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玩家只是候鸟,有时候他也不清楚自己的海誓山盟会有多少保质期
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发表于 2019-6-8 16:21 · 上海
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当前基本面注定人家宁可让角色客串手游也不做主机游戏,反正也能***,赚得还多,***才是根本。
https://www.***.com/watch?v=ZEvJH4c1ahc
by Erick Landon RPG 20180803
视频本身远不如路人Terry 309的留言更有启发性:
You're forgetting one small point, Yamagishi abandoned both the Star Ocean and Valkyrie Profile series after Star Ocean 4. This forced tri-Ace to work on new IP's with different publishers such as Resonance Of Fate, Beyond The Labyrinth and Fronteir Gate. Resonance of Fate being the last game tri-Ace would ever release overseas for 6 years.
你忽略了一小点,so4后山岸抛弃了so和vp,导致3a后来被迫尝试其他发行渠道,而eoe是那六年里唯一在海外发行的作品。(konami发行的《迷宫彼方》和《边境之门》没有海外版 fuckonami)
Seems all the games flopped in sales, tri-Ace were in a downward spiral with their games which led them to become liquidated into nepro japan, possibly due to the fact that they were broke.
这些游戏销量上全军覆没,3a游戏陷入下行螺旋导致最终转让给nepro japan,很可能因为他们破产了。
If you ask me, the biggest mistake tri-Ace made was working with Konami as Konami didn't want to localize any of them which meant that tri-Ace weren't going to generate as many sales.
3a最大的失误我认为就是和konami合伙,因为k根本不打算本地化任何一作,这意味着3a无法得到大销量。
It came to the point of desperation when they started working for Square-Enix on their Final Fantasy games, with no Producer willing to stand in on tri-Ace's behalf, tri-Ace had nothing left, they put all of their chips on Yamagishi and with him gone, tri-Ace could no longer operate in the same way and the other publishers didn't really do them many favors either.
绝望关头3a开始给se的ff做分包(ja.wikipedia.org的词条提到3a参与了ffb2b3的开发),没有出品人(个人不熟悉游戏的发行机制,但是制作人从字面上总会给人一种参与到游戏开发过程的错觉,而大量文章给我的语感则是接近电影里出品人的定位)站在他们一边,什么都没剩下,他们把自己所有的***押在山岸身上。山岸跑路后,3a没法再像以前那样运作,而其他发行商也没帮上什么忙。
Then Kobayashi came in, recognizing the state tri-Ace was in, he decided to take on the reigns as producer in order to bring back Star Ocean, hence Star Ocean 5's existence. He also intended on bringing back Valkyrie Profile as well... but since Star Ocean 5 was poorly received by the masses (even though I enjoyed it a lot), the chances of that happening now are -1%.
接着小林来了,意识到3a的处境,他决定担任出品把so拉回来,所以有了so5。他还试图在vp上有所作为……但考虑到so5恶评如潮(虽然我很喜欢),vp的可能性现在为-1%。
So the reason Valkyrie Profile died? Yamagishi... that is all. Yamagishi killed Valkyrie Profile by abandoning tri-Ace... it's funny how he came back for Anatomia but didn't let tri-Ace play any part in it. He eventually left, mocking Kobayashi for his futile attempts to bring back the series.
综上,vp乙烷的原因?因为山岸。就这些。山岸抛弃了3a于是vp遭到扼杀。讽刺的是他还回来做Anatomia却不让3a参与,他最终离开,嘲笑了小林在复活sovp时遇到的挫折。
But Yamagishi isn't the only thing to blame, tri-Ace's liquidation definitely didn't help things, they lost a lot of money, even after Yamagishi was gone, one of their projects, Judas Code was a colossal failure which was a massive money loss.
但山岸并不是唯一该背锅的,3a破产显然解决不了问题,即便在山岸卷铺盖后,作品之一的巨雷Judas Code还是捅了大窟窿,他们遭遇了巨大损失。
And the final reason is that Valkyrie Profile has always been a niché franchise. While the first game has a sizable *** following, the sequal and spin off are pretty obscure in comparison. As such, Square-Enix don't want to risk it.
最后一个原因就是vp一直是个小众游戏,虽然第一作有庞大受众,但续作和外传相比之下就暗淡许多,se自然不会去冒险。
As for Star Ocean 5's flop? That's simple, tri-Ace were already in a bad shape financially beforehand and now that they are owned by a mobile company, it's not very likely that they will be adequately funded as Nepro wouldn't want to invest their own money into projects that have barely anything to do with mobile gaming and Square-Enix definitely don't have enough money to fund it. As such what we were left with was an under-budget game that was clearly trying to be a big budget game...
至于so5的失败,那很简单,3a之前财务状态就已经一塌糊涂,既然他们已被手游公司控股,那他们自然不会有足够资金,因为nepro不会乐意把自己的钱投给一个对手游业务几乎没有帮助的项目而se显然也不会提供足够的资金。于是我们得到了一个本该烧钱最后却投资不足的游戏。
I personally believe that tri-Ace were personally funding the development of their games, especially Valkyrie Profile 2 which was so well funded that Square-Enix decided to pump extra money into marketing giving it a live action trailer. Despite this, the sales numbers didn't bring a return on that investment, hence the fact why many tri-Ace games after Valkyrie Profile 2 were poorly received by the masses.
我个人相信3a自身是在自己游戏上投钱的,尤其vp2资金充裕到se还额外花钱做了真人预告片(见av625752)。然而最终销量并没有对得起投入,因为3a游戏并不为大众所接受。 |
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