- 精华
- 0
- 帖子
- 824
- 威望
- 0 点
- 积分
- 897 点
- 种子
- 0 点
- 注册时间
- 2006-5-4
- 最后登录
- 2015-10-2
|
TRI-ACE的RPG INFINITE UNDISCOVERY
坂口博信RPG 失落奧德賽
图不太清晰,迟些官方应该会放出清晰图吧。
另外谁来翻译一下
Quote:
Last year tri-Ace revealed it was working on an untitled RPG for the Xbox 360, and today finally the first, scant, details emerge in the latest Famitsu issue. After its latest Valkyrie Profile for Square Enix, tri-Ace is getting its feet wet with a fantasy based RPG titled Infinite Undiscovery, which will use the developers typical real time combat system.
...and from a nice guy named jasper:
Quote:
Famitsu also had an interview with Sakaguchi, some highlights (stolen from Gaf):
- In the opening movie for Lost Odyssey you can seamlessly input commands for the battle scene.
- Combat is not action driven but command menu driven.
- The playable demo lasts for 40-60 minutes.
- The final game will have even higher quality than the demo.
- The modeling for the movies are almost identical to the realtime models.
- Inoue (the character designer) is personally checking all the models.
- The demo's battles will just the most basic part of the system. The more indepth systems will be excluded.
- The character growth systems and so on will be in the final game only.
- Surviving enemies inherit the powers of those who are killed.
- Since the main character cannot die either there will not be a possibility of game over.
- The final game will use a physics engine.
- The final text message on the playable demo was written by Shigematsu (scenario writer for the various short stories that make up the game).
- Lost Odyssey will be playable at TGS, with the demo disc being released with Famitsu in early November.
- Lost Odyssey will be out in 2007.
- Blue Dragon will DEFINITELY be released within 2006.
- ASH is being targeted for the first half of 2007.
- There will be more titles being announced from Mistwalker.. |
|