
Secret Methods: None - 2 hits, 1.5 second casting time, long recovery
P - Total damage increased by 20%
S - Casting time reduced to 0 (executes instantly)
P - Total damage increased by 45%
R - Move recovery time eliminated
P - Total damage increased by 75%
Notes: This is Alonso's cancel skill, with its usefulness being
self explanatory. As I stated with Yuki, its usefulness
increases as you progress further into the game.
---Lancer Smash---
How To Obtain: Alonso knows this move by default
Power: 4 stars
Range: 1 enemy
SP Cost: 40
Description: Alonso charges his target, jabs it, which sends it
flying into straight up into the air. He then jumps and
skewers it with his spear in midair for the 2nd hit,
says "Time to get down and dirty!", then slams the
target back down to the ground for the 3rd hit.
Special Properties: None
Secret Methods: None - 3 hits, 2 second casting time, long recovery
P - Total damage increased by 30%
S - Casting time reduced to 0.75 seconds
P - Total damage increased by 80%
R - Move recovery time eliminated
P - Total damage increased by 140%
Notes: At 4 stars, this move is certainly damaging during this
part of the game. Use it against stronger creatures.
---
Ulf
---
Starting stats:
Level: 13
EXP: 11000
NEXT LEVEL: 2510
Category Growth rate
-----------------------------------
HP: 506 Fast
MP: 78 Slow
SP: 100 10 per Special Level, up to maximum of 200.
ATK: 80 Fast
MAG: 30 Slow
DEF: 54 Average
RES: 28 Slow
INI: 64 None (use the 2 Speed Seeds that exist for +3 INI each)
MOV: 40 None
Magic Level: 3 1 per Magic Level, up to a maximum of 12
Skill Level: 5 1 per Skill Level, up to a maximum of 15
Special Level: 5 1 per Special Level, up to a maximum of 14
Base stats at level 99 with no equipment/book skills/seeds, and with skill
levels maxed:
EXP: 3500000
HP: 4800
MP: 320
SP: 200
ATK: 320
MAG: 210
DEF: 220
RES: 180
INI: 64
MOV: 28
Magic Level: 11
Skill Level: 14
Special Level: 15
Starting Equipment: Flail: +25 Attack
Dragon Vest: +16 Defense
Dragon Boots: +12 Move
Fighter Book
Warrior's Way skill
Fighting Spirit skill
Expert Point Accumulation:
Action Magic Skill Special
-------------------------------------------------
Combo 2
Critical 2
Special Move 4
Magic 1
Using Item 2
Defend 1
Win a Battle 8 8 8
-------------------------------------------------
Expert Level Experience Table:
Skill Points Needed To Level Up
Level Magic Skill Special
-------------------------------------
1 0 0 0
2 0 0 0
3 0 0 0
4 ? 0 0
5 ? 0 0
6 ? ? ?
7 ? ? ?
8 ? ? ?
9 ? ? ?
10 ? ? ?
11 ? ? ?
12 N/A ? ?
13 N/A ? ?
14 N/A ? ?
15 N/A N/A ?
-------------------------------------
Battle Quotes:
Aerial Combo - You're Finished!: "Lemme at 'em!"
Aarial Combo Finish: "Lights out!"
Knocked down and getting up: "Enough is enough!"
Dying: "It's getting dark."
After being revived: "Prepare to die maggots!"
Learning a secret method: "I got it!"
Winning a battle: "Ha! Bring it on!"
Winning a perfect battle: "Ha! I didn't even break a sweat!"
Winning a battle with deaths: "*breathes deeply* I'm ready to drop. Let's
get something to eat."
Fleeing from a battle: "Kiss my tail!"
Special Moves:
---Rock Breaker---
How To Obtain: Ulf knows this move by default
Power: 2 stars
Range: 1 enemy
SP Cost: 25
Description: Ulf runs toward his target, reels back with his left leg
almost completely perpendicular to the ground, and says
"This might...", slams it into his target as he
completes the sentence with "sting a little!".
Special Properties: Cancels attacks.
Secret Methods: None - 1 hit, 1.5 second casting time, long recovery
P - Total damage increased by 20%
S - Casting time reduced to 0 (executes instantly)
P - Total damage increased by 45%
R - Move recovery time eliminated
P - Total damage increased by 75%
Notes: This is Ulf's cancel skill, with its usefulness being
self explanatory. Unlike everyone else, Ulf really
dishes out the pain with this move, from the moment he
joins your party, right up to the end of the game.
---Force Wave---
How To Obtain: Ulf knows this move by default
Power: 2 stars
Range: Radius around Ulf
SP Cost: 30
Description: Ulf curls up building up power and begins to roar. He
then yells "Force Wave" as he uncurls, releasing a fast,
but short ranged shockwave that damages and pushes away
all enemies around him.
Special Properties: The center of the area of effect is Ulf's body
Secret Methods: None - 1 hit, 0.75 second casting time, long recovery
P - Total damage increased by 30%
S - Casting time reduced to 0.25 seconds
P - Total damage increased by 80%
R - Move recovery time eliminated
P - Total damage increased by 140%
Notes: A skill that does nice damage for little SP. The only
downside is that the enemies must be close enough to him
to take damage. Best used when starting a battle
surrounded by the enemy, since you're most likely to
nail every enemy, thanks to its fast casting time.
---Flame Spike---
How To Obtain: Ulf knows this move by default
Power: 4 stars
Range: 1 enemy
SP Cost: 40
Description: Ulf puts his flail on the ground, begins to roar and
conjures a fireball. He then leaps into the air, yells
"Flame spike!" and throws it toward his target for good
damage.
Special Properties: Fire elemental
Secret Methods: None - 1 hit, 2 second casting time, long recovery
P - Total damage increased by 30%
S - Casting time reduced to 0.75 seconds
P - Total damage increased by 80%
R - Move recovery time eliminated
P - Total damage increased by 140%
Notes: A straightforward move with is particularly useful
against foes which are weak against fire attacks.
---Big Wheel---
How To Obtain: Ulf's Special Level is at least 6; choose the Combo
command in battle
Power: 2 stars
Range: Line
SP Cost: 50
Description: Ulf rolls up into a ball, says "Heh. No one can stop me
now!" then rolls toward his target at high speed,
looking like a ball of lightning, doing above average
damage and cancelling every enemy's attack within his
path. Once he stops rolling, he stands back up and says
Hmph! Ha! What a rush!".
Special Properties: Capable of cancelling multiple enemies' attacks.
Secret Methods: None - 1 hits, 2.5 second casting time, long recovery
P - Total damage increased by 30%
S - Casting time reduced to 1 second
P - Total damage increased by 80%
R - Move recovery time eliminated
P - Total damage increased by 140%
Notes: Grandia 2 fans will remember this move being similar to
Tio's Lotus Flower. Being able to cancel multiple
targets at once with only a 1 second casting time when
upgraded, it's a very useful move that's worth maxing
out quickly. Also keep in mind that this move does more
damage compared to Rockbreaker, with double the SP cost
as the tradeoff.
---Shadow Warrior---
How To Obtain: Ulf's Special Level is at least 7; choose the Combo
command in battle
Power: N/A
Range: Self
SP Cost: 25
Description: Ulf steps forward with his left leg and touches his
forehead with his left hand to concentrate a little.
Shortly after, he clenches his left hand into a fist and
says "Bet you can't tell which one is me!", and dark
energy ways flow in this body. He then stands back up
and says, "Haha! Keep an eye on my shadow!", with a
black whirlwind encircling him to show that the buff is
in effect.
Special Properties: Ulf's shadow will appear and add an additional hit to
his target every time he performs a Combo or Critical.
Also, please note that his aerial combo finisher You're
Finished! triggers the shadow to appear at the end of
the move, doubling it's already massive damage for even
more pain.
Secret Methods: None - 1 second casting time, 45 second duration, short
recovery
P - Duration increased by 10%
S - Casting time reduced to 0.25 seconds
P - Duration increased by 25%
R - Move recovery time eliminated
P - Duration increased by 50%
Notes: Similar to Yuki's Flash move, this is a powerful support
move, due to its ability to increase Ulf's damage
potential for a small SP cost. Although it doesn't boost
movement speed like Flash, it's big selling point comes
into play when you manage to pull off his "You're
Finished" aerial combo finisher. Also, like Yuki's
Flash, this move works well with the Berserker skill.
---Inferno Spike---
How To Obtain: Ulf's Special Level is at least 8; choose the Combo
command in battle
Power: 3 stars
Range: Circle
SP Cost: 60
Description: Ulf puts his flail on the ground, begins to roar and
conjures a large fireball, saying "Get ready to fry,
maggots!" as he creates it. He then leaps into the air,
yells "Inferno spike!" and throws it toward his target,
damaging all enemies around it for high damage.
Special Properties: Fire elemental
Secret Methods: None - 1 hit, 3 second casting time, long recovery
P - Total damage increased by 30%
S - Casting time reduced to 1.25 seconds
P - Total damage increased by 80%
R - Move recovery time eliminated
P - Total damage increased by 140%
Notes: A useful move, due to its ability to hit more than 1
target with a higher damage potential. Use it in a
similar way as you would use Yuki's Whirlwind move. Just
keep the increased SP cost in mind.
---Red Lotus---
How To Obtain: Ulf's Special Level is at least 9; choose the Combo
command in battle
Power: 5 stars
Range: Line
SP Cost: 75
Description: Ulf spins his flail at high speed, roaring as his weapon
lights up with fire, saying "These flames are scorching
hot!" as it grows in intensity. He then yells "10000
degrees of death! Hiyaaa!!", and swings his flail,
causing the flames to travel toward his target, causing
high damage to all enemies it hits.
Special Properties: Fire elemental
Secret Methods: None - 1 hit, 2 second casting time, long recovery
P - Total damage increased by 30%
S - Casting time reduced to 0.75 seconds
P - Total damage increased by 80%
R - Move recovery time eliminated
P - Total damage increased by 140%
Notes: Functionality wise, this is Ripple Shot on steroids. Use
it in a similar fashion, keeping in mind that the damage
is much higher, as a result of the increased SP cost.
