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http://www.kotaku.com/gaming/koe ... s-launch-202763.php
TGS06: Koei Having Issues With PS3 Middleware, Fatal Inertia To Miss Launch
I just got out of a group interview with the producers of Koei's Fatal Inertia and Bladestorm: The Hundred Years' War where they told the group that the company's first racing game wouldn't make the November Japanese launch. Citing problems with the Unreal Engine 3.0, the group was actively working to remedy their development delays to ship the former launch title before the end of '06.
我刚从KOEI的记者会上回来,会上出现的是游戏《致命惯性》与《剑刃风暴:百年战争》的制作者们。他们表示,光荣公司的首个竞速类游戏将无法赶上11月PS3在日本的首发。问题出在虚幻引擎3.0上,他们正在加紧工作力求游戏在年底前上市。
When I asked about internet multiplay for the futuristic racer, the producer told us he was "dreading this question", as issues they were having with their middleware platform was causing delays, but was quick to stress that Sony and Epic were working quickly to help them get back on track. It sounded like online play is still being planned, but not a definite. Bladestorm online play sounds like it won't be happening due to bandwidth issues.
当我问到这款未来派竞速游戏的联网多人游戏部分时,制作人告诉我们他对此“表示担心”。延迟的原因出在所使用的中间件平台上,不过他马上又强调SONY和EPIC正在全力协助他们的开发回到正轨上。听起来似乎在线游戏部分仍然处于开发计划中,但最终未必能实现。另一方面,《剑刃风暴》则由于带宽问题似乎不会有在线部分。
Further, both games will be 720p and only Fatal Inertia is currently taking advantage of the PS3's tilt controller.
另外,这两个游戏都是720P的,只有《致命惯性》利用了PS3的感应手柄功能。
Both games are PlayStation 3 exclusives at this point, but the company indicated they're in discussions with Microsoft to bring the game to their platform as well. Koei devs drove home the point multiple times that they're looking to appeal to Western tastes, so don't be surprised when the 360 announcement hits.
目前,这两个游戏都是PS3独占,不过光荣表示他们正在与微软协商希望能把游戏移植到360上。光荣的制作人们多次强调他们希望能吸引西方玩家,所以如果以后听到在360上的发表声明时可不要太吃惊。. |
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