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本帖最后由 zctang305 于 2016-12-10 22:43 编辑
玩过steam版生化危机4UHD版的应该都知道有这么一个民间MOD计划,只是这个计划做了将近***年了。终于,最近作者声称估计还有3个多月就能发布整个MOD的beta版。当然也有点不好的消息,就是MOD制作组中的一人因为一些原因要暂时退出项目,剩余的工作现都将由另一人独立制作。不过作者已经开始对PC版UHD的一些技术问题进行修正。水面效果,整体色彩风格,光照,leon的手电效果,敌人阴影等等一系列问题都将被全部修改,整体风格超GC版靠拢。发一段作者最近的更新,这个计划已经超神了!!!因为作者找到了如何简单改动一些LIT参数就能随意修正光照位置,强度,距离,对环境和角色的影响,甚至可以增添其他光源的办法。用这个办法,作者对UHD原版很多光源不正确,光照效果不正确的地方做了修正。有兴趣的具体可以参考官网:http://www.re4hd.com/
原文如下:
Technical improvements – part 3:
I wanted to save this for a separate post, but the screenshots speak for themselves! I’m talking about Lighting Improvements. I found out a way to edit the real time-light sources. This is what I’m able modify so far:
Position: For example, I found that some light sources are located about 1 m away from the fire / candle. Now I can manually adjust their X Y and Z coordinates.
Intensity: Some giant torches generate a really faint light, while some small candles generate blinding lights. It’s quite unbalanced sometimes.
Colour
Range: Some lights sources are noticeable only if Leon is at a really short distance. It’s possible to increase their range so that the character is lit at larger distances.
Which models will the lights sources affect: Characters, enemies, the stage, and all kinds of combinations. Have you noticed how some lights reach the wall but don’t affect Leon? This light source feature is the reason.
Blinking: There are several kinds of blinking depending of the light source (fire, old electrical light, fluorescent, etc.). Now it’s possible to choose which effect will be used.
Adding new light sources at will! For example, the last candle in the first cave (room 102/112) doesn’t send out any real time light (only the fire and flare effect is there).
最新进度的截图对比(图中有lighting edit字样的说明有对光影效果做修正)
之前的更新,关于对PC版技术问题修正最早尝试
GC/Wii/UHD版的色彩区别
修正
UHD版的垃圾水面
修正
UHD版的bloom穿墙bug
修正
UHD版的电筒光bug
修正
UHD版的敌人阴影过黑bug
修正
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