---Dynamite Rush---
How To Obtain: Ulf's Special Level is at least 10; choose the Combo
command in battle
Power: 6 stars
Range: 1 enemy
SP Cost: 99
Description: Ulf crosses his arms in front of him, roars and a pillar
of fire and rocks surround him. With his arms now at the
side of his head, he then yells, "I'm loaded with....
dynamite! Hiyaaaa!!!", and charges into his target. Upon
impact, the explosive force of the dynamite blows him
away from his target, causing him to lie down on his
back, motionless as the remaining sticks detonate on the
target's body, causing very high damage per hit. After
the final explosion, Ulf slowly stands up, feeling
disoriented and saying "Ugh... I don't feel so good".
Special Properties: None
Secret Methods: None - 10 hits, 2.5 second casting time, long recovery
P - Total damage increased by 30%
S - Casting time reduced to 1 second
P - Total damage increased by 80%
R - Move recovery time eliminated
P - Total damage increased by 140%
Notes: Perhaps the most powerful single target move in the
game, due to its ability to inflict over 1600 points of
damage on a single target per hit. If combined with the
Hunter series of skills, this move can allow Ulf to
inflict over 16000 points of damage for 99 SP.
Pure dynamite! (Sorry for the pun.)
-----
Dahna
-----
Starting stats:
Level: 16
EXP: 22800
NEXT LEVEL: 1045
Category Growth rate
-----------------------------------
HP: 452 Slow
MP: 260 Fast
SP: 100 10 per Special Level, up to maximum of 160.
ATK: 39 Slow
MAG: 55 Fast
DEF: 33 Slow
RES: 43 Average
INI: 46 None (use the 2 Speed Seeds that exist for +3 INI each)
MOV: 24 None
Magic Level: 7 1 per Magic Level, up to a maximum of 15
Skill Level: 4 1 per Skill Level, up to a maximum of 12
Special Level: 5 1 per Special Level, up to a maximum of 11
Base stats at level 99 with no equipment/book skills/seeds, and with skill
levels maxed:
EXP: 3500000
HP: 3600
MP: 800
SP: 160
ATK: 220
MAG: 300
DEF: 200
RES: 240
INI: 46
MOV: 24
Magic Level: 15
Skill Level: 12
Special Level: 11
Starting Equipment: Magic Cards: +20 Attack, + 24 Magic
Earthen Robe: +28 Defense, +14 Resistance
Earthen Heels: +9 Initiative
Magic Pendant: +5 Magic
Blast Egg
Burnstrike spell
Expert Point Accumulation:
Action Magic Skill Special
-------------------------------------------------
Combo 1
Critical 1
Special Move 2
Magic 4
Using Item 2
Defend 1
Win a Battle 8 8 8
-------------------------------------------------
Expert Level Experience Table:
Skill Points Needed To Level Up
Level Magic Skill Special
-------------------------------------
1 0 0 0
2 0 0 0
3 0 0 0
4 0 0 0
5 0 ? 0
6 0 ? ?
7 0 ? ?
8 ? ? ?
9 ? ? ?
10 ? ? ?
11 ? ? ?
12 ? ? N/A
13 ? N/A N/A
14 ? N/A N/A
15 ? N/A N/A
-------------------------------------
Battle Quotes:
Aerial Combo - Gatling Shot: "Take this!"
Aerial Combo Finish: ""
Knocked down and getting up: "You won't get away with this!"
Dying: "How could this happen?"
After being revived: "I'll be alright."
Learning a secret method: "Oh! I see!"
Winning a battle: "Of course we won!"
Winning a perfect battle: "The fates have smiled on us today."
Winning a battle with deaths: "I knew it. Luck wasn't with us this time."
Fleeing from a battle: "I suppose that this is a sort of victory."
Special Moves:
---Homing Shot---
How To Obtain: Dahna knows this move by default
Power: 2 stars
Range: 1 enemy
SP Cost: 25
Description: Dahna spreads her arms to her side, and says "Pick a
card. Any card." 6-10 cards then materialize in front of
her, then all but the last of them home in on her
target, causing damage with each hit. After a brief
pause, the last card homes in her target, causing damage
and knocking it down.
Special Properties: Cancels attacks.
Secret Methods: None - 6 hits, 1.5 second casting time, long recovery
P - 7 hits, total damage increased by 20%
S - Casting time reduced to 0 (executes instantly)
P - 8 hits, total damage increased by 45%
R - Move recovery time eliminated
P - 10 hits, total damage increased by 75%
Notes: This is Dahna's cancel skill, with its usefulness being
self explanatory. Use it as you would with everyone
else's versions.
---Mana Capture---
How To Obtain: Dahna knows this move by default
Power: 1 star
Range: Circle
SP Cost: 40
Description: Dahna asks her targets, "Pardon me, but would you mind
sharing?" as she conjures a pink bolt and throws it
towards her target. The bolt then opens a little vortex,
causing light damage to all enemies in the attack's
range and siphoning energy. The vortex then closes,
becomes another pink bolt which Dahna grabs and absorbs
it into her body, restoring 20% of the total damage
inflicted as MP for her to use. After the absorption she
laughs softly and says, "Thanks!".
Special Properties: Cancels attacks.
Secret Methods: None - 1 hit, 1.5 second casting time, long recovery
P - Total damage increased by 20%
S - Casting time reduced to 0 (executes instantly)
P - Total damage increased by 45%
R - Move recovery time eliminated
P - Total damage increased by 75%
Notes: This move is unique in the sense that its purpose isn't
to do damage. Rather, it's used to allow Dahna to
replenish her MP reserves quickly without the usage of
items. If used well, this move can restore hundreds of
MP at a time, allowing her to continuing unleashing her
deadly but expensive spells.
---Dancing Cards---
How To Obtain: Dahna's Special Level is at least 7; choose the Combo
command in battle
Power: N/A
Range: Self
SP Cost: 25
Description: Dahna bends back, holding her hands together behind her
head and chants "Oh cards of light. Hear my call." then
extends her arms in front of her. At this moment, 4-10
cards materialize around her and as the last one spawns,
she says, "Protect me!", which makes the cards begin to
fly her.
Special Properties: Counterattacks enemies. However, with some
experimentation, choosing to perform a Critical makes
these cards home in the target, setting up a more
reliable chance at setting up aerial combos.
Secret Methods: None - 4 cards, 1 second casting time, 40 second
duration, medium recovery
P - 6 cards, duration increased by 10%
S - Casting time reduced to 0.25 seconds
P - 8 cards, duration increased by 25%
R - Move recovery time eliminated
P - 10 cards, duration increased by 50%
Notes: These cards attack enemies that go after her. However,
their behavior is erratic so I'll need to do more
research regarding this move.
---Mana Spring---
How To Obtain: Dahna's Special Level is at least 8; choose the Combo
command in battle
Power: N/A
Range: Self
SP Cost: 75
Description: Dahna bends back, holding her hands together behind her
head and chants "Oh endless spring of magic power, I
call on you!" then extends her arms in front of
her. At this moment, a pink vortex appears at her feet,
which follows her around as she walks.
Special Properties: All of Dahna's spells will require no MP to cast as long
as this is in effect.
Secret Methods: None - 4 second casting time, 50 second duration, short
move recovery
P - Duration increased by 10%
S - Casting time reduced to 1.25 seconds
P - Duration increased by 25%
R - Move recovery time eliminated
P - Duration increased by 50%
Notes: This skill is valuable in the endgame and during boss
fights as it allows Dahna to cast her most powerful
spells without any concern for rationing her MP, which
in turn allows her to reach her full damage potential
when it's needed the most. A great move to develop
because the longer duration will help compensate for its
high SP cost.
----
Hect
----
Important Note: Unlike the other characters who join you, Hect's starting level
is determined as your party's average level. Because of this, her starting stats
will also vary. Also, when she eventually leaves and Alfina rejoins, Alfina
will retain the exp Hect gained during her absence.
Starting stats:
Level: Average level of your party
EXP: Varies
NEXT LEVEL: Varies
Category Growth rate
-----------------------------------
HP: Varies Slow (She started with and capped at 2800 in my game)
MP: Varies Fast
SP: Varies +10 SP per Special Level, up to a maximum of 200
ATK: Varies Slow
MAG: Varies Fast
DEF: Varies Slow
RES: Varies Average
INI: 40 None (use the 2 Speed Seeds that exist for +3 INI each)
MOV: 32 None
Magic Level: Varies 1 per Magic Level up, up to a maximum of 15 (15 for me)
Skill Level: Varies 1 per Skill Level up, up to a maximum of 15 (15 for me)
Special Level: Varies 1 per Special Level up, up to a max of 15 (15 for me)
Base stats at level 99 with no equipment/book skills/seeds, and with skill
levels maxed:
EXP: 3500000
HP: 3200
MP: 960
SP: 200
ATK: 200
MAG: 320
DEF: 180
RES: 260
INI: 40
MOV: 32
Magic Level: 15
Skill Level: 15
Special Level: 15
Starting Equipment: Baton Of Light: +99 Attack, +99 Magic
Hect's Dress: +75 Defense, +75 Resistance
Hect's Shoes: +20 Initiative, +20 Move
Booster Egg
Divine Book
Heaven's Gate spell
Magica Esoterica skill
Magic Up skill
Expert Point Accumulation:
Action Magic Skill Special
-------------------------------------------------
Combo 2
Critical 1
Special Move 1
Magic 3
Using Item 2
Defend 1
Win a Battle 8 8 8
-------------------------------------------------
Expert Level Experience Table:
Skill Points Needed To Level Up
Level Magic Skill Special
-------------------------------------
1 ? ? ?
2 ? ? ?
3 ? ? ?
4 ? ? ?
5 ? ? ?
6 ? ? ?
7 ? ? ?
8 ? ? ?
9 ? ? ?
10 ? ? ?
11 ? ? ?
12 ? ? ?
13 ? ? ?
14 ? ? ?
15 ? ? ?
-------------------------------------
Battle Quotes:
Aerial Combo - Thunder Call: "How about this?"
Aerial Combo Finish: ""
Knocked down and getting up: "I'll be okay."
Dying: "Ugh! It can't be."
After being revived: "Thank you!"
Learning a secret method: "Wait a minute."
Winning a battle: "Let's hurry onward!"
Winning a perfect battle: "*giggles* That went well, didn't it?"
Winning a battle with deaths: "Ugh. We must be more careful next time."
Fleeing from a battle: "Fighting is pointless."
