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[翻译第一弹]GS专题:史上最伟大的游戏之《赛尔达传说:回到过去(三角力量)》

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终结者

越来越怀旧……

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 楼主| 发表于 2006-10-18 21:04  ·  广西 | 显示全部楼层 |阅读模式
这里也放一篇好了~



写在前面:史上最伟大的游戏是GS的一个专题,面对GS编辑罗列的那一堆游戏的名字我想有些还是有翻译的必要,毕竟虽然语言不通,但是世界上玩同一游戏的人的心情却是一样的。那么就从本人通关过的《A link to the past》开始下手吧~另外本人水平有限,欢迎指正
No other name in the world of video games elicits more reverence and adulation than Zelda. Even juggernaut franchises like Metal Gear Solid and Final Fantasy have plenty of vocal detractors, but something about the adventures of the kid in the green cap has proven to be almost universally appealing. Each game in the series is a hallmark of quality, but The Legend of Zelda: A Link to the Past is arguably the purest representation of the time-honored Zelda formula.


世上没有任何TV游戏赢得的尊敬和赞美能超过《赛尔达传说》。即使像《潜龙谍影》和《最终幻想》这样的神作也有大堆批评者,但是那个带着绿帽子(-_-)进行冒险的小孩却是几乎人见人爱。这个系列的每个游戏都各有特点,但《赛尔达传说:回到过去》却毫无争议的代表了赛尔达传说最光荣的历史传统。(灵魂附体……)
A Link to the Past was released for the Super Nintendo Entertainment System in 1992, fairly early in the console's life cycle. However, that didn't prevent the developers from putting the new technology to work to create one of the most detailed, gorgeous, and expansive games of the 16-bit era and beyond. It was one of the first 8 megabit cartridges, and that extra memory was home to not one, but two huge overworlds, and more than a dozen labyrinthine dungeons to explore.


回到过去发售于1992年,平台是SNES,正值该主机生命初期。然而,这并没有阻止开发商使用最新技术、在16位主机及以后的时代创造这样一个精细、华丽、壮阔的游戏。它是最先使用8M容量的游戏之一,而这额外的容量便提供了两个(而不是一个)广阔的世界,以及更多复杂的迷宫供人探险。



There are two whole worlds to explore: The Light World...

两个完整的世界:光明世界……
Whereas the previous Zelda game had strayed from the path, A Link to the Past went back to the series' roots, with a top-down perspective and action-oriented gameplay reminiscent of the original Legend of Zelda. But A Link to the Past wasn't just the same old Zelda with a new look; the gameplay and storyline matured significantly for Link's third adventure.


尽管前作赛尔达传说偏离了正统的风格,回到过去又恢复了系列传统,包括自上而下的视点和偏向动作性的操作这样初代赛尔达传说令人怀念的风格。但回到过去不仅仅是新瓶装旧酒,游戏操作和故事情节浓墨重彩的突出了林克的第三次冒险。
As the title implies, A Link to the Past takes place well before the events in the previous two Zelda games. You play as a young boy in the land of Hyrule, who is awakened one stormy night by an urgent message from Princess Zelda. She tells him that she's been locked in the dungeon of the castle by the evil wizard, Agahnim. Apparently, the wizard is searching for seven girls who are descendants of the magic sages; he needs the girls' magical powers to break the seal that holds the evil Ganon captive in the Dark World. Unfortunately, it's too late by the time Link finally confronts Agahnim, and the girls are sent to the Dark World, along with our hero. Thus begins a lengthy quest in which Link must save the girls and find the fabled Triforce, which is the only way to defeat evil and return the world to normal.


正如标题暗示的一样,回到过去发生在林克前两作赛尔达传说冒险之前。你操作的是海拉尔大地的一名少年,在一个暴风雨之夜接到赛尔达公主的紧急信息而觉醒过来。她告诉他自己被邪恶的巫师Agahnim关在城堡的地牢内。显然这名巫师在寻找7名身为贤者后裔的女孩,他需要这些女孩的魔力打破将魔王Ganon关在黑暗世界的封印。不幸的是,当林克最终找到Agahnim的时候已经迟了,我们的英雄和女孩们都被送入了黑暗世界。于是林克就开始了艰巨的任务,他要拯救那些女孩并找到传说中的三角力量,那是打败邪恶、让世界回复正常的唯一途径。
The gameplay in A Link to the Past is divided among the two worlds, which Link can freely move between. The Light World is comprised of the standard Hyrule landscapes, with dense forests, verdant fields, dank caves, and dark dungeons. The Dark World is sort of a negative image of Light World, with gnarled trees, twisted creatures, and deviously degenerate dungeons. The lay of the land is mostly the same in both worlds, but there are several areas that you can only reach by strategically hopping from one world to the other in the right locations. That and the many hidden areas and treasures in the game provide plenty of incentive to thoroughly explore both worlds, because you never know what you might find hidden away in the branches of a tree or beneath a shrub.


