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- 2017-9-13
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- 2020-11-24
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new games now supported
Quote
A-Blast
Bubble Bobble (Prototype)
Captain America And The Avengers
Combat School
Crazy Balloon
Dig Dug II
Dodonpachi III
Donkey Kong (Rainbow Edition)
Double Wings
Fantasy
Fantasy Zone II (Sega System E)
Fighter's History
Flak Attack / MX-5000
Flower
Food Fight
Galaga 3 / Gaplus
Glass
Gold Medalist
Grobda
Jump Kun
In Your Face
Last KM
Mappy
Monkey Magic
Motos
Nibbler
Night Slashers
Opa-Opa (Coin it as soon as it boots)
Operation Thunderbolt (Japan Sc Version)
Operation Wolf (Japan Sc Version)
Pac & Pal
Pacman & Chomp Chomp
Performan
Phozon
Pioneer Balloon
Pit & Run
Riddle Of Pythagoras
Satan Of Saturn
Slap Shooter
Super Pac-Man
Susuke Vs Commander
Teki Paki (Test Location Version)
The Tower of Druaga
Thunder Hoop 2 : TH Strikes Back
Tokio / Scramble Formation (Official Version)
Vanguard
World Rally 2 : Twin Racing
New Games Now Supported 128mb Xboxes Only
dragon gun
games now fixed or playable
Bonze Adventure
Hyper Crash
Konami GT
Konami RF2 - Red Fighter
Risky Challenge / Gussun Oyoyo
games now with full sound and music
Donkey kong 3 (Japan)
Gauntlet
Gauntlet II
Ghox
Mario Bros
Ozma Wars
Woopee
improvements
Data East Core Update
Updated the Data East 16-bit and 32-Bit games to latest FBA code many graphical and sound
improvements for all the games including a better balance between the music and Sfx and
a fix for the music tempo / speed in some games, plus they now use the latest Deco146
protection making the Emulation of these games more or less 100% now.
Backfire!
Boogie wings
Captain America And The Avengers
Caveman Ninja - Joe N Mac
Chain Reaction / Magical Drop
Charlie Ninja
Crude Buster
Darkseal
Diet Go Go
Dragon Gun
Double Wings
Fighter's History
Funky Jet
Hangzo
Joe N Mac Returns
Mutant Fighter
Night Slashers
Nitro Ball
Partytime Gonta The Diver 2
Pocket Gal Deluxe
Osman
Robocop 2
Rohga Armor Force
Schmeiser Robo
Super Burgertime
The Cliffhanger Ed Randy
Thunder Zone
Tumble Pop
Vapor Trail
Wizard Fire
Jaleco Megasystem 1 and Konami's Contra Sound Improvements
The music in the following games now plays at the correct speed / tempo
plus i've better balanced the sound between the music and Sfx
64th Street - A Detective Story
Avenging Spirit
Big Striker
Contra
Cybattler
E.D.F. - Earth Defense Force
Hachoo!