Special Moves:
---Crimson Shock---
How To Obtain: Hect knows this move by default
Power: 1 star
Range: All enemies
SP Cost: 40
Description: Hect raises her baton above her head, spins around once,
says, "Here I go!", and hops. About a second after
landing, a shockwave emerges and travels at lightning
speed, causing damage to and knocking all enemies on the
screen down. At the end of the move, she asks, "Was that
ok?".
Special Properties: Cancels attacks.
Secret Methods: None - 1 hit, 1 second casting time, long recovery
P - Total damage increased by 30%
S - Casting time reduced to 0.25 seconds
P - Total damage increased by 80%
R - Move recovery time eliminated
P - Total damage increased by 140%
Notes: Hect's cancel skill is unique in several ways, both with
unique advantages and disadvantages. On the plus side,
it nails every enemy on the screen and has the fastest
execution time of all the other cancels when none are
upgraded. The downside? Well, even with the speed
upgrade, it's still not instant cast. In addition, this
skill consumes 15 more SP compared to the standard
variants the other characters have, making it harder to
use more often. But with both sides considered, use it
at your discretion though it's obviously great when you
can cancel multiple enemies at once.
---Freeze---
How To Obtain: Hect knows this move by default
Power: N/A
Range: 1 enemy
SP Cost: 75
Description: Hect waves her baton in front as if she was conducting.
While facing her target, she says, "Hear me, evil-doers.
Stop! Freeze!" while spinning counter clockwise twice,
and a red vortex appears at her feet. As she continues
to spin, vortex moves toward her target, paralysing it
if isn't immune to paralysis. Her target then falls and
lies on the ground, paralysed, thus cancelling its
attack, suffering additional damage over time.
Special Properties: 100% chance to paralyse the target as long as it isn't
immune to paralysis. In addition, the target's action is
cancelled. Duration is dependent on secret methods and
the target's INI. This move is similar to Milennia's
Spellbinding Eye in Grandia 2.
Secret Methods: None - 1 second casting time, 15 second duration, long
recovery
P - Duration increased by 10%
S - Casting time reduced to 0.25 seconds
P - Duration increased by 25%
R - Move recovery time eliminated
P - Duration increased by 50%
Notes: This move is quite similar to Alfina's Stun Force, from
a strategic point of view, though you must keep the
higher SP cost in mind. On the plus side, this move
executes 0.5 seconds faster than Alfina's Stun Force.
With these factors in mind, use this move at your
discretion.
---Armageddon---
How To Obtain: Hect knows this move by default
Power: 6 stars
Range: All enemies
SP Cost: 99
Description: Hect starts to play her violin and begins floating high
into the air, chanting "Let your anger and your hate be
soothed by this divine melody.", as a huge golden sphere
of light appears in front of her. She then says, "Your
suffering is over." and light descends to the ground,
creating an explosion which causes extreme damage, in
addition to the effects I'll list in the special
properties section.
Special Properties: Lowers all surviving enemies' atk, def, res, ini and mov
for the prescribed duration, based on the number of
secret methods learned. This is also the only way for
the player to cause the Offense/Defense/Speed Down
status ailments, as these spells have been stripped from
us this time around, making it even more valuable.
Secret Methods: None - 1 hit, 3 second casting time, long recovery
P - Damage increased by 30%, duration increased by 10%
S - Casting time reduced to 1.5 seconds
P - Damage increased by 80%, duration increased by 25%
R - Move recovery time eliminated
P - Damage increased by 140%, duration increased by 50%
Notes: The most powerful multi target move, and arguably the
most powerful move in the game, with its only rivals
being Yuki's Dragon Slash and Ulf's Dynamite Rush.
Though Dragon Slash's damage potential is nearly
identical, the main reason that that this skill is
better is because of the Offense/Defense/Speed Down
debuffs that this move inflicts on any survivors of this
attack. Later inherited by Alfina.
-----------------------------------------------------
Section 5: Mana Eggs, Fusion & Extraction <Mana Eggs>
-----------------------------------------------------
This section explains each of the 34 eggs that exist in Grandia 3. Each section
will show each egg's elemental boosts, spells obtained through extraction, and
finally, every way each egg can be obtained.
For an excellent graphical representation of the Mana Egg fusion screen, please
visit http://tinypic.com/view/?pic=ogao1d. Thanks go to DUNOTS of the GFAQs
forums for designing this excellent piece of work.
--------------------------------
Section 5a: Level 1 Eggs <Eggs1>
--------------------------------
---Aqua Egg---
Fire Earth Water Wind Spells Extracted
* Heal
----------------------------------------
Chests: Dragon Valley (Rocky Cliff)
Dragon Valley (Windy Path)
Enemies: Aton Delta (1.25% chance)
Giant Crawfish (1.13% chance)
Lizard Soldier (1.50% chance)
Madai (1.13% chance)
Other Sources: Verse Realm mushrooms (Silver Stream)
---Dust Egg---
Fire Earth Water Wind Spells Extracted
Craze, Fiora, Gravity
---------------------------------------------
Chests: Surmania Ruins (Underground Maze)
Egg Fusion: Flare + any of (Aqua, Rain, Lake)
Stone + any of (Wind, Cyclone, Tempest)
Aqua + any of (Blaze, Volcano)
Wind + any of (Quake, Gravity)
Bomb + any of (Frost, Icicle)
Leaf + any of (Thunder, Lightning)
Frost + Blast
Thunder + Tree
Blaze + any of (Rain, Lake)
Quake + any of (Cyclone, Tempest)
Rain + Volcano
Cyclone + Gravity
---Flare Egg---
Fire Earth Water Wind Spells Extracted
* Burn!
----------------------------------------
Chests: Anfog Woods
Dragon Valley (Windy Path)
Melc Ruins (Center)
Enemies: Dragonoid (0.63% chance)
Gilled Mage (1.00% chance)
Lich (6.00% chance)
Mummy Demon (1.11% chance)
Undead Mage (1.88% chance)
Other Sources: Baccula Ruins urns (Earth Shrine)
---Stone Egg---
Fire Earth Water Wind Spells Extracted
* Diggin'
----------------------------------------
Chests: Anfog Woods (South)
Dragon Valley (Windy Path)
Enemies: Angry Spirit (1.50% chance)
Green Man (2.50% chance)
Hill Lizard (1.50% chance)
Lesser Demon (3.00% chance)
Sand Lizard (1.13% chance)
Skeleton Warrior (0.75% chance)
Verseshroom (1.50% chance)
Other Sources: Baccula Ruins urns (Sandy Path)
Vejas Jungle mushrooms (Jungle)
---Wind Egg---
Fire Earth Water Wind Spells Extracted
* Howl
----------------------------------------
Chests: Anfog Woods (Beast Path)
Enemies: Aton Beta (V1) (0.63% chance)
Blood Demon (1.13% chance)
Gilled Sniper (1.25% chance)
Melc Bird (0.75% chance)
Sable (2.60% chance)
Thunder Dragon (1.25% chance)
Other Sources: Verse Realm mushrooms (Silver Stream)
Nautica Plains mushrooms (Great Plains)
--------------------------------
Section 5b: Level 2 Eggs <Eggs2>
--------------------------------
---Bomb Egg---
Fire Earth Water Wind Spells Extracted
* * BOOM!
----------------------------------------
Chests: Sabatar Coast (Bluffs)
Randoto (Northwest Wall)
Enemies: Gilled Mage (0.50% chance)
Other Sources: Baccula Ruins urns (Sandy Path)
Egg Fusion: Flare + Stone
---Frost Egg---
Fire Earth Water Wind Spells Extracted
* * Crackle
----------------------------------------
Chests: Sabatar Coast (Bluffs)
Dragon Valley (Windy Path)
Melc Ruins (Hall Of Time)
Enemies: Aton Lambda (0.50% chance)
Bigfoot (1.88% chance)
Other Sources: Verse Realm mushrooms (Silver Stream)
Egg Fusion: Aqua + Wind
---Leaf Egg---
Fire Earth Water Wind Spells Extracted
* * Cure
----------------------------------------
Chests: Arcriff Temple (North Tower)
Nautica Plains (Great Plains)
Enemies: Green Man (1.21% chance)
Other Sources: Dragon Valley flower buds (Rocky Terrace)
Vejas Jungle mushrooms (Entrance)
Egg Fusion: Stone + Aqua
---Thunder Egg---
Fire Earth Water Wind Spells Extracted
* * Zap!
----------------------------------------
Chests: Randoto (Northwest Wall)
Arcriff Temple (North Tower)
Eternal Corridor (Giant Cavern)
Enemies: Gilled Sniper (0.61% chance)
Golem (15.62% chance)
Egg Fusion: Flare + Wind
--------------------------------
Section 5c: Level 3 Eggs <Eggs3>
--------------------------------
There are no level 3 eggs in the game.
--------------------------------
Section 5d: Level 4 Eggs <Eggs4>
--------------------------------
---Blaze Egg---
Fire Earth Water Wind Spells Extracted
** Burnstrike
----------------------------------------
Chests: Arcriff Forest
Baccula Ruins (Sandy Path)
Melc Ruins (Hall Of Time)
Raflid Alps
Egg Fusion: Flare + Flare
---Cyclone Egg---
Fire Earth Water Wind Spells Extracted
** Howlslash
----------------------------------------
Chests: Verse Realm (Silver Stream)
Enemies: Minotaur (B) (100% chance)
Other Sources: Nautica Plains mushrooms
Egg Fusion: Wind + Wind
---Quake Egg---
Fire Earth Water Wind Spells Extracted
** Tremor
----------------------------------------
Chests: Dragon Valley (Rocky Cliffs)
Baccula Ruins (Sandy Path)
Egg Fusion: Stone + Stone
---Rain Egg---
Fire Earth Water Wind Spells Extracted
** Healer
----------------------------------------
Chests: Dragon Valley (Rocky Cliffs)
Raflid Alps (Northern Mountains)
Enemies: Minotaur (A) (100.00% chance)
Egg Fusion: Aqua + Aqua
--------------------------------
Section 5e: Level 5 Eggs <Eggs5>
--------------------------------
---Blast Egg---
Fire Earth Water Wind Spells Extracted
** ** BOOMOR, Poizn
----------------------------------------
Chests: Nautica Plains (Walled Ruins)
Egg Fusion: Flare + 1 of (Bomb, Quake)
Stone + 1 of (Bomb, Blaze)
