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[X360]《失落的奥德赛》Demo制作完成,TGS上确定放出!!

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 楼主| 发表于 2006-9-16 10:16  ·  贵州 | 显示全部楼层 |阅读模式
玩家可以体验游戏的序章,长度大概1个多小时,游戏采用无缝技术制作。

Lost Odyssey demo found
Hironobu Sakaguchi reveals that a demo for the eagerly awaited RPG is complete and will be available at the Tokyo Game Show.
By Walt Wyman, GameSpot
Posted Sep 15, 2006 8:12 pm GMT
Mistwalker CEO Hironobu Sakaguchi is hoping that attendees at next week's Tokyo Game Show find something to like in the demo of his latest effort, Lost Odyssey.

The latest Weekly Famitsu features an interview with Sakaguchi, formerly of Square, in which he revealed that a demo for his anticipated role-playing game has been completed and is ready for TGS. It reportedly requires about an hour to clear and allows the player to work through the opening scenes of the game, which Famitsu called a "seamless" integration of movie and gameplay. The demo will also be distributed with an issue of Famitsu sometime in November.

While the demo is apparently pretty polished, Sakaguchi is still humble about the fruits of his labor.

"Development didn't go well initially," he admitted. "For instance, in the scenes with massed armies, not that many soldiers are present. However, we're performing optimization to raise the speed. The finished game will run at 30 frames per second, even when the screen is packed with armies as far as the eye can see."

He added that the demo's graphics are representative of about "80 percent of the finished game's quality," and that the game uses a single graphics engine for everything. "The modeling itself is basically the same for the cinematic and real-time sequences. There isn't a lot of difference in texture resolutions or level of detail."

However, the gameplay is only partially implemented in the demo. In fact, Sakaguchi claims it consists of the game system in its "most basic form." The finished game will contain a character development system that forces players to sort through moral dilemmas.

"Besides the hero Kaim, you will meet and befriend other immortal characters. Normal [mortal] humans will also join your party. The immortals will be able to draw abilities from the mortals. Put bluntly, they can leech other members' strength."

While Sakaguchi is sure that his studio's debut Xbox 360 title, Blue Dragon, will be out this year, there was more doubt about Lost Odyssey and other Mistwalker projects. "We are working on Archaic Sealed Heat--or Ash--with the goal of completing it during first semester next year... With regard to Lost Odyssey and Cry On, although we won't know for sure until they actually launch, they are progressing steadily. We also have several other plans underway, which I will talk about some other time.".

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发表于 2006-9-16 10:25  ·  广东 | 显示全部楼层
沙发,到时看看怎么回事

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发表于 2006-9-16 10:28  ·  北京 | 显示全部楼层
很早就有着新闻了吧
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发表于 2006-9-16 10:34  ·  上海 | 显示全部楼层
啥叫采用无缝技术制作啊

求败者

猫猫一族 族长

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发表于 2006-9-16 10:36  ·  广东 | 显示全部楼层
超级支持中文版的出现。。。。。。。。。

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发表于 2006-9-16 10:37  ·  江苏 | 显示全部楼层
同等待中文版的出现
nds

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水至清无鱼~人至贱无敌

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发表于 2006-9-16 10:54  ·  浙江 | 显示全部楼层
下面是引用slug于2006-09-16 10:34发表的:
啥叫采用无缝技术制作啊
无读盘...就跟银河游侠一样
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发表于 2006-9-16 11:03  ·  山东 | 显示全部楼层
下面是引用slug于2006-09-16 10:34发表的:
啥叫采用无缝技术制作啊
这都不懂 意思就是没有缝隙啊
nds

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水至清无鱼~人至贱无敌

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发表于 2006-9-16 11:08  ·  浙江 | 显示全部楼层
下面是引用逆转天堂的风于2006-09-16 11:03发表的:

这都不懂 意思就是没有缝隙啊
这样说..等于没说

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发表于 2006-9-16 11:09  ·  浙江 | 显示全部楼层
早知道啦..能玩四十几分钟也不错啦........
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