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发表于 2019-3-8 12:26 · 四川
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本帖最后由 giovannichiang 于 2019-3-8 12:28 编辑
realkestreal 发表于 2019-3-8 11:38
你确定?HAH的敌人配置种类,AI都是和SOS相当,区别就是敌人对主角一击必杀,这是4代传统,难不成5代还不 ...
转一个powerpyx的,上面我有点记错,hah不是四倍难度,是四倍血量,敌人难度应该是sos一样了
http://www.powerpyx.com/devil-may-cry-5-trophy-guide-roadmap/
Human = Enemies have 100% health and 100% damage
Devil Hunter = Enemies have 200% health and 200% damage = Unlocks Son of Sparda
Son of Sparda = Enemies have 400% health and 400% damage. Enemies attack much quicker. New enemies spawn. = Unlocks Dante Must Die and “Irregular Full Custom” skill for Dante.
Dante Must Die = Enemies have 800% health and 800% damage. Enemies are most aggressive and the enemy groups are same as Son of Sparda. = Unlocks Heaven and Hell, Hell and Hell, and Infinite Devil Trigger costumes
Heaven or Hell = You and enemies die instantly in 1 hit
Hell and Hell = You die in 1 hit. Checkpoints are disabled. Only 3 revives per mission. Enemies are based on Son of Sparda (400% health, same attack speed and enemy spawns as Son of Sparda). |
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