---Burst Egg---
Fire Earth Water Wind Spells Extracted
* * * * BOOMOR, Diamond Dust, Zap All
-----------------------------------------------------
Egg Fusion: Any level 2 egg + any level 9 egg
Any level 4 egg + any level 9 egg
Any level 5 egg + any level 8 egg
Any level 6 egg + any level 8 egg
---Icicle Egg---
Fire Earth Water Wind Spells Extracted
** ** Diamond Dust, Zap!
------------------------------------------
Chests: Verse Realm (Silver Spring)
Enemies: White Bunny (0.50% chance)
Egg Fusion: Aqua + any of (Frost, Cyclone)
Wind + any of (Frost, Rain)
---Life Egg---
Fire Earth Water Wind Spells Extracted
* * * * Absorber, Alheal, Healer
------------------------------------------------
Chests: Dragon Valley (Rocky Terrace)
Egg Fusion: Any level 1 egg + any level 9 egg
Any level 2 egg + any level 8 egg
Any level 4 egg + any level 8 egg
Any 2 level 5 eggs
Any level 5 egg + any level 6 egg
Any 2 level 6 eggs
---Lightning Egg---
Fire Earth Water Wind Spells Extracted
** ** BOOM!, Zap All
----------------------------------------
Chests: Verse Realm (Caverns)
Egg Fusion: Flare + any of (Thunder, Cyclone)
Wind + any of (Thunder, Blaze)
---Tree Egg---
Fire Earth Water Wind Spells Extracted
** ** Crackle, Resurrect
------------------------------------------
Chests: Vejas Ruins (Jade Temple)
Egg Fusion: Stone + any of (Leaf, Rain)
Aqua + any of (Leaf, Quake)
--------------------------------
Section 5f: Level 6 Eggs <Eggs6>
--------------------------------
---Lake Egg---
Fire Earth Water Wind Spells Extracted
*** Healer+, Snooze
----------------------------------------
Chests: Verse Realm (Caverns)
Nautica Plains (Dig Site)
Other Sources: Arrange Dice prize
Egg Fusion: Stone + Frost
Aqua + Rain
Wind + Leaf
---Tempest Egg---
Fire Earth Water Wind Spells Extracted
*** Howlslash, Howlnado
-------------------------------------------
Chests: Melc Ruins (Hall Of Time)
Egg Fusion: Flare + Frost
Aqua + Thunder
Wind + Cyclone
---Volcano Egg---
Fire Earth Water Wind Spells Extracted
*** Burnstrike, Hellburner
----------------------------------------------
Chests: Verse Realm (Silver Stream)
Surmania (Castle)
Other Sources: Arrange Dice prize
Egg Fusion: Flare + Blaze
Stone + Thunder
Wind + Bomb
--------------------------------
Section 5g: Level 7 Eggs <Eggs7>
--------------------------------
---Booster Egg---
Fire Earth Water Wind Spells Extracted
** ** ** ** Diggin', Runner, WOW!
---------------------------------------------
Chests: Vejas Ruins (Jade Temple)
Other Sources: Hect starts with this equipped
Egg Fusion: Any of (level 5 egg, level 6 egg) + any level 9 egg
Any 2 level 8 eggs
---Heal Egg---
Fire Earth Water Wind Spells Extracted
** ** ** ** Cure, Halvah, Resurrect
-----------------------------------------------
Chests: Eternal Corridor (Giant Cavern)
Other Sources: 3rd Otto Case reward
Egg Fusion: Any level 8 egg + any level 9 egg
--------------------------------
Section 5h: Level 8 Eggs <Eggs8>
--------------------------------
---Blizzard Egg---
Fire Earth Water Wind Spells Extracted
*** ** Crackle Fang, Erebos
--------------------------------------------
Egg Fusion: Stone + Icicle
Aqua + any of (Icicle, Lake, Tempest)
Wind + any of (Tree, Icicle, Lake)
Leaf + any of (Frost, Cyclone)
Frost + any of (Frost, Quake, Rain, Cyclone)
Rain + any of (Rain, Cyclone)
---Calamity Egg---
Fire Earth Water Wind Spells Extracted
*** ** BA-BOOM!, Meteor Strike
-----------------------------------------------
Egg Fusion: Flare + any of (Blast, Volcano, Gravity)
Stone + any of (Blast, Lightning, Volcano)
Wind + Blast
Bomb + any of (Bomb, Thunder, Blaze, Quake, Cyclone)
Thunder + Quake
Blaze + any of (Blaze, Quake)
---Forest Egg---
Fire Earth Water Wind Spells Extracted
*** ** Alhealer, Meteor Strike
-----------------------------------------------
Egg Fusion: Flare + Tree
Stone + any of (Tree, Gravity, Lake)
Aqua + any of (Blast, Tree, Gravity)
Bomb + any of (Leaf, Rain)
Leaf + any of (Leaf, Blaze, Quake, Rain)
Quake + any of (Quake, Rain)
---Photon Egg---
Fire Earth Water Wind Spells Extracted
** *** Burnblaze, Gad Zap
------------------------------------------
Egg Fusion: Flare + any of (Icicle, Lightning, Tempest)
Aqua + Lightning
Wind + any of (Lightning, Volcano, Tempest)
Frost + any of (Thunder, Blaze)
Thunder + any of (Thunder, Blaze, Rain, Cyclone)
Blaze + Cyclone
2 Cyclone eggs
--------------------------------
Section 5i: Level 9 Eggs <Eggs9>
--------------------------------
---Chaos Egg---
Fire Earth Water Wind Spells Extracted
*** *** Astraea Zap, Hellburner
-----------------------------------------------
Chests: Raflid Alps (Mountain Slope)
Egg Fusion: Flare + any of (Blizzard, Photon)
Aqua + Photon
Wind + Photon
Frost + any of (Lightning, Volcano)
Thunder + any of (Icicle, Lightning, Volcano, Lake, Tempest)
Blaze + any of (Icicle, Lightning, Tempest)
Rain + Lightning
Cyclone + any of (Lightning, Volcano, Tempest)
---Cluster Egg---
Fire Earth Water Wind Spells Extracted
*** *** Galactic Bang, Quake
--------------------------------------------
Egg Fusion: Flare + Calamity
Stone + any of (Calamity, Photon)
Wind + Calamity
Bomb + any of (Blaze, Lightning, Volcano, Gravity, Tempest)
Thunder + any of (Blast, Gravity)
Blaze + any of (Blast, Volcano, Gravity)
Quake + any of (Blast, Lightning, Volcano)
Cyclone + Blast
---Fenrir Egg---
Fire Earth Water Wind Spells Extracted
*** *** Absolute Zero, Howlnado
-----------------------------------------------
Egg Fusion: Stone + Blizzard
Aqua + Blizzard
Wind + any of (Forest, Blizzard)
Leaf + any of (Icicle, Tempest)
Frost + any of (Tree, Icicle, Gravity, Lake, Tempest)
Quake + Icicle
Rain + any of (Icicle, Lake, Tempest)
Cyclone + any of (Tree, Icicle, Lake)
---Holy Egg---
Fire Earth Water Wind Spells Extracted
*** *** Crystal Wall, Healer+
---------------------------------------------
Egg Fusion: Flare + Forest
Stone + Forest
Aqua + any of (Calamity, Forest)
Bomb + any of (Tree, Lake)
Leaf + any of (Blast, Tree, Volcano, Gravity, Lake)
Blaze + Tree
Quake + any of (Tree, Gravity, Lake)
Rain + any of (Blast, Tree, Gravity)
----------------------------------
Section 5j: Level 10 Eggs <Eggs10>
----------------------------------
---Ether Egg---
Fire Earth Water Wind Spells Extracted
*** *** *** *** Galactic Bang, Astraea Zap, Absolute Zero
-----------------------------------------------------------------
Egg Fusion: Any 2 level 9 eggs
-----------------------------------------------------
Section 5k: Mana Egg Cross Reference Table <EggTable>
-----------------------------------------------------
This table is designed to ease the pain of comparing the various boosts, level,
and spells which are extracted from every egg, making it easier to determine
which eggs should be equipped or destroyed to outfit and customize your
characters.
Each "*" denotes 1 boost level to magic for the element it falls under.
"Lvl" denotes the magic skill level that's required for a character to equip it,
and is also used in the fusion process.
"Spells Extracted" lists which spells are obtained when you destroy each egg.
Please note that extracting magic from an egg permanently destroys the egg in
question. Be careful when using fusion.
Here's the table, with the eggs listed in alphabetical order:
Mana Egg Fire Earth Water Wind Lvl Spells Extracted
--------------------------------------------------------------------------------
Aqua * 1 Heal
Blast ** ** 5 BOOMOR, Poizn
Blaze ** 4 Burnstrike
Blizzard *** ** 8 Crackle Fang, Erebos
Bomb * * 2 BOOM!
Booster ** ** ** ** 7 Diggin', Runner, WOW!
Burst * * * * 5 BOOMOR, Diamond Dust, Zap All
Calamity *** ** 8 BA-BOOM!, Meteor Strike
Chaos *** *** 9 Astraea Zap, Hellburner
Cluster *** *** 9 Galactic Bang, Quake
Cyclone ** 4 Howlslash
Dust 1 Craze, Fiora, Gravity
Ether *** *** *** *** 10 Galactic Bang, Astraea Zap, Absolute 0
Fenrir *** *** 9 Absolute Zero, Howlnado
Flare * 1 Burn!
Forest *** ** 8 Alhealer, Meteor Strike
Frost * * 2 Crackle
Gravity *** 6 Quake, Tremor
Heal ** ** ** ** 7 Cure, Halvah, Resurrect
Holy *** *** 9 Crystal Wall, Healer+
Icicle ** ** 5 Diamond Dust, Zap!
Lake *** 6 Healer+, Snooze
Leaf * * 2 Cure
Life * * * * 5 Absorber, Alheal, Healer
Lightning ** ** 5 BOOM!, Zap All
Photon ** *** 8 Burnblaze, Gad Zap
Quake ** 4 Tremor
Rain ** 4 Healer
Stone * 1 Diggin'
Tempest *** 6 Howlslash, Howlnado
Thunder * * 2 Zap!