回到过去的游戏是分为两个世界的,林克可以自由来往。光明世界由海拉尔的正常景观组成,有茂密的森林,青翠的原野,阴冷的洞窟和黑暗的地牢。暗黑世界是光明世界的负面景象,有光秃的树木,奇异的生物和曲折诡异的地牢。两个世界的地形基本一样,但有些地区是你只能在正确的地点巧妙的从一个世界跳入另一世界才能到达的。游戏中的隐藏地区和宝物能激起你足够的欲望去彻底探索两个世界,因为你永远不知道能在树木分枝或灌木下面找到什么隐藏道路。
As with just about every Zelda game, you progress the story by scouring dungeons in search of bosses and special items. These items allow Link to reach new areas, so you have to attain them in a specific order. For instance, you can't clear large gaps until you find the hookshot, and sometimes your path will be blocked by posts that can only be pounded down with the hammer. Although there isn't much in the way of specific direction to guide you through the game, the item restrictions usually make it fairly obvious what you have to do next. There are also puzzles to solve, minigames to play, chickens to molest, and side quests to complete, so even if you don't feel like diving right into the next dungeon, you always have plenty of diversions to keep you occupied.


跟所有赛尔达游戏一样,你通过搜索迷宫,寻找BOSS和特殊物品来推动故事发展。这些物品让林克到达新的地区,所以你只能按照特定顺序得到它们。比如,在你得到钩子前你不能跳过大的沟壑,有时你的道路会被障碍阻挡,而这种障碍只能被锤子敲碎。虽然游戏里并没有特定方向指导你通过游戏,但物品的限制经常清楚的显示下一步你该干什么。也有很多解迷,玩小游戏,支线任务的内容,所以就算你不想马上跑去下一个地牢探险,你也有很多选择来不让自己闲着。



...and the Dark World.

……以及暗黑世界
That isn't to say the dungeons aren't fun, because they most certainly are. Each dungeon is a unique and lengthy quest in and of itself, with multiple levels, branching corridors, deadly traps, and a whole menagerie of enemies. Plus, the new toys you're guaranteed to find make conquering each dungeon that much more rewarding.


那不是说地牢不怎么有趣,因为它们本来就很有趣(-_-)。每个地牢本身都是一个独立而漫长的任务,包括很多楼层,分支走廊,致命的陷阱,和一堆的敌人。另外,你注定能得到的新能力也让征服每个地牢之后回报不菲。
A Link to the Past has everything you could ask for in a video game. It looks great, sounds great (thanks to the tunes of the legendary Koji Kondo), and it has the kind of timeless and lovingly crafted gameplay that is every bit as fun and engaging today as it was when it made its debut almost 15 years ago. We are honored to name The Legend of Zelda: A Link to the Past as one of the greatest games of all time. -- Greg Mueller


回到过去拥有所有你在TV游戏里想要的东西。它看上去很美,听上去也很美,拥有令人沉醉的游戏体验,让它的每一处在今天看来都是那么有趣和迷人,正如15年前最初发卖的时候一样。我们非常荣幸的提名《赛尔达传说:回到过去》为史上最伟大的游戏之一。——Greg Mueller .

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发表于 2006-10-18 21:55  ·  湖北 | 显示全部楼层
占楼。多谢LZ翻译,支持,敬礼~~

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发表于 2006-10-19 12:29  ·  广东 | 显示全部楼层
"赛"字写错了,用这个"塞"比较好一点

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发表于 2006-10-19 13:46  ·  北京 | 显示全部楼层
这个游戏最重要的是要体验啊

奇怪为什么最近大家都在盛赞A LINK TO THE PAST?~~
https://bbs.luryl.com/viewthread.p ... page=1&toread=1

终结者

越来越怀旧……

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 楼主| 发表于 2006-10-19 22:33  ·  广西 | 显示全部楼层
下面是引用downnote于2006-10-18 21:55发表的:
占楼。多谢LZ翻译,支持,敬礼~~

谢谢,回敬

终结者

越来越怀旧……

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 楼主| 发表于 2006-10-19 22:34  ·  广西 | 显示全部楼层
下面是引用wjbobby于2006-10-19 12:29发表的:
"赛"字写错了,用这个"塞"比较好一点

懒得改了

终结者

越来越怀旧……

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 楼主| 发表于 2006-10-19 22:35  ·  广西 | 显示全部楼层
下面是引用Stormxx于2006-10-19 13:46发表的:
这个游戏最重要的是要体验啊

奇怪为什么最近大家都在盛赞A LINK TO THE PAST?~~
https://bbs.luryl.com/viewthread.p ... page=1&toread=1

这是巧合,巧合


其实我更喜欢小人帽

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发表于 2006-10-19 22:37  ·  北京 | 显示全部楼层
这个游戏难度太高了

确实还是小人帽比较适合入门玩

不过小人帽入门以后就应该挑战这个SFC上的FAMITSU最高评价游戏了

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发表于 2006-10-20 19:04  ·  湖北 | 显示全部楼层
这个的难度确实是玩家心目中历代最高的,虽然初代和二代比这个还要难,但是毕竟没有这一代那么大的群众基础……

这一代的难度就连我这个打通了Master Quest的都不止一次的卡住,确实不太适合新玩Zelda系列的玩家……
该用户已被禁言

流放者(禁止发言)

一喝咖啡就会困星人

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发表于 2006-10-21 01:04  ·  北京 | 显示全部楼层
下面是引用Stormxx于2006-10-19 22:37发表的:
这个游戏难度太高了

确实还是小人帽比较适合入门玩

不过小人帽入门以后就应该挑战这个SFC上的FAMITSU最高评价游戏了

偶的ZELDA之旅就是按这个顺序入门滴~~
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