- 精华
- 0
- 帖子
- 1944
- 威望
- 0 点
- 积分
- 1955 点
- 种子
- 0 点
- 注册时间
- 2006-1-18
- 最后登录
- 2016-3-22
|
发表于 2006-11-1 12:10 · 北京
|
显示全部楼层
记忆力呀!!!!!!!!!!!
建议去看看去年6月TeamXbox对Todd Holmdahl作的采访,在Xbox360还没有发售的时候,Xbox部门就对未来可能支持1080p做过准确的描述,估计是大家都忘掉了吧,附一段源文:
Q:I understand the choice of 720p over 1080i because of the fast-motion action sequences involved in gaming; a progressive scan picture is better than an interlaced one for this case, but lately we have seen more and more 1080p capable displays, especially DLP-based flat screens (although 1080p doesn’t belong to ATSC’s specifications for HDTV). The question is, will the Xbox 360 be able to offer a 1080p signal? Is the Xbox 360 GPU powerful enough to render games up to that resolution at playable framerates?
Todd Holmdahl: Xbox 360 offers choice for both the game developer and the end consumer. The game developer can create their game in any resolution. The consumer can request any output resolution (480i, 480p, 720p, 1080i). The Xbox 360’s advanced video scaler will scale the game’s native resolution to the end consumer’s requested resolution with extremely high quality output. Bottom line, the games will look amazing.
Xbox 360 does not support 1080p at this time. It’s an incremental improvement at an astronomical expense, and we don’t see consumers clamoring for 1080p TVs yet. We will continue evaluate the market and deliver the capability when and if customers want it.
As for the GPU, the Xbox 360 has the most powerful GPU of any gaming console; even better, we made specific design choices to enable game developers to render real-time complex scenes at high resolutions with high-quality anti-aliasing. Without our Embedded DRAM on the GPU and the huge 256Gbyes/second dedicated bus from the GPU core to the EDRAM, it is impossible to render true next-generation scene complexity at high-resolution with anti-aliasing.
当时没有1080p是因为“don’t see consumers clamoring for 1080p TVs yet”,现在要支持1080p也是因为“customers want it”而已。
http://interviews.teamxbox.com/x ... w-Todd-Holmdahl/p1/ |
|