Tree ** ** 5 Crackle, Resurrect
Volcano *** 6 Burnstrike, Hellburner
Wind * 1 Howl
--------------------------------------------------------------------------------
--------------------------------------------------------
Section 6: Skill Book Locations and & Extraction <Books>
--------------------------------------------------------
This section contains 2 tables which show the locations as well as abilities of
each of the 21 books in Grandia 3.
----------------------------------------
Section 6a: Skill Book Table <BookTable>
----------------------------------------
This table is designed to ease the pain of comparing the various boosts, level,
and skills which are extracted from every book, making it easier to determine
which books should be equipped or destroyed to outfit and customize your
characters.
Each "*" denotes 1 boost level to skills for the school it falls under.
"Lvl" denotes the skill level that's required for a character to equip it.
"Qty" denotes the number of copies of the book that are available in the game. I
felt this was necessary so you don't accidentally burn 1 of a kind books that
you want to keep. Only the Lucky Book has infinite copies because it's a monster
drop.
"Skills Extracted" lists which skills are obtained when you burn each book.
Please note that extracting skills from a book permanently destroys the book in
question. Be careful when extracting skills.
Here's the table, with the books listed in alphabetical order:
Skill Book Mind Tech Body Lvl Qty Skills Extracted
------------------------------------------------------------------------------
Bishop *** * ** 7 1 Prayer, Mighty Guard
Divine *** *** 8 2 Decoy, Berserker
Expert *** *** *** 10 1 Wide Attack
Fighter * ** 2 2 Life Up
General *** *** 8 1 Decoy, Auto-Cancel
Guardian ** *** 6 2 Sharp Eyes, Super Reflexes
Hunter ** * 2 2 Jolt Counter
Lucky ** ** ** 5 oo Hero's Talent, Legendary Thief, Luck
Master *** *** *** 10 1 Force Attack
Ninja ** *** * 7 1 Fire Mastery, Way Of Speed
Paladin * ** *** 7 2 Earth Mastery, Unshakable Will
Priest * 1 2 Water Mastery
Ranger * 1 2 Quick Draw
Scout *** 4 3 Berserker
Shaman *** ** 6 2 Item Mastery, Meditation
Slayer *** *** 8 1 Auto-Cancel, Berserker
Soldier * 1 2 Brute Strength
Sorcerer ** * 6 2 Magic Up
Veteran *** ** 6 2 Attack Speed, Verse Hunter
Warrior *** 4 2 Revenge
Wizard *** 4 2 Wind Mastery
------------------------------------------------------------------------------
-----------------------------------------------
Section 6b: Skill Book Location Table <BookLoc>
-----------------------------------------------
This table will list the locations for each of the books in alphabetical order.
Unless stated, all books are found inside chests within the listed areas. For
monsters, the percentage chance for the book to drop off the enemy is listed.
Skill Book Locations
-------------------------------------------------------------------------------
Bishop Nautica Plains (Dig Site)
Divine Melc Ruins (Hall Of Time), Hect starts with it
Expert Raflid Alps (North Mountains) after destroying the nucleus
Fighter Ulf starts with it, Baccula Ruins (Sandy Path)
General Surmania (Castle)
Guardian Baccula Ruins (Sandy Path), Nautica Plains (Dig Site)
Hunter Randoto (Northwest Wall), Dragon Valley (Rocky Terrace)
Lucky Lucky Mink (20.62%) v2(6.25%), Red Beast (3.75% chance), WoolWool
(0.04% chance)
Master Arrange Dice; 999,999 medals
Ninja Nautica Plains (Walled Ruins)
Paladin Verse Realm (Caverns), Mother Breed (100% chance)
Priest Randoto (Underground Caves), Arcriff Temple (North Tower)
Ranger Anfog Woods, Sabatar Coast (Bluffs)
Scout Randoto (Southeast Wall),Baccula Ruins (Earth Shrine),
Melc Ruins (Hall Of Time)
Shaman Verse Realm (Glass Forest), Vejas Ruins (Jade Temple)
Slayer Melc Ruins (Hall Of Time)
Soldier Anfog Woods (Beast Path), Sabatar Coast (Bluffs)
Sorcerer Arcriff Forest, Verse Realm (Silver Stream)
Veteran Baccula Ruins (Earth Shrine), Vejas Jungle (Entrance)
Warrior Dragon Valley (Rocky Cliffs), Eternal Corridor (Giant Cavern)
Wizard Baccula Ruins (Sandy Path), Nautica Plains (Great Plains)
--------------------------------------------------------------------------------
--------------------------------
Section 7: Magic Spells <Spells>
--------------------------------
These tables are designed to ease the pain of comparing the various boosts,
level, and spells which are extracted from every egg, making it easier to
determine which eggs should be equipped or destroyed to outfit and customize
your characters. In addition, the 2nd table will list how each spell can be
obtained.
------------------------------------
Section 7a: Spell Table <SpellTable>
------------------------------------
"Power" denotes an abstract scaling of each spell's power for comparison
purposes, and doesn't reflect actual gameplay numbers. These numbers were
derived directly from Brady's Official Grandia 3 Guide.
"Boost 0" through "Boost 3" denote the separate effectiveness levels of each of
the spells, as they're boosted by mana eggs.
"Range" denotes the target selection attribute of each spell according to the
legend below:
Range Definition Ingame Explanation
--------------------------------------------------------------------------------
S 1 enemy/ally Spell affects 1 target
Line Line Affects all targets in front of the spell
Circ Circle Targets inside the circle are affected
30o or 60o 30 or 60 degree fan Wedge shaped area of effect
All All enemies/allies All enemies or allies are affected
Self Self Caster can only cast the spell on self
--------------------------------------------------------------------------------
Here's the spell table, with the spells listed by element. Casting times are
displayed in seconds.
/------Power / Casting Time------\
Spell Name MP Stars Hits Range Boost 0 Boost 1 Boost 2 Boost 3
--------------------------------------------------------------------------------
---Fire Spells---
Burn! 4 2 1 S 198/2.50 222/1.75 270/1.25 342/0.75
Burnstrike 9 3 10-12 S 270/3.00 330/2.00 450/1.50 630/1.00
Hellburner 21 5 1 S 534/3.50 726/2.50 1110/1.75 1686/1.25
BOOM! 14 2 1 Line 245/3.50 294/2.50 390/2.00 534/1.50
BOOMOR! 28 4 1 Circ 414/4.00 546/3.00 810/2.25 1206/1.75
BA-BOOM! 78 5 1 All 474/5.00 636/3.75 960/3.00 1446/2.50
Burnblaze 64 5 10-12 60o 534/4.50 726/3.25 1110/2.50 1686/2.00
Galactic 84 8 15 S 1230/5.00 1770/3.25 2850/2.00 4470/1.00
Bang
Heaven's 99 9 20 S 1500/5.00 2175/3.25 3525/2.25 5550/1.50
Gate
WOW! 12 N/A N/A Circ 2.75s cast 2.00s cast 1.50s cast 1s cast
Special Stats:
WOW! spell attack up 20% duration 45 seconds 50 seconds 56 seconds 68 secs
---Earth Spells-----------------------------------------------------------------
Tremor 15 2 2-3 All 204/4.00 231/3.00 285/2.50 366/2.00
Quake 45 4 1 All 294/4.50 366/3.50 519/2.75 726/2.25
Meteor 48 5 1 S 900/4.00 1275/2.75 2025/2.00 3150/1.50
Strike
Poizn 8 1 1 S 31/3.00 32/2.00 33/1.50 35/1.00
Absorber 40 3 1 Circ 270/4.00 330/3.00 450/2.25 630/1.75
Cure 8 N/A N/A S 2.00s cast 1.50s cast 1.0s cast .5s cast
Halvah 16 N/A N/A S 2.00s cast 1.50s cast 1.0s cast .5s cast
Resurrect 24 N/A N/A S 2.00s cast 1.50s cast 1.0s cast .5s cast
Diggin' 8 N/A N/A All 2.50s cast 1.75s cast 1.25s cast 1s cast
Crystal 99 N/A N/A Self 2.75s cast 2.00s cast 1.5s cast 1s cast
Wall
Gravity 5 N/A N/A All 2.00s cast 1.50s cast 1.00s cast .5s cast
Special Stats:
Diggin': DEF/RES x 1.4 duration 45 seconds 50 seconds 56 seconds 68 secs
Crystal Wall: Damage absorbed 400 HP 600 HP 1000 HP 1600 HP
Special Notes:
Cure removes poison and paralysis.
Halvah removes all status ailments except death.
Resurrect revives a dead ally.
Crystal Wall acts as a shield that absorbs damage in the caster's place.
Gravity doesn't damage the enemies on which it's cast. It just pulls all of them
to the center of the battlefield to either set up other attacks or make regular
attacks fail due to fatigue.
---Water Spells-----------------------------------------------------------------
Crackle 10 3 10 S 294/3.00 366/2.00 510/1.50 726/1.00
Diamond 28 4 7-9 60o 366/4.00 474/3.00 690/2.25 1014/1.75
Dust
Crackle 77 5 1 All 474/5.00 636/3.75 960/3.00 1446/2.5
Fang
Absolute 0 99 7 1 Line 1050/5.50 1500/3.75 2400/2.75 3750/2.0
Heal 4 1 N/A S 2.00s cast 1.50s cast 1.00s cast 0.5s cast
Healer 12 3 N/A S 2.50s cast 1.75s cast 1.25s cast .75s cast
Healer+ 36 5 N/A S 3.00s cast 2.00s cast 1.50s cast 1s cast
Alheal 10 1 N/A All 2.50s cast 1.75s cast 1.25s cast 1s cast
Alhealer 30 3 N/A All 3.25s cast 2.50s cast 2.00s cast 1.5s cast
Snooze 9 N/A N/A All 2.50s cast 1.75s cast 1.25s cast 1s cast
Special Stats:
Snooze spell sleep duration 20 seconds 22 seconds 25 seconds 30 secs
---Wind Spells------------------------------------------------------------------
Howl 6 1 4-6 Circ 174/2.75 186/2.00 210/1.50 246/1.00
Howlslash 10 2 1 Line 246/3.50 294/2.50 390/2.00 534/1.50
Howlnado 26 4 1 Circ 390/4.00 510/3.00 750/2.25 1110/1.75
Zap! 15 2 8-10 Circ 234/3.50 276/2.50 360/2.00 486/1.50
Zap All 30 4 3-5 60o 372/4.00 483/3.00 705/2.25 1038/1.75
Gad Zap 60 5 1 Line 630/4.50 870/3.25 1350/2.50 2070/2.00
Astraea Zap 99 6 10 All 690/4.00 960/3.00 1500/2.25 2310/1.75
Runner 20 N/A N/A S 3.50s cast 2.50s cast 1.75s cast 1.25 cast
Craze 15 N/A N/A All 4.50s cast 3.50s cast 2.75s cast 2.25 cast
Fiora 18 N/A N/A All 3.50s cast 2.50s cast 2.00s cast 1.50 cast
Erebos 40 N/A N/A S 4.00s cast 2.75s cast 2.00s cast 1.50 cast
Special Stats:
Runner: INI/MOV x 1.5 duration 45 seconds 50 seconds 56 secs 68 secs
All Zap spells paralysis duration 20 seconds 22 seconds 25 secs 30 secs
Special Notes:
Howlslash's line is 4 ingame meters wide.
