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发表于 2006-9-14 23:11 · 广东
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well~
这星期1UP上 RR week 的访谈部分
As you can see from the screenshots, Ridge Racer 7 looks great. The new tracks, like the Shanghai-inspired industrial course, and the 'Lost Ruins' track are built for high speed and high detail. While the team admits that the PS3 is tricky to code for, they guarantee that the final game will run at a rock solid 60 frames-per-second, and based on the fact that every game in the series has done so, we have no reason to doubt RR7 will too. Besides the beautiful light-sourcing, high-definition graphics, and offline, horizontal split-screen multiplayer action), Ridge Racer 7 adds new visual details, like fully-rendered 3D car drivers, whose arms turn the steering wheel in sync with the car's wheels.
Real-time environment-mapping and specular highlighting are fancy terms for 'this is as realistic-looking as it gets.' With everything percolating at a smooth 60fps, even with 14 cars sliding around on screen, online races should keep gamers coming back to flash their skills time and time again. Click the image above to check out all Ridge Racer 7 screens. |
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