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来自这个制作人的blog http://blogs.ign.com/Ted-Insomniac/2006/09/07/30283/
当然里面还谈了很多东西
对于为什么用了20G的数据,首先游戏里面是经过压缩的数据(和很多人想象的不同),本游戏有40个关卡,即使经到压缩一个关卡还是使用了300多M的数据,这部分已经超过了D9的容量了
还有使用了高清的游戏视频和pal制式的影像,高品质的多声道音效和支持多个国家的语音内容
“The second topic that has been surfacing a lot lately is our support of Blu-ray as a medium. Yes it is true - we are currently using more than 20 gigs. And yes, we do compress our level data. The fact that we store so much on disc is actually not that surprising when you look at the numbers. Consider that even with compression, each of our “levels” (or loaded areas) has more than 300 megs of unique data. And keep in mind that we’re also streaming data during level playthroughs. It doesn't take too much level data before you've gone past what can be stored on a dual-layer DVD. And between single player and multiplayer we have a lot of level data (over 40 different large loaded areas) – yes, more than will fit on a dual layer DVD.
We also include a lot of data in the form of game movies in both HD and PAL formats, high quality audio streams for all supported languages and some of those Insomniac “extras” that our fans have come to expect.”
顺带说一下,对于很多人批判的塞垃圾数据,塞垃圾数据能让游戏数据放在光盘的外圈来达到最快的读取速度我认为是没有错的做法. |
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