Howlnado has a 3.5 ingame meter radius from the target, and has a 40% chance
causing confusion.
Zap! has a 3 ingame meter radius from its target, and has a 2% chance of causing
paralysis/hit.
Zap All has a 3% chance of causing paralysis per hit.
Gad Zap's line is 5 ingame meters wide and also has a 30% chance of causing
paralysis.
Astraea Zap has a 2% chance of causing paralysis per hit.
Craze has a 60% chance of causing confusion.
Fiora has an 80% chance of causing silence.
Craze has a 60% chance of causing instant death.
--------------------------------------------------------------------------------
-------------------------------------------
Section 7b: Spell Location Table <SpellLoc>
-------------------------------------------
This table will list how each of the spells can be obtained.
Spell Name Locations
--------------------------------------------------------------------------------
---Fire Spells---
Burn! Anfog, Mendi, Flare Egg, Yuki starts with this spell equipped
Burnstrike Mendi, Arcriff, Blaze Egg, Volcano Egg, NPC in Sabatar,
Dhana starts with spell equipped
Hellburner Terrarium, Raflid, Volcano Egg, Chaos Egg
BOOM! Baccula, Bomb Egg, Lightning Egg
BOOMOR! Blast Egg, Burst Egg
BA-BOOM! Calamity Egg
Burnblaze Photon Egg
Galactic Bang Cluster Egg, Ether Egg
Heaven's Gate Hect starts with this spell equipped
WOW! Raflid, Booster Egg
---Earth Spells-----------------------------------------------------------------
Tremor Arcriff, Quake Egg, Gravity Egg, Miranda starts with this
Quake Terrarium, Gravity Egg, Cluster Egg
Meteor Strike Calamity Egg, Forest Egg
Poizn Terrarium, Blast Egg
Absorber Life Egg
Cure Arcriff, Baccula, Leaf Egg, Heal Egg
Halvah Baccula, Raflid, Heal Egg
Resurrect Arcriff, Baccula, Terrarium, Raflid
Diggin' Anfog, Mendi, Stone Egg, Booster Egg
Crystal Wall Holy Egg
Gravity Dust Egg
---Water Spells-----------------------------------------------------------------
Crackle Anfog, Baccula, Frost Egg, Tree Egg
Diamond Dust Icicle Egg, Burst Egg
Crackle Fang Blizzard Egg
Absolute Zero Fenrir Egg, Ether Egg
Heal Anfog, Mendi, Aqua Egg, Alfina starts with this spell equipped
Healer Mendi, Arcriff, Baccula, Rain Egg, Life Egg
Healer+ Terrarium, Raflid, Lake Egg, Holy Egg
Alheal Arcriff, Terrarium, Life Egg
Alhealer Forest Egg
Snooze Mendi, Arcriff, Lake Egg
---Wind Spells------------------------------------------------------------------
Howl Anfog, Mendi, Wind Egg
Howlslash Mendi, Arcriff, Cyclone Egg, Tempest Egg
Howlnado Terrarium, Raflid, Tempest Egg, Fenrir Egg
Zap! Baccula, Thunder Egg, Icicle Egg
Zap All Baccula, Lightning Egg, Burst Egg
Gad Zap Photon Egg
Astraea Zap Chaos Egg, Ether Egg
Runner Booster Egg
Craze Dust Egg
Fiora Terrarium, Raflid, Dust Egg
Erebos Blizzard Egg
--------------------------------------------------------------------------------
-------------------------------
Section 8: Book Skills <Skills>
-------------------------------
This section will list each of the 42 skills that exist in Grandia 3, as well as
their various degrees of effectiveness, when equipped with skill books.
Locations are shown as well in a separate table due to space limitations.
-------------------------------------
Section 8a: Skill Table <SkillTable>
-------------------------------------
Just like how mana eggs boost magic, skill books boost the effectiveness of
skills. This table will show each skill's effectiveness at each level, as well
as a description of what the skill does. "Lv0" through "Lv3" state these values.
"Slots" simply means how many skill slots are required to equip the skill.
Naturally, more powerful skills require more slots to equip.
Skill Name Slots Lv0 Lv1 Lv2 Lv3 Skill Description
--------------------------------------------------------------------------------
---Mind Skills---
Absorb Magic 1 3% 5% 7% 10% 3-10% of damage taken by magic
spell becomes MP
Decoy 4 10% 25% 35% 50% 10-50% higher chance enemies
attack skill user
Earth Mastery 2 10% 25% 35% 50% MP cost for earth spells reduced
by 10-50%
Endurance 2 <=8 <=16 <=24 <=32 If user takes <= 8-32 damage,
damage is reduced to 0
Fire Mastery 2 10% 25% 35% 50% MP cost for earth spells reduced
by 10-50%
Guru's Way 1 3% 6% 9% 12% Magic + Resistance increased by
3-12%
Luck 3 30% 50% 70% 100% Enemies drop 30-100% more gold
when user deals the killing blow
Magic Up 1 5% 10% 15% 20% Max MP is increased by 5-20%
Magica Esoterica 5 20% 25% 30% 40% 20-40% chance to Cancel attacks
using spells
Meditation 3 10MP 20MP 30MP 40MP User recovers 10-40MP whenever
he/she defends
Prayer 3 150HP 300HP 450HP 600HP User recovers 150-600HP whenever
he/she defends
Sharp Eyes 1 2/20 3/20 4/20 5/20 Icon jumps 1/10-1/4 of IP gauge
at battle start
Water Mastery 2 10% 25% 35% 50% MP cost for water spells reduced
by 10-50%
Wind Mastery 2 10% 25% 35% 50% MP cost for wind spells reduced
by 10-50%
---Technique Skills---
Beast Hunter 2 30% 45% 60% 75% Damage against beasts increased
by 30-75%
Berserker 4 10% 25% 35% 50% Adds 1-4 extra hits to the
user's Combo command
Counter 1 30% 50% 70% 100% 30-100% higher chance to
counterattack an enemy
Demon Hunter 2 30% 45% 60% 75% Damage against demons increased
by 30-75%
Hero's Talent 3 30% 50% 70% 100% Experience gained increased by
30-100%
Item Mastery 3 30% 50% 70% 100% Item potency increased by 3-100%
Jolt Counter 1 20% 35% 50% 70% Counterattack damage is
increased by 20-70%
Legendary Thief 3 30% 50% 70% 100% Foes a have 30-100% higher
chance to drop items
Lizard Hunter 2 30% 45% 60% 75% Damage against lizards increased
by 30-75%
Perception 1 20% 35% 50% 70% 20-70% better chance to dodge
attacks
Quick Draw 1 30% 50% 70% 100% Item usage casting time
decreased by 30-100%
Verse Hunter 2 30% 45% 60% 75% Damage vs. verse creatures
increased by 30-75%
Way Of Speed 2 3% 6% 9% 12% Initiative & Move increased by
3-12%
Wide Attack 1 15o 30o 45o 60o Criticals become 15-60o fan
---Body Skills---
Attack Speed 2 10% 15% 20% 25% Combo/Critical attack speed
increased by 10-25%
Auto-Cancel 4 10% 15% 20% 25% 10-25% chance to cancel magic or
moves automatically
Brute Strength 2 1/20 1.5/20 2/20 3/20 IP gauge pushback distance with
Combo increased
Fighting Spirit 2 10% 15% 20% 25% SP regeneration rate increased
by 10-25 %
Force Attack 5 1 2 3 4 Adds 1-4 extra hits to user's
Critical command
Life Up 1 5% 10% 15% 20% Max HP is increase by 5-20%
Mighty Blow 1 2/20 3/20 4/20 5/20 IP gauge pushback distance by
cancels increased
Mighty Guard 3 10% 15% 20% 25% Damage taken reduced 10-25%
more when defending
Passive Defense 1 30% 50% 70% 100% 30-100% chance IP not pushed
back when attacked
Reflect 2 10% 25% 35% 50% 10-50% chance to return 10%
damage taken to foe
Revenge 2 10% 15% 20% 25% 10-25% chance to use 1st spec.
move as counter
Super Reflexes 3 10% 15% 20% 25% 10-25% chance to block attacks
automatically
Unshakable Will 3 30% 50% 70% 100% 30-100% IP Icon will keep moving
when hit
Warrior's Way 1 10% 25% 35% 50% Attack + Defense increased by
3-12%
--------------------------------------------------------------------------------
--------------------------------------------
Section 8b: Skill Location Table <SkillLoc>
--------------------------------------------
This table lists the locations of each of the skills that you can learn in
Grandia 3. Also, when extracting skills from books, please be very careful as
several only have 1 copy. However, that said, some skills can only be obtain
through extraction.
