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[PS3]IGN Blazing Angels: The PS3 Interview PS3版炽热天使访谈~

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 楼主| 发表于 2006-8-23 13:47  ·  广东 | 显示全部楼层 |阅读模式
Blazing Angels: The PS3 Interview
Ubisoft speaks on what's different, what isn't, and why we should give the Squadron another chance.
by IGN Staff
August 21, 2006 - Blazing Angels: Squadrons of WWII originally hit the Xbox 360, Xbox and PC this past March, but PlayStation flight fans have been left out in the cold thus far. Not one to leave a man behind, Ubisoft will land the World War II shooter on the PlayStation 3 at the system's launch on November 17th.

To find out what potential PlayStation 3 owners can expect from the latest and greatest version of the game, we fired off questions to Brand Development Manager Sebastien Dore at Ubisoft Romania Studio. Take a look at what he had to tell us along with the first screens from the PS3 title.

IGN: For those who may not know, what's the story behind Blazing Angels?

Sebastien Dore: Blazing Angels is the story of four brave young Americans, enrolled voluntarily in the Royal Air Force in the first moments of WWII, motivated by fighting for the greater good.

As members of the Eagle Squadron, they progress to become the American Air Force elite pilots and were sent in all the major operations of the World War II, from the Dunkirk Evacuation to the Battle of Britain, from Pearl Harbor to the Rabaul Raids, from D-Day to the Battle of Berlin.

Throughout the war, they evolve from young idealists to experienced veterans, marked by both the drama and the tragedy that war and battle brings.

IGN: Have there been significant changes when it comes to the game's visual presentation?

Dore: The visual appeal of the game has been greatly improved in terms of terrain, effects, water, environment treatment, and perception filtering.

What you can now see on the ground while piloting your plane is far more detailed, featuring complex animations. So overall it looks more realistic.

The 3D water together with the different explosion types and the high number of damage models add a spectacular and cinematic dimension to the game. The variety of models and of the terrain textures has been enhanced to give each of the mission settings a different look.

The post-processing filtering also contributes to the uniqueness of each mission marking the time passing with nice and bright colors at the beginning of the mission that become moody and gritty towards the end when the fights are chaining.

IGN: How will Blazing Angels make use of the PS3's motion sensing feature?

Dore: The player will make full use of its functionality in maneuvering the planes and will truly feel like a pilot thanks to the intuitive relation between controller's and the aircraft's movements.

IGN: Can players expect any new gameplay modes that earlier versions of the game didn't feature?

Dore: The game has a new multiplayer game mode and a new gameplay in the offline campaign missions, consisting of simultaneous objectives that the player has to prioritize in order to achieve all of them while minimizing the losses.

The newly featured ***pit view and the alternative controls will add a new dimension to the gameplay in both singleplayer and multiplayer modes.

Also, the game features three new missions while several others have been modified to a great extent.

IGN: In terms of multiplayer, will the PS3 version of Blazing Angels include anything not seen in the Xbox 360 version?

Dore: There is a new team-based mode. What we can say about it now is that the players will be involved in a tactical-oriented game and having lots of fun with it.

Beside that, the player will be able to change his plane after each death. This will greatly enhance the experience in co-op and squad modes, enabling teams to communicate and plan their actions, being able to change their tactics in a matter of seconds.

IGN: Have there been any additions in terms of weapons or the aircraft players can fly?

Dore: Yes, and the good news is we have 10 new planes present in the game, (three Axis and seven Allied). Among them the famous British "Mosquito" and German "Komet", the rest you will discover at launch.

IGN: Has the PS3's hardware enabled developers to add anything in terms of actual gameplay, or will all versions of Blazing Angels play the same?

Dore: No, they are not the same. The PS3 version comes with a larger breadth of control options, such as alternative control schemes and alternative view modes, allowing players a greater freedom in choosing how to experience the game. Obviously, using the motion-sensing capabilities of the new controller also plays a part in this.

IGN: Did developers find working with the PS3 overly diffi*** when comparing the process with the Xbox 360?

Dore: Developing a title for a new platform is always a greater challenge than developing for an established platform, but we would not say that we have faced greater diffi***ies on the PS3 than on the Xbox 360 so far. What we can tell you is that we have a great team working on Blazing Angels for the PS3 and they are having a lot of fun developing the game.







挑一些重点地翻译一下:
首发title
PS3版 特效有加强,飞行时可以看到地面更多的细节,水效果也有加强
将会使用PS3手柄的特殊特性 motion sensing
单人模式没有什么变化,但是多人模式有增加新项目
新增加团体混战
新增10架飞机~  武器好像没什么变动~
和PSP的联动没有
最后问道PS3开发难度的问题时
Dore回答道:给新平台开发游戏,是一件挑战,但是我们不会说开发PS3游戏的时候有比XO更大的困难,我们有一个很优秀的团队在为PS3开发BA,他们工作中也享受着很多的乐趣~

大概就是这些~.

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发表于 2006-8-23 13:55  ·  广东 | 显示全部楼层
不错,支持一下!
希望大多数软件厂商尽快熟悉PS3的硬件性能!

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发表于 2006-8-23 13:55  ·  加拿大 | 显示全部楼层
这游戏在360上反应平淡...............
不过看这个截图还是很舒服

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 楼主| 发表于 2006-8-23 13:56  ·  广东 | 显示全部楼层
下面是引用贪婪水鬼于2006-08-23 13:55发表的:
这游戏在360上反应平淡...............
不过看这个截图还是很舒服

XO我下了demo玩了一下
就del了~
PS3版的,关注一下,不准备买
等WH~
该用户已被禁言

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发表于 2006-8-23 13:58  ·  四川 | 显示全部楼层
我还是等实际视频出来了再看..............对飞行类也不大感冒

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发表于 2006-8-23 14:01  ·  加拿大 | 显示全部楼层
下面是引用wz.dd于2006-08-23 13:56发表的:


XO我下了demo玩了一下
就del了~
PS3版的,关注一下,不准备买
.......
我看到消息说WH的Motion Senser使用远不是PooS手柄的全部,Lair会用到比WH多很多的PooS特点,不知真相如何

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 楼主| 发表于 2006-8-23 14:07  ·  广东 | 显示全部楼层
下面是引用贪婪水鬼于2006-08-23 14:01发表的:

我看到消息说WH的Motion Senser使用远不是PooS手柄的全部,Lair会用到比WH多很多的PooS特点,不知真相如何

靠~ = =!
我怎么听到说 PooS是网络服务的名称 = =!
我去查查~

PS3那鸟手柄看来还有隐藏东西没有公布~
今天早上看到B3D那边一个说的很离谱的
说手柄会根据游戏握柄感觉之类的~
离谱啊~

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发表于 2006-8-23 14:10  ·  江苏 | 显示全部楼层
手柄要是有这样的功能。。。。。。估计是吹水的

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发表于 2006-8-23 14:10  ·  加拿大 | 显示全部楼层
那太扯了,握力感应肯定是假的....................
我听说过一个版本,PS3的网络服务就很朴实的叫做:“Plastation Online”
我当场囧掉

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变态大叔,就是变态大叔!

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发表于 2006-8-23 14:12  ·  北京 | 显示全部楼层
有没有玩过的人说说这游戏到底好玩吗?
貌似很多人说不怎么样
已经习惯黄牌那种放导弹的
这用机枪扫的。。。。。。
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