Kick Off
Ninja Kazan
P-47 - The Phantom Fighter
Peek-a-Boo
Plus Alpha
Rod-Land
Saint Dragon
Soldam
The Astyanax
Takeda Shingen
Taito Core Improvements
The following games have all had their protection MCU's dumped and read out
and as a result the emulation in all of these can now be considered 100% in FBL
Bonze Adventure
Chack'n Pop
Guardian / Get Star
Fairy Land Story
Mega Blast
Nekketsu Kouha Kunio-kun
Onna Sansirou - Typhoon Gal
Rainbow Islands
Rainbow Islands Extra
Return Of The Invaders
Rumba Lumber
Superman
Tokio
Volfied
FBL fixes
Fixed a Service mode problem in Hangzo which made random numbers appear on the screen
Better balanced the music and Sfx in DJ Boy, and Raiga - Strato Fighter
Fixed Missing sound effects in Super Contra
Better balanced the music and Sfx in Super Contra and Thunder Cross
Better balanced the music and Sfx for Last Duel, Led Storm Rally and Madgear
Fixed Donkey Kong 3 (Japan) so the game now has full sound and music
Better balance between the Sfx and samples for Donkey Kong and Donkey Kong Jr
Sorted some incorrect dip switches in Metal Freezer this fixes the diffi***y levels
Rocky5 fixed FBL's sort by favorites mode
Rocky5 set all the Neogeo games to use Unibios 2.3 by default
Rocky5 added new exit game options for users using arcade sticks
FBA fixes ported to FBL
Fixed missing background layer in Bio-ship Paladin level 2 [dink]
Fixed animated background in Universal's Space Raider [dink]
Fixed alpha blending and many sprite:tile priority issues in Nitro Ball [dink]
Fixed MSM6295 Banking in Boogie Wings [dink]
Fixed Robocop 2 Driving level and sprite offset [iq_132, dink]
Fixed the road and sky levels (broken raster effects) in Ed Randy / The Cliffhanger [dink]
Fixed Robocop2 ending credits scrolltext (*** offset masking) [iq_132]
Fixed "stuck" sprites in Pitfall II on Sega System 1 hardware [dink]
Fixed music, graphics, timing and color issues in Psychic 5 [dink]
Fixed layer alignments and screensize in Ajax / Typhoon [dink]
Added alpha transparencies to Raiga Strato Fighter [iq_132]
Fixed music issues in DJ Boy [dink]
Fixed a palette issue and possibly(?) fixed a timing issue in Heavy Unit [dink]
Fixed an incorrect romloading value in alpha68k2.cpp Gold Medalist now playble [dink]
Fix color issues in Gold Medalist [iq_132]
Hook up MCU for protected version of Glass [iq_132]
Use real MCU for Nekketsu Kouha Kunio-kun, Guardian/Get Star, Fairy Land Story [Barry]
Use real MCU for Tokio, Rumba Lumber, Chack'n Pop, Onna Sansirou - Typhoon Gal [Barry]
Use real MCU for Return Of The Invaders [barry]
Added UPD-7810 CPU Core [iq_132]
Updates to the uPD7810 cpu core [dink, iq_132]
uPD7810 core, update some opcodes and add analog port reading for c-chip [dink, iq_132]
Emulate Taito C-Chip for Superman, Bonze Adventure, Mega Blast, Rainbow Islands / Rainbow Islands Extra and Volfied [dink]
Use 4-Way inputs for Volfied, making the game playable [dink]
Fixed a problem where Bonze Adventure wasn't reading the dips [dink]
Port Z180 Core from MAME and create FBAlpha-style cpu interface [Barry, iq_132]
Hook-up Z180 sound-cpu in GHOX [Barry]
Hook-up Z180 sound-cpu in Whoopie [dink]
Added support for Multi/Connected sprites in Toaplan GP9001 emulation, fixes GHOX's Highscore background [dink]
Fixed 2-Player mode in Wonder Boy in Monster Land (System1) [dink]
Added watchdog device [iq_132]
Fixed distorted sounds in Time Pilot, Time Pilot '84, Tutanham and Commando Sega [dink]
Added Single-Screen modes (DIPS) to Gaelco's World Rally 2 and Data East's Backfire! [dink]
Fixed slow music tempo in Konami's Contra, Jaleco Megasystem 1 games, and several Data East 16-Bit games [dink]
Fixed Archery level in Konami's '88 Games [dink, Gab75]
Added sound samples to Ozma Wars [iq_132}
Add missing third button to Life Force (Japan) [dink, gamezfan]
Fix color issues and impliment transmask groups for Mad Gear / Led Storm, fixing level 2+ [dink]
Fix missing tiles and scrolling issues in Last Duel level 2 [dink]
Added speedhacks for all the Deco32 games [gamezfan, dink]
Fixed several minor graphic bugs in Hangzo [dink]
