- 精华
- 0
- 帖子
- 721
- 威望
- 0 点
- 积分
- 762 点
- 种子
- 0 点
- 注册时间
- 2004-8-22
- 最后登录
- 2011-6-4
|
http://www.gameinformer.com/News ... 0826.1445.18789.htm
Q: The visual upgrades for the Xbox 360 that we noticed – the facial features are fantastic, but the rest of it – the stadiums and the fans in the seats seem like more of a high-res Xbox version. Is this a new graphical engine, or is this a high-res Xbox version for the 360?
Seabass: Since it was next-gen we can’t really make use of the old-gen materials, meaning we did create new things from scratch. In years to come with PS3, maybe Windows Vista, next-gen machines to come, we still think that there’s more space to expand the graphical aspects. Because of my graphics staff working hard, what you see in the 360 version is a kind of real renewed models and everything.
Q: So with the PlayStation 3 version we can expect to see the visuals take a larger step?
Seabass: Don’t get us a wrong, we’re not going to create another engine for the PS3, we’re probably going to use the next-gen engine. But the advances we did for PES 3 to PES 4 to PES 5 – Winning Eleven 7, to 8, to 9 – that kind of upgrade we’ll do for the PS3.
制作人高塚新吾提到PES6/WE10的360版本是全新制作的3D引擎,所以视觉效果会大幅提升,被问到下一代足球(PES7/WE11)的PS3版本是否会为PS3开发新引擎让视觉效果更为惊人?高塚新吾否认并认为没有必要,因为已经有了次世代3D引擎了(就是360用的那个),但是他保证视觉效果的进步绝对有如之前 PES3(WE7) 到 PES4(WE8) 到 PES5(WE9)的进化水平[/COLOR]
Q: PS2 was the lead platform for Winning Eleven/PES. It was basically your bread and butter and where you sold millions of copies of games. What do you think your lead platform is going to be in the future?
Seabass: It was a natural flow from our development from PS1 to PS2 and it’s a natural flow to understand that it’s going to be PS3. But with the 360 version in development and its going to be out this fall (in Europe) this natural flow might not be the natural flow in the future.
We still think that the PC, 360, PS3, and Wii considered as next gen, we will not differentiate or create specifically for those. Our goal is to create something in the center and then spread out where the audience is. However, frankly speaking, with controller matching the best controller that matches our game is the PlayStation controller. In that sense PS3 is definitely going to be a good match in terms of play feeling and control, but even so I am trying to adjust control feel so you will have no awkward feeling in all platforms if we bring them out.
当问到PES/WE未来发展的主要平台是哪个,高塚新吾认为之前从PS1到PS2自然让人联想到接下来是PS3,不过因为360版本正在开发且将在秋天在欧洲发售,所以也许未来会有变化他不敢保证,并提到PC, 360, PS3 和 Wii都是下一代PES/WE会被考虑到开发平台,他并不希望有独占发售的平台[/COLOR]
Q: Does the lack of 360 sales in Japan affect your decision at all?
Seabass: Yes, to some extent maybe you could say that because in Japan the hardware itself is not really selling as everyone expected. But that’s just a fraction of what we think - it doesn’t affect our work. It’s more of a sales and marketing side, but on the developer side we don’t try to differentiate with that decision.
被问到日本360卖的差是否会影响到开发PES/WE的意愿,高塚新吾说是有这麽一点点,但不影响开发,对开发人员而言那不是他们所该关心的[/COLOR]. |
|