Skill Name Locations
--------------------------------------------------------------------------------
---Mind Skills---
Absorb Magic Mendi, Raflid
Decoy Divine Book, General Book
Earth Mastery Raflid, Paladin Book
Endurance Baccula
Fire Mastery Raflid, Ninja Book
Guru's Way Sabatar, Mendi, Baccula
Luck Lucky Book
Magic Up Terrarium, Sorcerer Book, Hect starts with this skill equipped
Magica Esoterica Hect starts with this skill equipped
Meditation Terrarium, Shaman Book
Prayer Terrarium, Bishop Book
Sharp Eyes Guardian Book
Water Mastery Baccula, Priest Book
Wind Mastery Baccula, Wizard Book
---Technique Skills---
Beast Hunter Mendi
Berserker Divine Book, Scout Book, Slayer Book
Counter Sabatar, Mendi, Baccula
Demon Hunter Baccula
Hero's Talent Lucky Book
Item Mastery Shaman Book
Jolt Counter Raflid, Hunter Book
Legendary Thief Lucky Book
Lizard Hunter Sabatar, Miranda starts with this skill equipped
Perception Sabatar, Mendi, Baccula, Alonso starts with this equipped
Quick Draw Ranger Book
Verse Hunter Veteran Book
Way Of Speed Ninja Book
Wide Attack Expert Book
---Body Skills---
Attack Speed Veteran Book
Auto-Cancel General Book, Slayer Book
Brute Strength Soldier Book
Fighting Spirit Raflid, Ulf starts with this skill equipped
Force Attack Master Book
Life Up Terrarium, Fighter Book, Elder in Anfog Village
Mighty Blow Mendi, Raflid
Mighty Guard Bishop Book
Passive Defense Sabatar, Mendi, Alonso starts with this skill equipped
Reflect Terrarium, Raflid
Revenge Warrior Book
Super Reflexes Guardian Book
Unshakable Will Paladin Book
Warrior's Way Sabatar, Mendi, Baccula, Ulf starts with this skill equipped
--------------------------------------------------------------------------------
----------------------
Section 9: Orbs <Orbs>
----------------------
As you progress in the game, your party will earn the ability to use orbs which
contain the powers of 4 different guardians. Once you use any of them, you must
refill the orb gauge (which is located on the top right of the battle screen)
by defeating enemies before you can use any of them again. Each orb also
provides various benefits to the party and they're listed below, in order of
acquisition. All orbs are obtained during the story so you don't have to worry
about missing any of them. Though I don't know exactly how long these orbs
last, I'm guessing that they last for 60 seconds. An accurate duration would
be greatly appreciated.
Drak's Orb: Initially causes a huge amount of fire damage to all enemies
on the screen. If there are any enemies still alive, the orb
will continually shoot fireballs which further damage and
knock them down.
Yoat's Orb: Revives dead members, heals over time, and cleanses negative
status effects.
Seiba's Orb: Keeps the party buffed with WOW!, Diggin' and Runner. In other
words, attack power is increased by 20%, defense and
resistance are increased by 40%, and finally, Initiative and
Move are increased by 50%.
Unama's Orb: Freezes time for all enemies, allowing your party to either
recover or pound them without fear of retaliation. Useful for
killing Lucky Minks.
-----------------------------------
Section 10: Tips and Exploits <Tips>
-----------------------------------
This section outlines and categorizes various strategies which allow you to
exploit various parts of the game.
-------------------------------------
Section 10a: Egg Farming <Egg Farming>
-------------------------------------
The reason these exploits work is because they take advantage of the fact that
leaving an area and re-entering it, the urns, flowers, mushrooms, etc respawn,
thus giving you the chance to obtain more eggs. These tricks allow you to make
the most powerful eggs and earn the most powerful spells in the game earlier
than you would normally. You heard me right. Ether Eggs and high end spells
like Galactic Bang, Absolute Zero and Astraea Zap can all be obtained the moment
you have access to mana egg fusion. As tempting as it may be to equip all the
best spells, keep the high MP costs required to cast these spells in mind before
you dry up your MP reserves.
For Bomb and Stone eggs:
Once you get Dahna in Baccula, you can exploit the Stone and Bomb Eggs spawns in
the Baculla Ruins - Sandy Path The urns in this part of the game have a random
chance of dropping Bomb and Stone eggs.
For Flare Eggs:
The urns in Baculla Ruins - Earth Shrine drop these eggs.
For Leaf Eggs:
Head for either Dragon Valley (Rocky Terrace) or Vejas Ruins (Jungle Path) and
break the flowers and mushrooms respectively. If you're feeling lucky and up to
it, slay the Arlaunes in Vejas Ruins and you might be able to obtain the
Blood Hammer for Ulf. This flail allows him to restore HP every time he attacks,
as long as he's not attacking undead. With Yuki's Heaven Blade and Legendary
Thief maxed, these enemies can also supply you with Shining Nuts and Crimson
Potions.
For Aqua, Wind, and Frost Eggs:
The Silver Stream in the Verse Realm in disk 2's your destination this time,
with the breakable glass mushrooms, being the suppliers of these eggs.
For Wind and Cyclone Eggs:
Nautica Plains (Great Plains) map west of Baculla's your destination this time,
with the breakable mushrooms, being the suppliers of these eggs. If you're
feeling lucky and up to it, slay the Woolwools here for a chance to get some
Lucky Books.
Eggs from monster drops:
Many of the enemies in this game drop eggs rather frequently when using
Legendary Thief and Yuki's Heaven Blade. I'll add more places as I discover
Them but for the time being, Raflid - Northern Alps and the Vejas Ruins maps
are good sources for eggs.
--------------------------------
Section 10b: Gold Farming <Gold>
--------------------------------
Your 1st chance to rack up the gold is when you hit Arcriff Forest. Spend time
killing BaaBaas as they give 80 gold each and sometimes drop Sheepskin, which
sells for 1000 gold at the General Store inside Arcriff.
Baccula Ruins (Sandy Path) is your next opportunity here. The trick this time
around lies with the 2 groups of urns that lie east of the entrance when
entering this map from Baccula. Repeatedly walk back and forth between the 3
urns close to the entrance, just past the formerly locked door, and the cluster
of 9 urns on the 2nd level. The urns drop Topaz Rings pretty often, which sell
for 1500 each. As an added bonus, 1 monster encounter which separates the
clusters gives a god 600+ exp, as well as an endless supply of Stone and Bomb
Eggs.
Once you enter the Verse Realm, The Silver Stream is the place to be this time.
The strategy and benefits of this place is exactly like Baccula Ruins
(Sandy Path), except that this time, the glass mushrooms drop Amethyst Rings,
which sell for 2500 gold each. As an added bonus, these mushrooms also drop
Aqua, Wind, and Frost Eggs. For icing on the cake, the 2 Gigas Thetas monster
encounter is also a nice way to bag over 1000 exp per battle with relative ease,
along with a small chance of getting some Power Seeds (0.04% chance), Miracle
Elixirs (6.25% chance), and even Amethyst Rings (2.5% chance) on the side.
Last but not least, the corridor before the final boss is particularly lucrative
with all party members equipped with maxed Legendary Thief, and Yuki with his
Heaven Blade. Once you already have a Spirit Sword and Spirit Staff, farm all
the monsters here because each Spirit Sword that an Excise Omega drops sells for
32000 gold. The Demon Lords also drop Thor's Boots, which are crappy compared to
Warp Boots. A pair of those sells for 16500 gold. As an added bonus, as you're
killing these guys, you'll get truckloads of stat boosting seeds to really
strengthen your characters. If you're willing to part with your 2 Veteran Books
extract the Verse Hunter skill from each of the and equip them, along with Demon
Hunter on Yuki and Ulf, to allow them to do maximum damage to the majority of
the enemies here.
Last but not least, equip the Luck skill with a book to max it out, then farm
the Desert Lord for 4000 gold before the Luck skill's effects.
------------------------------
Section 10c: Exp Farming <Exp>
------------------------------
As a general rule of thumb, look for places with rainbow save spheres, which
have monsters that yield good exp, with an easy way to leave and re-enter the
area to force a respawn. These are areas I can think of off the top of my head
which provide good exp.
While farming bomb and stone eggs in Baculla Ruins - Sandy Path, the encounter
with 2 Skeletal Warriors and the Undead Mage, which patrols the bridge very
close to the room with 9 urns on the 2nd floor give 647 exp a pop.
The gargoyles on the way to Herasell are good for gathering exp quickly.
The 2 Gigas Theta encounter in Verse Realm - Silver Stream gives a little over
1000 exp and are rather easy to kill. In addition, this spawn is very close
to the map exit so it's easy to leave and re-enter the area to make it
respawn.
All the enemies in Surmania Ruins - Cursed Tower not only give good exp, they
also drop seeds, as well as the Spirit Sword and Spirit Staff.
However, to really rack up the exp, the Lucky Mink is
the enemy you want to farm. These fast critters yield 16384 exp. Even though
they only have 18HP, even our strongest attacks will only cause 0 or 1 damage.
If that wasn't bad enough, they also try to run away from battle often. Anyway,
they're found in Melc Ruins and in Surmania Ruins. The best strategy here is to
use Unama's Orb with this particular encounter to freeze time. Since the Orb
prevents the minks from fleeing, you have extra time to kill them. Since they
always take 0-1 damage, using multi hit skills and spells as often as possible.
Galactic Bang and Heaven's Gate are ideal. Flash with maxed Berserker on Yuki
and Shadow Warrior on Ulf (also with maxed Berserker) work well too. In the
Heart Of The Underground maze, there's a fixed encounter with has 3 Lucky Minks
and a Calibus. With maxed out Hero's Talent, this fight can net you 102004 exp
for only 1 fight! Regardless of where you farm, make sure every has Hero's
Talent equipped and boosted to maximum. On a side note, once you reach a high
enough level (I think 65+), the exp required for future levels won't exceed
65535 (FFFF in hex) points. At level 99, a character will have exactly 3.5
million total exp.
--------------------------------------
Section 10d: Rare Item Farming <Rares>
--------------------------------------
Though this is easier said than done, the best way to maximize your chances is
to do the following:
1) Get a Lucky Book to drop off of a Lucky Mink. They're found in Melc Ruins and
in Surmania Ruins. The best strategy here is to save your game with your orb
gauge full and having Unama available. Get into a battle with a Lucky Mink in it
and immediately use Unama's Orb to freeze time. The Orb prevents the critter
from running away. Since they always take 0-1 damage, use multi hit skills and
spells. Galactic Bang and Heaven's Gate are ideal. Flash with maxed Berserker on
Yuki and Shadow Warrior on Ulf (also with maxed Berserker) work well too. If the
book doesn't drop after you kill it, reload the game and try again. Eventually,
you'll get one.
2) Extract the Legendary Thief skill from the Lucky Book and equip it on Yuki.
Also, make sure you equip a book to boost Legendary Thief's effectiveness to
max.
3) Farm Forest Protectors in Vejas Ruins until they drop a Heaven Blade. Sadly,
you can't use aerial combos because they possess the Unshakable Will skill.