Slight drawing optimization for Robocop 2 and Edrandy [dink]
Fixed some palette issues in Super Burger Time [dink]
Update Gaelco2 soundcore w/cubic resampling and fix crackle/pop!'s at beginning of samples [dink]
Fixed layer priority masking in Black Tiger [vbt]
Fixed sound loss, palette fade bug and sprite clipping issues in Double Wings [dink]
Emulated sound cpu and hooked up all sounds in Mario Bros [dink]
Added speech to Gauntlet I and II - TMS5220 sound core ported to FBA [dink]
Fixed screen corruption at end of race in Hang-On Jr. / v-scrolling issue in Sega System E [dink]
Fixed Tetrise and Hang-On Jr. dips [dink]
Created a handcrafted priority prom for In Your Face so the game works (for all emulators!) [dink]
Fixed CPU decryption, graphics and sound for Risky Challenge game now playable [iq_132, dink]
Fixed end of level transitions in Bomberman World / New Atomic Punk [dink]
Fixed incorrect screen size in Match It II / Shinsen II [dink]
Analog input improvement for Hyper Crash, Konami GT and RF2 [dink]
Added SN76477 and SNK6502 sound** [dink]
Added soundcore for Flower [dink]
Fixed player 3 / player 4 inputs in Bucky O' Hare and Wild West Cowboys O Moomesa [dink]
new drivers ported from FBA
Added driver for Mappy, Dig Dug II, Super Pacman, Pac & Pal, Grobda and The Tower of Druaga [iq_132, dink]
Added driver for Double Wings on Data East 16-bit Hardware [iq_132]
Added driver for Gaplus / Galaga 3 [iq_132]
Added driver for Pit n Run and Jump Kun [iq_132]
Added driver for Thunder Hoop 2: TH Strikes Back [iq_132]
Added driver for Glass by OMK/Gaelco [iq_132]
Added driver for World Rally 2 [iq_132]
Added driver for Captain America, Fighter's History, Night Slashers, and Dragon Gun on Deco 32 hardware [iq_132, dink]
Added driver for Flower [iq_132]
Added driver for Atari's Food Fight [iq_132, dink]
Added driver for Combat School by Konami [iq_132]
Added driver for Nibbler, Pioneer Balloon, Fantasy, Vanguard, Sasuke and Commader and Satan of Saturn on SNK6502 hardware [iq_132, dink]
Added driver for Crazy Balloon [iq_132, dink]
Added driver for Flak Attack / MX5000 by Konami [iq_132, dink]
Added driver for Nintendo's Monkey Magic [iq_132]
New Game Additions / Updates To Existing Drivers Ported From FBA
Added Performan (Toaplan/Dataeast) to the Slap Fight driver [iq_132]
Added Bubble Bobble (prototype on Tokio hardware) [Barry]
Added In Your Face to the Jaleco Mega System 1 driver [iq_132]
Added A-Blast to the seta2 driver [gamezfan]
Added Dodonpachi III to the pgm driver [gamezfan]
Added SC versions of Op Wolf and Op Thunderbolt to taito misc driver [gamezfan]
Added the test location version of Teki Paki [gamezfan]
Added Last KM to the gaelco driver [iq_132]
Added Fantasy Zone 2 and Opa-Opa (Needs coined on boot) to System E driver [dink]
Added Riddle of Pythoragas and Slap Shooter to Sega System E [vbt]
Created New Marquees For....
Asterix
Bioship Paladin
Capcom Bowling
Captain America And The Avengers
Combat School
Crazy Balloon
Double Wings
Fantasy
Fighter's History
Flower
Food Fight
Galaga 3
Gaplus
Glass
Hang-On Jr
In Your Face
Juno First
Led Storm Rally 2011
Mappy
MX-5000
Nibbler
Night Slashers
Opa-Opa
Pac & Pal
Pacman & Chomp Chomp
Pooyan
Super Pac-Man
TH Strikes Back
Twin Eagle
Vanguard
World Rally 2 : Twin Racing
added new samples for
Fantasy
Galaga 3 / Gaplus
Monkey Magic
Sasuke Vs Commander
Vanguard
NOTES
This is NOT an upgrade install and a clean installation is highly recommended if you
simply try to copy the files over an earlier version you will most likely experience problems
only report issues if you are running a clean install dat files are provided in the tools folder
to help you create a full working Romset.
A good point from the original author is well worth repeating RELEASE THE SOURCE! don't
take mine or anyone else's work and not release the source everyone should get to benefit
and future developers should be able to improve the code whenever current development stops.
链接https://pan.luryl.com/s/11gWr-msT8dV2meax_uZaiA |
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