4) With Yuki equipped with the blade and maxed Legendary Thief skill, do your
best kill the enemies which drop the desired items with aerial combo finishes.
Refer to the list below and kill the appropriate enemies to obtain the items
you desire.
Weapons
-------
Spirit Sword: +125 Attack, SP restored when you attack (Excise Omega in
Surmania Ruins, Cursed Tower)
Maken Galcion: +0 Attack, +120 Magic (Duamutef in Surmania - Cathedral)
Spirit Staff: +96 Attack, +80 Magic (Last Keeper in Surmania Ruins -
Cursed Tower)
Staff of Isis: +160 Attack (Gigas Pi in Surmania - Castle)
Chaos Flail: +0 Attack, +150 Magic (Hyudra - Middle head in Melc Ruins - Hall
Of Time)
Power Cards: +180 Attack (Caveman Warrior in Raflid Alps - Northern Mountains)
Blood Hammer: +62 Attack, Absorbs HP (Arlaune in Vejas Ruins - Jungle Path)
Armor
-----
Ninja Suit: +80 Defense, Halves Null element damage (Forest Protector in
Vejas - Jade Temple)
Accessories
-----------
Dash Ring: +10 MOV (Mimic in Melc Ruins - Center & Surmania - Cathedral)
Hurricane Belt: +10 INI (Lucky Mink in Melc Ruins & Surmania Ruins - Heart Of
The Underground Maze)
Mana Emblem: Restores 10% of max MP at the end of battle (Lucky Mink in Melc
Ruins & Surmania Ruins - Heart Of The Underground Maze)
Shoes
-----
Warp Boots: +20 Initiative, warp movement (Mimic in Melc Ruins - Center &
Surmania - Cathedral)
Queen Heels: +30 Initiative (Calibus in Surmania Ruins - Heart Of The
Underground Maze)
---------------------------------
Section 10e: Stat Maxing <Maxing>
---------------------------------
Surmania Ruins is the place to max out your stats. In particular, the corridor
before the final boss, as well as the prior room are particularly lucrative with
all party members equipped with maxed Legendary Thief, and Yuki with his Heaven
Blade. Once you already have a Spirit Sword and Spirit Staff, your life will
become easier. The goal here is to farm all the monsters here with reckless
abandon. If you're willing to part with your 2 Veteran Books, extract the Verse
Hunter skill from each of the 2 books and equip both Verse Hunter skills, along
with Demon Hunter on Yuki and Ulf, to allow them to do maximum damage to the
Demon Lords, Last Keepers and Excise Omegas.
Refer to the table below and kill the appropriate enemies to obtain the seeds
you desire.
Seed Effect Enemy Location Of Enemy
--------------------------------------------------------------------------------
Life +10 Max HP Demon Lord Surmania Ruins - Cursed Tower
Magic +10 Max MP Excise Omega Surmania Ruins - Cursed Tower
Power +3 ATK Calibus Surm. Ruins -Heart Of Underground Maze
Defense +3 DEF Gigas Omega Surmania Ruins - Cursed Tower
Smart +3 MAG Last Keeper Surmania Ruins - Cursed Tower
Spirit +3 RES Aton Omega Surm. Ruins -Heart Of Underground Maze
--------------------------------------------------------------------------------
Please note that using a seed will also restore all HP, MP and SP.
---------------------------------------------------
Section 10f: Ultimate Gear For Each Character <Gear>
---------------------------------------------------
Ever wondered what the best gear for each character is? Here's my list but keep
in mind that everyone has their own tastes.
----
Yuki
----
Weapon: Spirit Sword: +125 Attack, SP restored when you attack
Maken Galcion: +0 Attack, +120 Magic
The Gambler: Random damage per attack
Armor: Spirit Armor: +125 Defense
Phalanx: +95 Defense, chance to nullify all damage taken
Sage's Robe: +90 Defense, +90 Resistance, prevents Silence
Ninja Suit: +80 Defense, Halves Null Element damage
Hero Armor: +88 Defense, 5% HP restored every few seconds in battle
Aura Armor: +75 Defense, some SP restored when you take a hit
Ebony Armor: +55 Defense, Halves elemental damage taken
Accessory: Spirit Ring: Immune to status effects, Halves elemental damage taken
Mana Emblem: Restores 10% of max MP at the end of battle
Warrior's Charm: Restores SP every few seconds during battle
Healing Ring: Restores 5% max HP ever few seconds during battle
Shoes: Warp Boots: +20 Initiative, warp movement
Spirit Boots: +20 INI, + 20 MOV, Halves elemental damage taken.
Mana Egg: Ether Egg: All 4 spell elements are boosted to maximum.
Skill Book: Master Book: All 3 skill schools are boosted to maximum.
Expert Book: All 3 skill schools are boosted to maximum.
------
Alfina
------
Weapon: Spirit Staff: +96 Attack, +80 Magic
Staff of Isis: +160 Attack
Armor: Maiden's Dress:+85 Defense, +85 Resistance, Immune to status effects
Ninja Suit
Hero Armor
Aura Armor
Ebony Armor
Accessory: Spirit Ring
Mana Emblem
Healing Ring
Warrior's Charm
Shoes: Spirit Boots
Warp Boots
Queen Heels: +30 Initiative
Mana Egg: Ether Egg
Skill Book: Master Book
Expert Book
---
Ulf
---
Weapon: Rashik's Hammer: +98 Attack, reduces SP consumption by 25%
Hell Spike: +81, chance to cause instant death
Chaos Flail: +0 Attack, +150 Magic
Armor: Phalanx
Ninja Suit
Hero Armor
Aura Armor
Ebony Armor
Accessory: Spirit Ring
Warrior's Charm
Healing Ring
Shoes: Warp Boots
Spirit Boots
Mana Egg: Ether Egg
Skill Book: Master Book
Expert Book
-----
Dahna
-----
Weapon: Sublime Cards: +70 Attack, +84 Magic
Power Cards: +180 Attack
Armor: Sage's Robe
Accessory: Spirit Ring
Mana Emblem
Healing Ring
Shoes: Spirit Boots
Queen Heels
Warp Boots
Mana Egg: Ether Egg
Skill Book: Master Book
Expert Book
---------------------------------------------------
Section 11: Other Frequently Asked Questions <FAQs>
---------------------------------------------------
Question: When will you add to or update your FAQ?
Answer: I'll do so when demand and desire dictate. After all, there's always
work. At the same time, I'm still playing World Of Warcraft so might
keep me distracted.
Question: How long is this game?
Answer: The whole journey can take up to 30-35 hours max.
Question: Do I have to play the previous Grandia games to understand this one?
Answer: No. The Grandia games are not connected in anyway.
Question: Does this game have any sidequests?
Answer: The only sidequests in this game are gambling at Bianca's Casino for
items, as well as Otto's 5 cases.
Question: Does this game have a New Game+ feature?
Answer: Sadly, no.
Question: Are Freeze! and Cold in this game?
Answer: Armageddon's the only skill that the player can use to lower enemies'
speed and movement this time around. I was pretty bummed about this as
well. I can only assume that Game Arts found it to be overpowered. Why
you ask? This is just my personal opinion but in Grandia 2, Cold and
Freeze! made bosses too easy because you could slow their IP gauge to
a snail's pace and make their regular attacks futile as they'd never
reach their target. Conversely, you could stack Speedy and use items
to get Ryudo to +5 Act status. Combine that with 2 maxed out Speed Up
skills and you'll see his IP gauge blaze through as if he was
Melfice, while the boss' gauge would move at Mareg's speed.
Question: I keep hearing that Galactic Bang is good and how do you get it?
Answer: Cluster and Ether Eggs net you Galactic Bang when extracted. Of the
2, the former's easier to obtain. An easy way to get Cluster eggs is
to farm 1 Stone Egg and 2 Bomb Eggs from Baccula Ruins - Sandy Path
for each copy of the spell you want. This is what you do:
1) Fuse the 1st Bomb Egg with the Stone Egg to create a Blast Egg.
2) Fuse the Blast Egg you just made with the 2nd Bomb Egg to create a
Cluster Egg.
3) Extract Galactic Bang and Quake from the Cluster Egg.
Question: Are there any SP recovery items? If so, what're they called and where
do you get them?
Answer: All the SP recovery items must be found or earned through the casino.
They are:
Warrior's Tonic: Restores 100 SP
Enemies:
Aton Delta
Aton Omega
Bigfoot
Gilled Sniper
Skeleton Knight
Skeleton Warrior
Other ways include:
Arrange Dice
Mushrooms in Verse Realm - Silver Stream
Mushrooms in Nautica Plains - Great Plains
Mushrooms in Vejas Jungle - Entrance and Jungle
Golden Elixer: Restores 200 SP
Chests:
Nautica Plains - Dig Site
Vejas Ruins - Jade Temple
Melc Ruins - Center
Surmania Ruins - Heart Of Underground Maze 1F
Enemies:
Hyudra - Left
Question: Where is the Expert Book?
Answer: Brady's Guide is wrong in stating that Hect starts with one. She
starts with the Divine Book. To find the Expert book, you 1st need to
kill the 2 Omega Breed bosses before Surmania ruins. Also make sure
you destroy the nucleus. Once you've done so, walk back to the
Northern Alps to where you originally found the Crystal Rose parked.
The plane will be gone and the book will be lying on the floor in its
place.
-----------------------------------------
Section 12: Contact Information <Contact>
-----------------------------------------
I can be reached via the following methods:
Public Email: [email protected]
ICQ: 36767111
AIM: Valgar X
MSN: [email protected]
GFAQs: Tigereye
World Of Warcraft: Rosara, Medivh Realm
-----------------------------
Section 13: Credits <Credits>
-----------------------------
My thanks go out to all of the following, plus anyone else who assists in the
future. If you're not listed and made a contribution, please let me know.
Myself, for creating this
Game Arts for creating Grandia 3
CJayC for the creation and maintenance of GFAQs
Brady Games for data I borrowed from their official Grandia 3 strategy guide
SquareEnix for publishing the game
Ruby Sapphire of the GameFAQs forums battle introduction section
DUNOTS from GameFAQs for the Fusion screen diagram
Anyone else I may have missed
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright. All trademarks and copyrights contained in this document are
owned by their respective trademark and copyright holders.
Copyright 2006 James Bragado. |
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